Restored placed map object selection and implemented object snapping to tile coordinates

This commit is contained in:
2025-02-01 18:44:00 -06:00
parent 4adcf8d61d
commit 7daefb74eb
8 changed files with 90 additions and 114 deletions

View File

@ -9,25 +9,46 @@ import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composabl
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed, onMounted } from 'vue'
import config from '@/application/config'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const mapEditor = useMapEditorComposable()
const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
...calculateObjectPlacement(props.placedMapObject,true),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
originX: props.placedMapObject.mapObject.originX,
originY: props.placedMapObject.mapObject.originY
}))
function calculateObjectPlacement(mapObj: PlacedMapObject, tileCenterSnap: boolean) : {x: number; y: number} {
let position : {x: number; y: number}
if (tileCenterSnap) {
let halfTileWidth = config.tile_size.width/2
position = {
x: Math.ceil((mapObj.positionX-config.tile_size.height)/halfTileWidth) * halfTileWidth,
y: Math.ceil((mapObj.positionY-config.tile_size.height)/halfTileWidth) * halfTileWidth,
}
}
else {
position = { x: mapObj.positionX, y: mapObj.positionY }
}
return {
x: position.x-mapObj.mapObject.frameWidth/2,
y: position.y-mapObj.mapObject.frameHeight/2
}
}
onMounted(async () => {
await loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
@ -39,8 +60,5 @@ onMounted(async () => {
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
if (!props.placedMapObject) return
scene.add.sprite(props.placedMapObject.positionX, props.placedMapObject.positionY, imageProps.value.texture);
})
</script>