Refractor socket store into game store

This commit is contained in:
Dennis Postma 2024-07-12 11:58:06 +02:00
parent 6a1b2dd107
commit 79bef033f3
22 changed files with 161 additions and 170 deletions

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@ -16,26 +16,29 @@ import Register from '@/screens/Register.vue'
import Characters from '@/screens/Characters.vue' import Characters from '@/screens/Characters.vue'
import Game from '@/screens/Game.vue' import Game from '@/screens/Game.vue'
import { storeToRefs } from 'pinia' import { storeToRefs } from 'pinia'
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore()
const gameStore = useGameStore() const gameStore = useGameStore()
const {screen} = storeToRefs(gameStore); const {screen} = storeToRefs(gameStore);
socket.$subscribe( gameStore.$subscribe(
(mutation, state) => { (mutation, state) => {
if (!state.connection) { let newScreen = screen.value;
screen.value = 'login'
}
if (state.token && state.connection) { if (!state.connection) {
screen.value = 'characters' newScreen = 'login';
} else if (state.token && state.connection) {
newScreen = 'characters';
if (state.character) { if (state.character) {
screen.value = 'game' newScreen = 'game';
} }
} }
// Update screen.value only if it's different from the new state
if (screen.value !== newScreen) {
screen.value = newScreen;
}
}, },
{ detached: true } { detached: true }
) );
</script> </script>

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@ -1,3 +1,5 @@
<template> <template>
<TilemapLayerC :tilemap="tileMap" :tileset="zoneStore.tiles" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" /> <TilemapLayerC :tilemap="tileMap" :tileset="zoneStore.tiles" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="layer" /> <Controls :layer="layer" />
@ -15,7 +17,7 @@ import Character from '@/components/sprites/Character.vue'
import { type Character as CharacterType } from '@/types' import { type Character as CharacterType } from '@/types'
import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue' import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone' import { useZoneStore } from '@/stores/zone'
// Phavuer logic // Phavuer logic
@ -33,7 +35,7 @@ scene.cameras.main.centerOn(centerX, centerY)
// Multiplayer / server logics // Multiplayer / server logics
const zoneStore = useZoneStore() const zoneStore = useZoneStore()
const socket = useSocketStore() const gameStore = useGameStore()
// Watch for changes in the zoneStore and update the layer // Watch for changes in the zoneStore and update the layer
watch( watch(
@ -47,11 +49,11 @@ watch(
// Load the zone from the server // Load the zone from the server
onBeforeMount(() => { onBeforeMount(() => {
socket.connection.emit('character:zone:request', { zoneId: socket.character.zoneId }) gameStore.connection.emit('character:zone:request', { zoneId: gameStore.character.zoneId })
}) })
// Listen for the zone event from the server and load the zone // Listen for the zone event from the server and load the zone
socket.connection.on('character:zone:load', (data) => { gameStore.connection.on('character:zone:load', (data) => {
console.log('character:zone:load', data) console.log('character:zone:load', data)
zoneStore.setTiles(data.zone.tiles) zoneStore.setTiles(data.zone.tiles)
@ -60,28 +62,28 @@ socket.connection.on('character:zone:load', (data) => {
}) })
// Listen for player join events // Listen for player join events
socket.connection.on('zone:character:join', (data: CharacterType) => { gameStore.connection.on('zone:character:join', (data: CharacterType) => {
console.log('character:zone:join', data) console.log('character:zone:join', data)
zoneStore.addCharacter(data) zoneStore.addCharacter(data)
}) })
// Listen for user:disconnect // Listen for user:disconnect
socket.connection.on('zone:character:leave', (data: CharacterType) => { gameStore.connection.on('zone:character:leave', (data: CharacterType) => {
zoneStore.removeCharacter(data) zoneStore.removeCharacter(data)
}) })
socket.connection.on('character:moved', (data: CharacterType) => { gameStore.connection.on('character:moved', (data: CharacterType) => {
console.log('character:moved', data) console.log('character:moved', data)
zoneStore.updateCharacter(data) zoneStore.updateCharacter(data)
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
zoneStore.reset() zoneStore.reset()
socket.connection.emit('character:zone:leave') gameStore.connection.emit('character:zone:leave')
socket.connection.off('character:zone:load') gameStore.connection.off('character:zone:load')
socket.connection.off('zone:character:join') gameStore.connection.off('zone:character:join')
socket.connection.off('user:disconnect') gameStore.connection.off('user:disconnect')
socket.connection.off('character:moved') gameStore.connection.off('character:moved')
}) })
/** /**

