Restored placed map object selection and implemented object snapping to tile coordinates
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@ -40,12 +40,13 @@ import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
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import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
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import { loadAllTilesIntoScene } from '@/composables/mapComposable'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { MapStorage } from '@/storage/storages'
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import { MapObjectStorage, MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { Game, Scene } from 'phavuer'
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import { ref, useTemplateRef, watch } from 'vue'
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const mapStorage = new MapStorage()
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const mapObjectStorage = new MapObjectStorage()
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const mapEditor = useMapEditorComposable()
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const gameStore = useGameStore()
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