Added game store, stupid tile shit
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@ -7,16 +7,18 @@
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</template>
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<script setup lang="ts">
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import { type Ref, ref } from 'vue'
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import { useSocketStore } from '@/stores/socket'
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import { useGameStore } from '@/stores/game'
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import Notifications from '@/components/utilities/Notifications.vue'
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import Login from '@/screens/Login.vue'
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import Register from '@/screens/Register.vue'
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import Characters from '@/screens/Characters.vue'
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import Game from '@/screens/Game.vue'
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import { storeToRefs } from 'pinia'
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import { useSocketStore } from '@/stores/socket'
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const screen: Ref<string> = ref('login')
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const socket = useSocketStore()
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const gameStore = useGameStore()
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const {screen} = storeToRefs(gameStore);
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socket.$subscribe(
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(mutation, state) => {
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@ -17,13 +17,12 @@ import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useSocketStore } from '@/stores/socket'
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import { useZoneStore } from '@/stores/zone'
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import { generateTilemap } from '@/services/zone'
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// Phavuer logic
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let scene = useScene()
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let tilemapLayer = ref()
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const tileMap = generateTilemap(scene, 10, 10)
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const tileMap = null
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let tileset: Tileset = tileMap.addTilesetImage('default', 'tiles') as Tileset
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let layer: TilemapLayer = tileMap.createBlankLayer('layer', tileset, 0, config.tile_size.y) as TilemapLayer
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@ -1,7 +1,7 @@
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<template>
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<div class="flex justify-center m-2.5">
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<div class="toolbar fixed top-5 rounded flex bg-gray-300 bg-opacity-80 border-2 border-solid border-cyan text-gray-50 p-1.5 pl-2.5 min-w-[90%] h-10">
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<div class="tools flex gap-2.5">
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<div class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
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<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'move' }" @click="zoneEditorStore.setTool('move')">
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<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" />
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</button>
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@ -68,15 +68,15 @@
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<div class="w-[1px] bg-cyan"></div>
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<button class="flex justify-center items-center min-w-10 p-0 relative" @click="() => zoneEditorStore.toggleSettingsModal()">
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<button class="flex justify-center items-center min-w-10 p-0 relative" @click="() => zoneEditorStore.toggleSettingsModal()" v-if="zoneEditorStore.zone">
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<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" />
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</button>
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</div>
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<div class="flex gap-2.5 ml-auto">
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<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
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<button class="btn-cyan px-3.5" @click="() => emit('save')">Save</button>
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<button class="btn-cyan px-3.5" @click="() => emit('clear')">Clear</button>
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<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
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<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
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<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
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</div>
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</div>
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@ -3,7 +3,7 @@
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<Controls :layer="tiles" />
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<Container>
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<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
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<Image v-for="object in zoneObjects" :depth="3" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
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</Container>
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" />
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@ -15,9 +15,7 @@
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<script setup lang="ts">
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import config from '@/config'
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useSocketStore } from '@/stores/socket'
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@ -25,19 +23,14 @@ import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
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import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import { getTiles, placeTile, tileToWorldXY } from '@/services/zone'
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import { getTiles, placeTile, setAllTiles, tileToWorldXY } from '@/services/zone'
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import { useAssetStore } from '@/stores/assets'
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import Objects from '@/components/utilities/zoneEditor/Objects.vue'
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import type { Object } from '@/types'
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import type { ZoneObject } from '@/types'
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import { storeToRefs } from 'pinia'
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import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
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type ZoneObject = {
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id: number
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object: Object
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position_x: number
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position_y: number
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}
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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const scene = useScene()
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const socket = useSocketStore()
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@ -89,7 +82,10 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
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}
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if (zoneEditorStore.drawMode === 'object') {
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zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles, tile.x, tile.y).position_y)
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zoneObjects.value = zoneObjects.value.filter((object) => {
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const worldXY = tileToWorldXY(tiles, tile.x, tile.y)
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return object.position_x !== worldXY.position_x || object.position_y !== worldXY.position_y
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})
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}
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}
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@ -100,13 +96,21 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
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}
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if (zoneEditorStore.drawMode === 'object') {
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if (zoneEditorStore.zone === null) return
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if (zoneEditorStore.selectedObject === null) return
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zoneObjects.value.push({
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id: zoneObjects.value.length + 1,
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id: Math.random(),
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zoneId: zoneEditorStore.zone.id,
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zone: zoneEditorStore.zone,
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objectId: zoneEditorStore.selectedObject.id,
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object: zoneEditorStore.selectedObject,
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position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x,
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position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y
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})
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// remove duplicates based on object, pos x and y
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zoneObjects.value = zoneObjects.value.filter((object, index, self) => index === self.findIndex((t) => t.objectId === object.objectId && t.position_x === object.position_x && t.position_y === object.position_y))
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}
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}
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@ -116,18 +120,34 @@ function paint(tile: Phaser.Tilemaps.Tile) {
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}
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function save() {
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console.log(getTiles(zoneTilemap))
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if (!zoneEditorStore.zone) return
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console.log(getTiles);
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const tilesArray = []
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socket.connection.emit('gm:zone_editor:zone:update', {
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zoneId: zoneEditorStore.zone.id,
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name: zoneEditorStore.zone.name,
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width: zoneTilemap.width,
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height: zoneTilemap.height,
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tiles: tilesArray,
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objects: zoneObjects.value
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})
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}
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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if (zoneEditorStore.zone) {
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if (zoneEditorStore.zone.tiles) setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
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zoneObjects.value = zoneEditorStore.zone?.zoneObjects ?? []
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}
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})
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onBeforeUnmount(() => {
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tiles.destroy()
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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// zoneEditorStore.reset()
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zoneEditorStore.reset()
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})
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// center camera
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@ -9,6 +9,10 @@ export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLaye
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return tile
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}
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export function getTiles(layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile[] {
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return layer.getTilesWithin()
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}
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export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number) {
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const worldPoint = layer.tileToWorldX(pos_x)
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return worldPoint + config.tile_size.y
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@ -32,17 +36,13 @@ export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: numb
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layer.putTileAt(tileImg.firstgid, x, y)
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}
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export function getTiles(zone: Tilemap): string[][] {
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const tiles = []
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export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
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for (let y = 0; y < zone.height; y++) {
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const row = []
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for (let x = 0; x < zone.width; x++) {
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const tile = zone.getTileAt(x, y)
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row.push(!tile?.index ? 'blank_tile' : zone.tilesets[tile.index].name)
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let tileName = tiles[y][x]
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const tileImg = zone.getTileset(tileName ?? 'blank_tile') as Tileset
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if (!tileImg) continue
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placeTile(zone, layer, x, y, tileName)
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}
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tiles.push(row)
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}
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return tiles
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}
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export function generateTilemap(scene: Phaser.Scene, width: number, height: number) {}
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12
src/stores/game.ts
Normal file
12
src/stores/game.ts
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@ -0,0 +1,12 @@
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import { defineStore } from 'pinia'
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export const useGameStore = defineStore('game', {
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state: () => ({
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screen: 'login',
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}),
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actions: {
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setScreen(screen: string) {
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this.screen = screen
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},
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}
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})
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import { defineStore } from 'pinia'
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import type { Character } from '@/types'
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import config from '@/config'
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export const useZoneStore = defineStore('zone', {
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state: () => ({
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@ -51,7 +51,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
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this.isCreateZoneModalShown = !this.isCreateZoneModalShown
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},
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reset() {
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this.zone = null
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this.tileList = []
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this.objectList = []
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this.tool = 'move'
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