Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements
This commit is contained in:
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@ -1,6 +1,5 @@
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<template>
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<template>
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<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene">
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<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
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</Scene>
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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@ -12,9 +11,6 @@ import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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const gameStore = useGameStore()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const zoneEditorStore = useZoneEditorStore()
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// See if there's a dat
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// See if there's a dat
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const sceneRef = ref<Phaser.Scene | null>(null)
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const sceneRef = ref<Phaser.Scene | null>(null)
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@ -53,7 +49,7 @@ const createDayNightCycle = (scene: Phaser.Scene) => {
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const updateDayNightCycle = (time: number) => {
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const updateDayNightCycle = (time: number) => {
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if (!dayNightCycle.value) return
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if (!dayNightCycle.value) return
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const darkness = Math.sin((time % dayNightDuration) / dayNightDuration * Math.PI) * maxDarkness
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const darkness = Math.sin(((time % dayNightDuration) / dayNightDuration) * Math.PI) * maxDarkness
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dayNightCycle.value.clear()
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dayNightCycle.value.clear()
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dayNightCycle.value.fillStyle(0x000000, darkness)
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dayNightCycle.value.fillStyle(0x000000, darkness)
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dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
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dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
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@ -90,7 +86,7 @@ const createFogEffect = (scene: Phaser.Scene) => {
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const updateFogEffect = () => {
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const updateFogEffect = () => {
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if (fogSprite.value) {
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if (fogSprite.value) {
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// Example: Oscillate fog opacity
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// Example: Oscillate fog opacity
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const fogOpacity = (Math.sin(Date.now() / 5000) + 1) / 2 * 0.3
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const fogOpacity = ((Math.sin(Date.now() / 5000) + 1) / 2) * 0.3
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fogSprite.value.setAlpha(fogOpacity)
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fogSprite.value.setAlpha(fogOpacity)
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}
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}
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}
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}
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@ -1,18 +1,14 @@
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<template>
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<template></template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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import type { ZoneEventTile } from '@/types'
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import type { ZoneEventTile } from '@/types'
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import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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function getEventTileImageProps(tile: ZoneEventTile) {
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// function getEventTileImageProps(tile: ZoneEventTile) {
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return {
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// return {
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x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
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// x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
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y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
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// y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
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texture: tile.type
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// texture: tile.type
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}
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// }
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}
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// }
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</script>
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</script>
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@ -1,17 +1,20 @@
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<template>
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<template>
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<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" />
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" />
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<Image v-for="object in zoneEditorStore.zone?.zoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" />
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<Image v-for="object in zoneEditorStore.zone?.zoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" />
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { uuidv4 } from '@/utilities'
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import { Image } from 'phavuer'
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import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { Image, useScene } from 'phavuer'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import type { ZoneObject } from '@/types'
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import type { ZoneObject } from '@/types'
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import { ZoneEventTileType } from '@/types'
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import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
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import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
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import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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const scene = useScene()
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const zoneEditorStore = useZoneEditorStore()
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const zoneEditorStore = useZoneEditorStore()
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const selectedZoneObject = ref<ZoneObject | null>(null)
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const props = defineProps<{
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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tilemap: Phaser.Tilemaps.Tilemap
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@ -20,7 +23,8 @@ const props = defineProps<{
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function getObjectImageProps(object: ZoneObject) {
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function getObjectImageProps(object: ZoneObject) {
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return {
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return {
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// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
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// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
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tint: zoneEditorStore.selectedZoneObject?.id === object.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
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tint: selectedZoneObject?.id === object.id ? 0x00ff00 : 0xffffff,
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x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
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x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
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y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
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y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
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texture: object.object.id,
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texture: object.object.id,
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@ -28,4 +32,52 @@ function getObjectImageProps(object: ZoneObject) {
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originX: Number(object.object.originY)
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originX: Number(object.object.originY)
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}
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}
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}
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}