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@ -7,16 +7,16 @@
<div class="absolute top-0 left-[30px] w-[280px] h-[84px] z-10 bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat"> <div class="absolute top-0 left-[30px] w-[280px] h-[84px] z-10 bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat">
<div class="h-[64px] flex flex-col items-end py-[10px] pl-[50px] pr-[20px]"> <div class="h-[64px] flex flex-col items-end py-[10px] pl-[50px] pr-[20px]">
<div class="w-full flex items-center justify-between mb-1.5"> <div class="w-full flex items-center justify-between mb-1.5">
<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ socket.character.name }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ game.character.name }}</span>
<span class="text-sm">lvl. {{ socket.character.level }}</span> <span class="text-sm">lvl. {{ game.character.level }}</span>
</div> </div>
<div class="w-full flex items-center justify-between"> <div class="w-full flex items-center justify-between">
<label class="text-sm" for="hp">HP</label> <label class="text-sm" for="hp">HP</label>
<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="socket.character.hitpoints" max="100">{{ socket.character.hitpoints }}%</progress> <progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="game.character.hitpoints" max="100">{{ socket.character.hitpoints }}%</progress>
</div> </div>
<div class="w-full flex items-center justify-between"> <div class="w-full flex items-center justify-between">
<label class="text-sm" for="mp">MP</label> <label class="text-sm" for="mp">MP</label>
<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-blue" id="mp" :value="socket.character.mana" max="100">{{ socket.character.mana }}%</progress> <progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-blue" id="mp" :value="game.character.mana" max="100">{{ socket.character.mana }}%</progress>
</div> </div>
</div> </div>
</div> </div>
@ -31,12 +31,12 @@
<div class="absolute top-0 right-[30px] w-[280px] h-[84px] z-10 scale-x-[-1] bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat"> <div class="absolute top-0 right-[30px] w-[280px] h-[84px] z-10 scale-x-[-1] bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat">
<div class="h-[64px] flex flex-col items-end scale-x-[-1] py-[10px] pr-[50px] pl-[20px]"> <div class="h-[64px] flex flex-col items-end scale-x-[-1] py-[10px] pr-[50px] pl-[20px]">
<div class="w-full flex items-center justify-between mb-1.5"> <div class="w-full flex items-center justify-between mb-1.5">
<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ socket.character.name }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ game.character.name }}</span>
<span class="text-sm">lvl. {{ socket.character.level }}</span> <span class="text-sm">lvl. {{ socket.character.level }}</span>
</div> </div>
<div class="w-full flex items-center justify-between"> <div class="w-full flex items-center justify-between">
<label class="text-sm" for="hp">HP</label> <label class="text-sm" for="hp">HP</label>
<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="socket.character.hitpoints" max="100">{{ socket.character.hitpoints }}%</progress> <progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="game.character.hitpoints" max="100">{{ socket.character.hitpoints }}%</progress>
</div> </div>
</div> </div>
</div> </div>
@ -44,9 +44,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
const socket = useSocketStore() const gameStore = useGameStore()
</script> </script>
<style scoped lang="scss"> <style scoped lang="scss">

