Load all tiles in zone editor
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@ -4,8 +4,7 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import Tileset = Phaser.Tilemaps.Tileset
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import Tile = Phaser.Tilemaps.Tile
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import { useAssetManager } from '@/managers/assetManager'
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import type { Zone as ZoneT } from '@/types'
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import { unduplicateArray } from '@/utilities'
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import type { AssetT, Zone as ZoneT } from '@/types'
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export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
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const tile = layer.getTileAtWorldXY(x, y)
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@ -48,6 +47,7 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
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export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
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let tileImg = zone.getTileset(tileName) as Tileset
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if (!tileImg) {
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console.log('tile not found:', tileName)
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tileImg = zone.getTileset('blank_tile') as Tileset
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}
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layer.putTileAt(tileImg.firstgid, x, y)
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@ -86,9 +86,10 @@ export function FlattenZoneArray(tiles: string[][]) {
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}
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export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
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const tileArray = unduplicateArray(FlattenZoneArray(zone.tiles))
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const tileArray: AssetT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
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console.log(tileArray)
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for (const tile of tileArray) {
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await loadZoneTileTexture(scene, tile, new Date())
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await loadZoneTileTexture(scene, tile.key, tile.updatedAt)
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}
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}
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