Restored placed map object selection and implemented object snapping to tile coordinates
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@ -9,25 +9,46 @@ import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composabl
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed, onMounted } from 'vue'
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import config from '@/application/config'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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placedMapObject: PlacedMapObject
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const mapEditor = useMapEditorComposable()
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const imageProps = computed(() => ({
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alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
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tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
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x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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...calculateObjectPlacement(props.placedMapObject,true),
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flipX: props.placedMapObject.isRotated,
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texture: props.placedMapObject.mapObject.id,
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originY: Number(props.placedMapObject.mapObject.originX),
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originX: Number(props.placedMapObject.mapObject.originY)
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originX: props.placedMapObject.mapObject.originX,
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originY: props.placedMapObject.mapObject.originY
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}))
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function calculateObjectPlacement(mapObj: PlacedMapObject, tileCenterSnap: boolean) : {x: number; y: number} {
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let position : {x: number; y: number}
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if (tileCenterSnap) {
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let halfTileWidth = config.tile_size.width/2
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position = {
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x: Math.ceil((mapObj.positionX-config.tile_size.height)/halfTileWidth) * halfTileWidth,
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y: Math.ceil((mapObj.positionY-config.tile_size.height)/halfTileWidth) * halfTileWidth,
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}
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}
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else {
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position = { x: mapObj.positionX, y: mapObj.positionY }
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}
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return {
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x: position.x-mapObj.mapObject.frameWidth/2,
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y: position.y-mapObj.mapObject.frameHeight/2
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}
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}
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onMounted(async () => {
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await loadTexture(scene, {
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key: props.placedMapObject.mapObject.id,
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@ -39,8 +60,5 @@ onMounted(async () => {
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} as TextureData).catch((error) => {
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console.error('Error loading texture:', error)
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})
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if (!props.placedMapObject) return
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scene.add.sprite(props.placedMapObject.positionX, props.placedMapObject.positionY, imageProps.value.texture);
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})
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</script>
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