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@ -23,11 +23,11 @@
<script lang="ts" setup> <script lang="ts" setup>
import { Container, Rectangle, Sprite, Text, useScene } from 'phavuer' import { Container, Rectangle, Sprite, Text, useScene } from 'phavuer'
import { onBeforeMount, onMounted, ref } from 'vue' import { onBeforeMount, onMounted, ref } from 'vue'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { type Character as CharacterT } from '@/types' import { type Character as CharacterT } from '@/types'
import { getTile, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone' import { getTile, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
const socket = useSocketStore() const gameStore = useGameStore()
const props = defineProps({ const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer, layer: Phaser.Tilemaps.TilemapLayer,
@ -60,7 +60,7 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
return return
} }
socket.connection.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y }) gameStore.connection.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
//Directions for player sprites + animations //Directions for player sprites + animations
if (px < 0 && py > 0) { if (px < 0 && py > 0) {

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@ -11,12 +11,12 @@
<script setup lang="ts"> <script setup lang="ts">
import { useNotificationStore } from '@/stores/notifications' import { useNotificationStore } from '@/stores/notifications'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { onBeforeMount, onBeforeUnmount, watch } from 'vue' import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
const notifications = useNotificationStore() const notifications = useNotificationStore()
const socket = useSocketStore() const gameStore = useGameStore()
function closeNotification(id: string) { function closeNotification(id: string) {
notifications.removeNotification(id) notifications.removeNotification(id)
@ -31,13 +31,13 @@ function setupNotificationListener(connection: any) {
} }
onBeforeMount(() => { onBeforeMount(() => {
const connection = socket.connection const connection = gameStore.connection
if (connection) { if (connection) {
setupNotificationListener(connection) setupNotificationListener(connection)
} else { } else {
// Watch for changes in the socket connection // Watch for changes in the socket connection
watch( watch(
() => socket.connection, () => gameStore.connection,
(newConnection) => { (newConnection) => {
if (newConnection) setupNotificationListener(newConnection) if (newConnection) setupNotificationListener(newConnection)
} }
@ -46,7 +46,7 @@ onBeforeMount(() => {
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
const connection = socket.connection const connection = gameStore.connection
if (connection) { if (connection) {
connection.off('notification') connection.off('notification')
} }

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@ -42,14 +42,14 @@
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue' import { ref } from 'vue'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import TileList from '@/components/utilities/assetManager/partials/TileList.vue' import TileList from '@/components/utilities/assetManager/partials/TileList.vue'
import TileDetails from '@/components/utilities/assetManager/partials/TileDetails.vue' import TileDetails from '@/components/utilities/assetManager/partials/TileDetails.vue'
import ObjectList from '@/components/utilities/assetManager/partials/ObjectList.vue' import ObjectList from '@/components/utilities/assetManager/partials/ObjectList.vue'
import ObjectDetails from '@/components/utilities/assetManager/partials/ObjectDetails.vue' import ObjectDetails from '@/components/utilities/assetManager/partials/ObjectDetails.vue'
import { useAssetManagerStore } from '@/stores/assetManager' import { useAssetManagerStore } from '@/stores/assetManager'
const socket = useSocketStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles') const selectedCategory = ref('tiles')

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@ -31,10 +31,10 @@ import type { Object } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager' import { useAssetManagerStore } from '@/stores/assetManager'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import config from '@/config' import config from '@/config'
const socket = useSocketStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
@ -62,7 +62,7 @@ watch(selectedObject, (object: Object | null) => {
}) })
function removeObject() { function removeObject() {
socket.connection.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => { gameStore.connection.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove object') console.error('Failed to remove object')
return return
@ -72,7 +72,7 @@ function removeObject() {
} }
function refreshObjectList() { function refreshObjectList() {
socket.connection.emit('gm:object:list', {}, (response: Object[]) => { gameStore.connection.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response) assetManagerStore.setObjectList(response)
assetManagerStore.setSelectedObject(null) assetManagerStore.setSelectedObject(null)
@ -89,7 +89,7 @@ function saveObject() {
return return
} }
socket.connection.emit( gameStore.connection.emit(
'gm:object:update', 'gm:object:update',
{ {
id: selectedObject.value.id, id: selectedObject.value.id,

