updatec packages, tried getting cullPadding to work
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@ -15,8 +15,12 @@ import World from '@/components/World.vue'
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const gameConfig = {
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name: 'New Quest',
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width: window.innerWidth,
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height: window.innerHeight,
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH,
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width: 800,
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height: 800,
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},
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type: Phaser.AUTO,
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pixelArt: true,
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}
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@ -1,12 +1,13 @@
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<template>
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<TilemapLayer :tilemap="map" :layerIndex="0" :tileset="data" />
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :tileset="data" />
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<!-- <Sprite ref="player" texture="player" :x="playerX" :y="playerY" />-->
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</template>
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<script setup>
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import { Sprite, TilemapLayer, useScene } from 'phavuer'
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import { Sprite, TilemapLayer, useScene, useGame } from 'phavuer'
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import Player from '@/components/player/Player.vue'
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import { ref } from 'vue'
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import config from '@/config'
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const scene = useScene()
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const mapData = new Phaser.Tilemaps.MapData({
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@ -14,18 +15,19 @@ const mapData = new Phaser.Tilemaps.MapData({
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format: Phaser.Tilemaps.Formats.ARRAY_2D,
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width: 10,
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height: 10,
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tileWidth: 64,
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tileHeight: 32,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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});
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const { tileWidth, tileHeight, width: tileSizeWidth } = mapData;
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const { width: tileSizeWidth } = mapData;
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const { width, height } = scene.cameras.main;
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const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
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const tileset = map.addTilesetImage('default', 'tiles');
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const layer = map.createBlankLayer('layer', tileset, -tileHeight + width / 2, height / 2 - (tileWidth * tileSizeWidth * 0.25));
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const layer = map.createBlankLayer('layer', tileset, -config.tile_size.x + width / 2, height / 2 - (config.tile_size.x * tileSizeWidth * 0.25));
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layer.cullPaddingX = 20;
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layer.cullPaddingY = 20;
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layer.cullPaddingX = 10;
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layer.cullPaddingY = 10;
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const game = useGame();
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const data = [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
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@ -52,11 +54,27 @@ let playerX = ref(0)
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let playerY = ref(0)
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// W,S,A,D
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// Listen for keydown events
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scene.input.keyboard.on('keydown', function (event) {
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if (event.key === 'a') { playerX.value -= 10; playerX.value -= 10; }
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if (event.key === 'd') { playerX.value += 10; playerX.value += 10; }
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if (event.key === 'w') { playerY.value -= 10; playerY.value -= 10; }
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if (event.key === 's') { playerY.value += 10; playerY.value += 10; }
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// Check which key was pressed
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switch (event.code) {
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case 'KeyW': // Move up and to the left
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playerX.value -= config.tile_size.x / 2;
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playerY.value -= config.tile_size.y / 2;
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break;
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case 'KeyS': // Move down and to the right
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playerX.value += config.tile_size.x / 2;
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playerY.value += config.tile_size.y / 2;
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break;
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case 'KeyA': // Move down and to the left
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playerX.value -= config.tile_size.x / 2;
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playerY.value += config.tile_size.y / 2;
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break;
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case 'KeyD': // Move up and to the right
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playerX.value += config.tile_size.x / 2;
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playerY.value -= config.tile_size.y / 2;
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break;
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}
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});
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/**
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@ -65,26 +83,4 @@ scene.input.keyboard.on('keydown', function (event) {
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* so the map is 640x320
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*/
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function getDepth(tile) {
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return 0;
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}
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function getTile(x, y, layers) {
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if (layers.length === 0) return undefined;
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const layer = layers.pop();
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const tile = layer.getTileAtWorldXY(x, y);
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if (tile) return tile;
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else return this.getTile(x, y, layers);
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}
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function getTileAt(iX, iY, layers) {
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if (layers.length === 0) return undefined;
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const layer = layers.pop();
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const tile = layer.getTileAt(iX, iY);
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if (tile) return tile;
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else return this.getTileAt(iX, iY, layers);
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}
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</script>
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