Minor improvements, more work on dynamic asset loading
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@ -7,7 +7,7 @@
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<script setup lang="ts">
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { onBeforeUnmount, ref, onBeforeMount } from 'vue'
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import { ref, onUnmounted, onMounted } from 'vue'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import ZoneTiles from '@/components/zone/ZoneTiles.vue'
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import ZoneObjects from '@/components/zone/ZoneObjects.vue'
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@ -51,15 +51,15 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
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zoneStore.updateCharacter(data)
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})
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onBeforeMount(async () => {
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onMounted(async () => {
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// Emit zone:character:join event to server and wait for response, then set zone and characters
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gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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// Set zone and characters
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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})
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onBeforeUnmount(() => {
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onUnmounted(() => {
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zoneStore.reset()
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gameStore.connection!.off('zone:character:teleport')
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gameStore.connection!.off('zone:character:join')
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