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@ -20,13 +20,13 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/config'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue' import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager' import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets' import { useAssetStore } from '@/stores/assets'
import type { Object } from '@/types' import type { Object } from '@/types'
const socket = useSocketStore() const gameStore = useGameStore()
const objectUploadField = ref(null) const objectUploadField = ref(null)
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore() const assetStore = useAssetStore()
@ -36,7 +36,7 @@ const searchQuery = ref('')
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
socket.connection.emit('gm:object:upload', files, (response: boolean) => { gameStore.connection.emit('gm:object:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload object') if (config.development) console.error('Failed to upload object')
return return
@ -44,7 +44,7 @@ const handleFileUpload = (e: Event) => {
assetStore.fetchAssets() assetStore.fetchAssets()
socket.connection.emit('gm:object:list', {}, (response: Object[]) => { gameStore.connection.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response) assetManagerStore.setObjectList(response)
}) })
}) })
@ -63,7 +63,7 @@ const filteredObjects = computed(() => {
}) })
onMounted(() => { onMounted(() => {
socket.connection.emit('gm:object:list', {}, (response: Object[]) => { gameStore.connection.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response) assetManagerStore.setObjectList(response)
}) })
}) })

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@ -27,11 +27,11 @@ import type { Tile } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager' import { useAssetManagerStore } from '@/stores/assetManager'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import config from '@/config' import config from '@/config'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
const socket = useSocketStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
@ -56,7 +56,7 @@ watch(selectedTile, (tile: Tile | null) => {
}) })
function removeTile() { function removeTile() {
socket.connection.emit('gm:tile:remove', { tile: selectedTile.value?.id }, (response: boolean) => { gameStore.connection.emit('gm:tile:remove', { tile: selectedTile.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove tile') console.error('Failed to remove tile')
return return
@ -66,7 +66,7 @@ function removeTile() {
} }
function refreshTileList() { function refreshTileList() {
socket.connection.emit('gm:tile:list', {}, (response: Tile[]) => { gameStore.connection.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
assetManagerStore.setSelectedTile(null) assetManagerStore.setSelectedTile(null)
@ -83,7 +83,7 @@ function saveTile() {
return return
} }
socket.connection.emit( gameStore.connection.emit(
'gm:tile:update', 'gm:tile:update',
{ {
id: selectedTile.value.id, id: selectedTile.value.id,

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@ -20,13 +20,13 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/config'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue' import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager' import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets' import { useAssetStore } from '@/stores/assets'
import type { Tile } from '@/types' import type { Tile } from '@/types'
const socket = useSocketStore() const gameStore = useGameStore()
const tileUploadField = ref(null) const tileUploadField = ref(null)
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore() const assetStore = useAssetStore()
@ -36,7 +36,7 @@ const searchQuery = ref('')
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
socket.connection.emit('gm:tile:upload', files, (response: boolean) => { gameStore.connection.emit('gm:tile:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload tile') if (config.development) console.error('Failed to upload tile')
return return
@ -44,7 +44,7 @@ const handleFileUpload = (e: Event) => {
assetStore.fetchAssets() assetStore.fetchAssets()
socket.connection.emit('gm:tile:list', {}, (response: Tile[]) => { gameStore.connection.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })
@ -63,7 +63,7 @@ const filteredTiles = computed(() => {
}) })
onMounted(() => { onMounted(() => {
socket.connection.emit('gm:tile:list', {}, (response: Tile[]) => { gameStore.connection.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })

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@ -35,11 +35,11 @@
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue' import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import type { Zone } from '@/types' import type { Zone } from '@/types'
const socket = useSocketStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const name = ref('') const name = ref('')
@ -47,7 +47,7 @@ const width = ref(0)
const height = ref(0) const height = ref(0)
function submit() { function submit() {
socket.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => { gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => {
zoneEditorStore.setZoneList(response) zoneEditorStore.setZoneList(response)
}) })
zoneEditorStore.toggleCreateZoneModal() zoneEditorStore.toggleCreateZoneModal()

