Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements
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@ -5,8 +5,8 @@ import Tileset = Phaser.Tilemaps.Tileset
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import Tile = Phaser.Tilemaps.Tile
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import { useGameStore } from '@/stores/gameStore'
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export function getTile(x: number, y: number, layer: TilemapLayer): Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
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export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
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const tile = layer.getTileAtWorldXY(x, y)
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if (!tile) return undefined
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return tile
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}
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@ -59,9 +59,7 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
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})
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}
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export const clearAssets = (scene: Phaser.Scene) => {
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}
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export const clearAssets = (scene: Phaser.Scene) => {}
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export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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return new Promise((resolve) => {
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