#96 - Renamed and refactored pointer handler composables in favor of arrow key movement.

This commit is contained in:
2025-01-31 22:26:23 +01:00
parent 0f46e3b6d2
commit 7d3946e274
11 changed files with 187 additions and 245 deletions

View File

@ -0,0 +1,19 @@
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { computed, watch, type Ref } from 'vue'
import { useGameControlsComposable } from '@/composables/controls/useGameControlsComposable'
import { useMapEditorControlsComposable } from '@/composables/controls/useMapEditorControlsComposable'
import { useGameStore } from '@/stores/gameStore'
export function useControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>) {
const camera = scene.cameras.main
const mapEditor = useMapEditorComposable()
const gameHandlers = useGameControlsComposable(scene, layer, waypoint, camera)
const mapEditorHandlers = useMapEditorControlsComposable(scene, layer, waypoint, camera)
const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers))
const setupControls = () => currentHandlers.value.setupControls()
const cleanupControls = () => currentHandlers.value.cleanupControls()
return { setupControls, cleanupControls, camera }
}