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@ -50,11 +50,11 @@
import config from '@/config' import config from '@/config'
import { ref, onMounted, computed, watch } from 'vue' import { ref, onMounted, computed, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import type { Object } from '@/types' import type { Object } from '@/types'
const socket = useSocketStore() const gameStore = useGameStore()
const isModalOpen = ref(false) const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
@ -77,7 +77,7 @@ onMounted(async () => {
zoneEditorStore.setObjectDepth(0) zoneEditorStore.setObjectDepth(0)
isModalOpen.value = true isModalOpen.value = true
socket.connection.emit('gm:object:list', {}, (response: Object[]) => { gameStore.connection.emit('gm:object:list', {}, (response: Object[]) => {
zoneEditorStore.setObjectList(response) zoneEditorStore.setObjectList(response)
}) })
}) })

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@ -46,11 +46,11 @@
import config from '@/config' import config from '@/config'
import { ref, onMounted, computed, watch } from 'vue' import { ref, onMounted, computed, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import type { Tile } from '@/types' import type { Tile } from '@/types'
const socket = useSocketStore() const gameStore = useGameStore()
const isModalOpen = ref(false) const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
@ -66,7 +66,7 @@ const filteredTiles = computed(() => {
onMounted(async () => { onMounted(async () => {
isModalOpen.value = true isModalOpen.value = true
socket.connection.emit('gm:tile:list', {}, (response: Tile[]) => { gameStore.connection.emit('gm:tile:list', {}, (response: Tile[]) => {
zoneEditorStore.setTileList(response) zoneEditorStore.setTileList(response)
}) })
}) })

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@ -22,7 +22,7 @@ import config from '@/config'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer' import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue' import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue' import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue' import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
@ -43,7 +43,7 @@ function uuidv4() {
} }
const scene = useScene() const scene = useScene()
const socket = useSocketStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore() const assetStore = useAssetStore()
@ -192,9 +192,9 @@ function save() {
})) }))
}; };
socket.connection.emit('gm:zone_editor:zone:update', data); gameStore.connection.emit('gm:zone_editor:zone:update', data);
socket.connection.emit('gm:zone_editor:zone:request', { zoneId: zoneEditorStore.zone.id }, (response: Zone) => { gameStore.connection.emit('gm:zone_editor:zone:request', { zoneId: zoneEditorStore.zone.id }, (response: Zone) => {
zoneEditorStore.setZone(response) zoneEditorStore.setZone(response)
}); });

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@ -30,13 +30,13 @@
<script setup lang="ts"> <script setup lang="ts">
import { ref, onMounted } from 'vue' import { ref, onMounted } from 'vue'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types' import type { Zone } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import CreateZone from '@/components/utilities/zoneEditor/CreateZone.vue' import CreateZone from '@/components/utilities/zoneEditor/CreateZone.vue'
const socket = useSocketStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
onMounted(async () => { onMounted(async () => {
@ -44,21 +44,21 @@ onMounted(async () => {
}) })
function fetchZones() { function fetchZones() {
socket.connection.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => { gameStore.connection.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
zoneEditorStore.setZoneList(response) zoneEditorStore.setZoneList(response)
}) })
} }
function loadZone(id: number) { function loadZone(id: number) {
console.log('loadZone', id) console.log('loadZone', id)
socket.connection.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => { gameStore.connection.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
zoneEditorStore.setZone(response) zoneEditorStore.setZone(response)
}); });
zoneEditorStore.toggleZoneListModal() zoneEditorStore.toggleZoneListModal()
} }
function deleteZone(id: number) { function deleteZone(id: number) {
socket.connection.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => { gameStore.connection.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
fetchZones() fetchZones()
}) })
} }

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@ -1,4 +1,4 @@
const dev: boolean = false; const dev: boolean = true;
export default { export default {
name: 'New Quest', name: 'New Quest',

