#96 - Renamed and refactored pointer handler composables in favor of arrow key movement.

This commit is contained in:
2025-01-31 22:26:23 +01:00
parent 0f46e3b6d2
commit 7d3946e274
11 changed files with 187 additions and 245 deletions

View File

@ -0,0 +1,46 @@
import { getTile } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useBaseControlsComposable } from './useBaseControlsComposable'
import type { Ref } from 'vue'
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
function handlePointerDown(pointer: Phaser.Input.Pointer) {
baseHandlers.startDragging(pointer)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
baseHandlers.updateWaypoint(pointer.worldX, pointer.worldY)
baseHandlers.handleDragMap(pointer)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
baseHandlers.stopDragging()
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
const setupControls = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
const cleanupControls = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
return { setupControls, cleanupControls }
}