Restored placed map object selection and implemented object snapping to tile coordinates

This commit is contained in:
2025-02-01 18:44:00 -06:00
parent 4adcf8d61d
commit 7daefb74eb
8 changed files with 90 additions and 114 deletions

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@ -40,12 +40,13 @@ import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { MapObjectStorage, MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef, watch } from 'vue'
const mapStorage = new MapStorage()
const mapObjectStorage = new MapObjectStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()