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@ -65,24 +65,24 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT } from '@/types' import { type Character as CharacterT } from '@/types'
const isLoading = ref(true) const isLoading = ref(true)
const characters = ref([]) const characters = ref([])
const socket = useSocketStore() const gameStore = useGameStore()
// Fetch characters // Fetch characters
socket.connection.on('character:list', (data: any) => { gameStore.connection?.on('character:list', (data: any) => {
characters.value = data characters.value = data
}) })
onMounted(() => { onMounted(() => {
// wait 1.5 sec // wait 1.5 sec
setTimeout(() => { setTimeout(() => {
socket.connection.emit('character:list') gameStore.connection?.emit('character:list')
isLoading.value = false isLoading.value = false
}, 1000) }, 1000)
}) })
@ -91,30 +91,31 @@ onMounted(() => {
const selected_character = ref(null) const selected_character = ref(null)
function select_character() { function select_character() {
if (!selected_character.value) return if (!selected_character.value) return
socket.connection.emit('character:connect', { character_id: selected_character.value }) console.log('selected_character', selected_character.value)
socket.connection.on('character:connect', (data: CharacterT) => socket.setCharacter(data)) gameStore.connection?.emit('character:connect', { character_id: selected_character.value })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
} }
// Delete character logics // Delete character logics
function delete_character(character_id: number) { function delete_character(character_id: number) {
if (!character_id) return if (!character_id) return
socket.connection.emit('character:delete', { character_id: character_id }) gameStore.connection?.emit('character:delete', { character_id: character_id })
} }
// Create character logics // Create character logics
const isModalOpen = ref(false) const isModalOpen = ref(false)
const name = ref('') const name = ref('')
function create() { function create() {
socket.connection.on('character:create:success', (data: CharacterT) => { gameStore.connection?.on('character:create:success', (data: CharacterT) => {
socket.setCharacter(data) gameStore.setCharacter(data)
isModalOpen.value = false isModalOpen.value = false
}) })
socket.connection.emit('character:create', { name: name.value }) gameStore.connection?.emit('character:create', { name: name.value })
} }
onBeforeUnmount(() => { onBeforeUnmount(() => {
socket.connection.off('character:list') gameStore.connection?.off('character:list')
socket.connection.off('character:connect') gameStore.connection?.off('character:connect')
socket.connection.off('character:create:success') gameStore.connection?.off('character:create:success')
}) })
</script> </script>

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@ -31,7 +31,7 @@ import 'phaser'
import { onUnmounted, toRaw, watch, ref } from 'vue' import { onUnmounted, toRaw, watch, ref } from 'vue'
import { storeToRefs } from 'pinia' import { storeToRefs } from 'pinia'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets' import { useAssetStore } from '@/stores/assets'
import World from '@/components/World.vue' import World from '@/components/World.vue'
@ -42,19 +42,19 @@ import GmTools from '@/components/utilities/GmTools.vue'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue' import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/utilities/GmPanel.vue' import GmPanel from '@/components/utilities/GmPanel.vue'
const socket = useSocketStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore() const assetStore = useAssetStore()
const isLoaded = ref(false) const isLoaded = ref(false)
const { assets } = storeToRefs(assetStore) const { assets } = storeToRefs(assetStore)
onUnmounted(() => { onUnmounted(() => {
socket.disconnectSocket() gameStore.disconnectSocket()
}) })
// On page close // On page close
addEventListener('beforeunload', () => { addEventListener('beforeunload', () => {
socket.disconnectSocket() gameStore.disconnectSocket()
}) })
const gameConfig = { const gameConfig = {

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@ -32,7 +32,7 @@
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
import { login, register } from '@/services/authentication' import { login, register } from '@/services/authentication'
import { useNotificationStore } from '@/stores/notifications' import { useNotificationStore } from '@/stores/notifications'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets' import { useAssetStore } from '@/stores/assets'
const bgm = ref('bgm') const bgm = ref('bgm')
@ -41,7 +41,7 @@ if (bgm.value.paused) {
addEventListener('keydown', () => bgm.value.play()) addEventListener('keydown', () => bgm.value.play())
} }
const socket = useSocketStore() const gameStore = useGameStore()
const notifications = useNotificationStore() const notifications = useNotificationStore()
const assetStore = useAssetStore() const assetStore = useAssetStore()
const username = ref('') const username = ref('')
@ -72,8 +72,8 @@ async function loginFunc() {
return return
} }
socket.setToken(response.token) gameStore.setToken(response.token)
await socket.initConnection() await gameStore.initConnection()
} }
async function registerFunc() { async function registerFunc() {
@ -91,7 +91,7 @@ async function registerFunc() {
return return
} }
socket.setToken(response.token) gameStore.setToken(response.token)
await socket.initConnection() await gameStore.initConnection()
} }
</script> </script>