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function addZoneObject(pointer: Phaser.Input.Pointer) {
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if (!zoneEditorStore.zone) return
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// Check if tool is pencil
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if (zoneEditorStore.tool !== 'pencil') return
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// Check if draw mode is object
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if (zoneEditorStore.drawMode !== 'object') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if there is a tile @TODO chekc if props.tilemap words
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if there is a selected object
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if (!zoneEditorStore.selectedObject) return
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// Check if object already exists on position
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const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
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if (existingObject) return
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const newObject = {
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id: uuidv4(),
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zoneId: zoneEditorStore.zone.id,
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zone: zoneEditorStore.zone,
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object: zoneEditorStore.selectedObject,
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depth: 0,
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isRotated: false,
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positionX: tile.x,
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positionY: tile.y
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}
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// Add new object to zoneObjects
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zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
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}
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onBeforeMount(() => {
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
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})
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onBeforeUnmount(() => {
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
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})
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</script>
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</script>
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@ -13,9 +13,9 @@ import Controls from '@/components/utilities/Controls.vue'
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const emit = defineEmits(['tilemap:create'])
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const emit = defineEmits(['tilemap:create'])
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const scene = useScene()
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const gameStore = useGameStore()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const zoneEditorStore = useZoneEditorStore()
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const scene = useScene()
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const zoneTilemap = createTilemap()
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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const tiles = createTileLayer()
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@ -55,11 +55,14 @@ function handleTileClick(pointer: Phaser.Input.Pointer) {
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// Check if tool is pencil
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// Check if tool is pencil
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if (zoneEditorStore.tool !== 'pencil') return
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if (zoneEditorStore.tool !== 'pencil') return
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// Check if draw mode is tile
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if (zoneEditorStore.drawMode !== 'tile') return
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// Check if left mouse button is pressed
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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if (!pointer.isDown) return
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// Check if there is a tile
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// Check if there is a tile
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const tile = getTile(pointer.worldX, pointer.worldY, tiles)
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const tile = getTile(tiles, pointer.worldX, pointer.worldY)
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if (!tile) return
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if (!tile) return
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// Check if there is a selected tile
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// Check if there is a selected tile
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@ -1,5 +1,5 @@
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<template>
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<template>
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<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0" v-if="zoneEditorStore.selectedZoneObject">
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<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
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<div class="self-end mt-2 flex gap-2">
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<div class="self-end mt-2 flex gap-2">
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<div>
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<div>
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<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
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<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
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@ -42,7 +42,7 @@ const handleRotate = () => {
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}
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}
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const handleMove = () => {
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const handleMove = () => {
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emit('move', zoneEditorStore.selectedZoneObject?.id);
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emit('move', zoneEditorStore.selectedZoneObject?.id)
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}
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}
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const handleDelete = () => {
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const handleDelete = () => {
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@ -88,7 +88,7 @@ import { onClickOutside } from '@vueuse/core'
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const zoneEditorStore = useZoneEditorStore()
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const zoneEditorStore = useZoneEditorStore()
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const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
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const emit = defineEmits(['save', 'clear'])
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// track when clicked outside of toolbar items
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// track when clicked outside of toolbar items
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const toolbar = ref(null)
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const toolbar = ref(null)
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@ -124,16 +124,16 @@ function handleClick(tool: string) {
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}
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}
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function cycleToolMode(tool: 'pencil' | 'eraser') {
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function cycleToolMode(tool: 'pencil' | 'eraser') {
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const modes = ['tile', 'object', 'teleport', 'blocking tile'];
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const modes = ['tile', 'object', 'teleport', 'blocking tile']
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const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode;
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const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
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const currentIndex = modes.indexOf(currentMode);
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const currentIndex = modes.indexOf(currentMode)
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const nextIndex = (currentIndex + 1) % modes.length;
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const nextIndex = (currentIndex + 1) % modes.length
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const nextMode = modes[nextIndex];
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const nextMode = modes[nextIndex]
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if (tool === 'pencil') {
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if (tool === 'pencil') {
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setDrawMode(nextMode);
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setDrawMode(nextMode)
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} else {
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} else {
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setEraserMode(nextMode);
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setEraserMode(nextMode)
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}
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}
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}
