Load all tiles in zone editor

This commit is contained in:
2024-10-28 23:41:26 +01:00
parent be854a79b8
commit 7c259f455c
8 changed files with 49 additions and 64 deletions

View File

@ -4,8 +4,7 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import { useAssetManager } from '@/managers/assetManager'
import type { Zone as ZoneT } from '@/types'
import { unduplicateArray } from '@/utilities'
import type { AssetT, Zone as ZoneT } from '@/types'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile = layer.getTileAtWorldXY(x, y)
@ -48,6 +47,7 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) {
console.log('tile not found:', tileName)
tileImg = zone.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, x, y)
@ -86,9 +86,10 @@ export function FlattenZoneArray(tiles: string[][]) {
}
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
const tileArray = unduplicateArray(FlattenZoneArray(zone.tiles))
const tileArray: AssetT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
console.log(tileArray)
for (const tile of tileArray) {
await loadZoneTileTexture(scene, tile, new Date())
await loadZoneTileTexture(scene, tile.key, tile.updatedAt)
}
}