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@ -1,9 +1,9 @@
import axios from 'axios' import axios from 'axios'
import config from '@/config' import config from '@/config'
import { useSocketStore } from '@/stores/socket' import { useGameStore } from '@/stores/game'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
export async function register(username: string, password: string, socketStore = useSocketStore()) { export async function register(username: string, password: string, gameStore = useGameStore()) {
try { try {
const response = await axios.post(`${config.server_endpoint}/register`, { username, password }) const response = await axios.post(`${config.server_endpoint}/register`, { username, password })
useCookies().set('token', response.data.token as string) useCookies().set('token', response.data.token as string)
@ -13,7 +13,7 @@ export async function register(username: string, password: string, socketStore =
} }
} }
export async function login(username: string, password: string, socketStore = useSocketStore()) { export async function login(username: string, password: string, gameStore = useGameStore()) {
try { try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password }) const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.token as string, { useCookies().set('token', response.data.token as string, {

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@ -1,12 +1,62 @@
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
import type { Character, User } from '@/types'
import config from '@/config'
import { useCookies } from '@vueuse/integrations/useCookies'
export const useGameStore = defineStore('game', { export const useGameStore = defineStore('game', {
state: () => ({ state: () => ({
screen: 'login', screen: 'login',
token: '' as string | null,
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null
}), }),
actions: { actions: {
setScreen(screen: string) { setScreen(screen: string) {
this.screen = screen this.screen = screen
}, },
initConnection() {
this.connection = io(config.server_endpoint, {
secure: !config.development,
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
// Let the server know the user is logged in
this.connection.emit('login')
// set user
this.connection.on('logged_in', (user: User) => {
this.setUser(user)
})
// When we can't reconnect, disconnect
this.connection.on('reconnect_failed', () => {
this.disconnectSocket()
})
},
disconnectSocket() {
if (!this.connection) return
this.connection.disconnect()
this.connection = null
this.token = null
this.user = null
this.character = null
useCookies().remove('token')
},
setToken(token: string) {
this.token = token
},
setUser(user: User | null) {
this.user = user
},
setCharacter(character: Character | null) {
this.character = character
}
} }
}) })

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@ -1,65 +0,0 @@
import { defineStore, type StoreDefinition } from 'pinia'
import { io, Socket } from 'socket.io-client'
import { useCookies } from '@vueuse/integrations/useCookies'
import config from '@/config'
import type { Character, User } from '@/types'
export const useSocketStore: StoreDefinition = defineStore('socket', {
state: () => ({
token: '' as string | null,
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null
}),
actions: {
initConnection() {
this.connection = io(config.server_endpoint, {
secure: !config.development,
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
// Let the server know the user is logged in
this.connection.emit('login')
// set user
this.connection.on('logged_in', (user: User) => {
this.setUser(user)
})
// When we can't reconnect, disconnect
this.connection.on('reconnect_failed', () => {
this.disconnectSocket()
})
},
disconnectSocket() {
if (!this.connection) return
this.connection.disconnect()
this.connection = null
this.token = null
this.user = null
this.character = null
useCookies().remove('token')
},
setToken(token: string) {
this.token = token
},
setUser(user: User | null) {
this.user = user
},
setCharacter(character: Character | null) {
this.character = character
}
}
})
/**
* Resources:
* https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/
* https://runthatline.com/pinia-watch-state-getters-inside-vue-components/
* https://pinia.vuejs.org/
*/