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}
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@ -151,11 +151,11 @@ function initKeyShortcuts(event: KeyboardEvent) {
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}
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}
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if (keyActions.hasOwnProperty(event.key)) {
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if (keyActions.hasOwnProperty(event.key)) {
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const tool = keyActions[event.key];
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const tool = keyActions[event.key]
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if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
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if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
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cycleToolMode(tool);
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cycleToolMode(tool)
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} else {
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} else {
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handleClick(tool);
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handleClick(tool)
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,4 @@
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<template>
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<template></template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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const gameStore = useGameStore()
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const gameStore = useGameStore()
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let characterLevel = gameStore.character?.level.toString().padStart(2, '0');
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let characterLevel = gameStore.character?.level.toString().padStart(2, '0')
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</script>
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</script>
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@ -9,7 +9,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const dragThreshold = 5 // pixels
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const dragThreshold = 5 // pixels
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function updateWaypoint(worldX: number, worldY: number) {
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function updateWaypoint(worldX: number, worldY: number) {
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const pointerTile = getTile(worldX, worldY, layer)
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const pointerTile = getTile(layer, worldX, worldY)
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if (pointerTile) {
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value = {
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waypoint.value = {
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@ -46,7 +46,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
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const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
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if (distance <= dragThreshold) {
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if (distance <= dragThreshold) {
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const pointerTile = getTile(pointer.worldX, pointer.worldY, layer)
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const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
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if (pointerTile) {
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if (pointerTile) {
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gameStore.connection?.emit('character:initMove', {
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gameStore.connection?.emit('character:initMove', {
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positionX: pointerTile.x,
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positionX: pointerTile.x,
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@ -11,7 +11,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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const pointerTile = getTile(layer, px, py)
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if (pointerTile) {
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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@ -5,8 +5,8 @@ import Tileset = Phaser.Tilemaps.Tileset
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import Tile = Phaser.Tilemaps.Tile
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import Tile = Phaser.Tilemaps.Tile
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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export function getTile(x: number, y: number, layer: TilemapLayer): Tile | undefined {
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export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
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const tile = layer.getTileAtWorldXY(x, y)
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if (!tile) return undefined
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if (!tile) return undefined
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return tile
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return tile
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}
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}
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@ -59,9 +59,7 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
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})
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})
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}
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}
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export const clearAssets = (scene: Phaser.Scene) => {
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export const clearAssets = (scene: Phaser.Scene) => {}
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}
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export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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return new Promise((resolve) => {
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return new Promise((resolve) => {
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@ -5,12 +5,7 @@
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<div class="filler"></div>
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<div class="filler"></div>
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<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
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<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
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<!-- CHARACTER LIST -->
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<!-- CHARACTER LIST -->
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<div
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<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
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v-for="character in characters"
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:key="character.id"
|
|
||||||
class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character"
|
|
||||||
:class="{ active: selected_character == character.id }"
|
|
||||||
>
|
|
||||||
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
|
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||||
<img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
<img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||||
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||||
@ -93,8 +88,9 @@
|
|||||||
<h3 class="m-0 font-medium text-white">Delete character?</h3>
|
<h3 class="m-0 font-medium text-white">Delete character?</h3>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<p class="mt-0 mb-5 text-white text-lg">Do you want to permanently delete
|
<p class="mt-0 mb-5 text-white text-lg">
|
||||||
<span class="font-extrabold text-white">{{ deletingCharacter.name }}</span>?
|
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
|
||||||
|
>?
|
||||||
</p>
|
</p>
|
||||||
</template>
|
</template>
|
||||||
</ConfirmationModal>
|
</ConfirmationModal>
|
||||||
|
@ -22,7 +22,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
|||||||
objectList: [] as Object[],
|
objectList: [] as Object[],
|
||||||
selectedTile: null as Tile | null,
|
selectedTile: null as Tile | null,
|
||||||
selectedObject: null as Object | null,
|
selectedObject: null as Object | null,
|
||||||
selectedZoneObject: null as ZoneObject | null,
|
|
||||||
objectDepth: 0,
|
objectDepth: 0,
|
||||||
isTileListModalShown: false,
|
isTileListModalShown: false,
|
||||||
isObjectListModalShown: false,
|
isObjectListModalShown: false,
|
||||||
@ -95,9 +94,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
|||||||
setSelectedObject(object: any) {
|
setSelectedObject(object: any) {
|
||||||
this.selectedObject = object
|
this.selectedObject = object
|
||||||
},
|
},
|
||||||
setSelectedZoneObject(zoneObject: ZoneObject | null) {
|
|
||||||
this.selectedZoneObject = zoneObject
|
|
||||||
},
|
|
||||||
setObjectDepth(depth: number) {
|
setObjectDepth(depth: number) {
|
||||||
this.objectDepth = depth
|
this.objectDepth = depth
|
||||||
},
|
},
|
||||||
@ -123,7 +119,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
|||||||
this.drawMode = 'tile'
|
this.drawMode = 'tile'
|
||||||
this.selectedTile = null
|
this.selectedTile = null
|
||||||
this.selectedObject = null
|
this.selectedObject = null
|
||||||
this.selectedZoneObject = null
|
|
||||||
this.objectDepth = 0
|
this.objectDepth = 0
|
||||||
this.isSettingsModalShown = false
|
this.isSettingsModalShown = false
|
||||||
this.isZoneListModalShown = false
|
this.isZoneListModalShown = false
|
||||||
|
Loading…
x
Reference in New Issue
Block a user