Added game store, stupid tile shit

This commit is contained in:
Dennis Postma 2024-07-07 20:57:10 +02:00
parent 16d830df66
commit 7ec1c73f1f
8 changed files with 69 additions and 38 deletions

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@ -7,16 +7,18 @@
</template>
<script setup lang="ts">
import { type Ref, ref } from 'vue'
import { useSocketStore } from '@/stores/socket'
import { useGameStore } from '@/stores/game'
import Notifications from '@/components/utilities/Notifications.vue'
import Login from '@/screens/Login.vue'
import Register from '@/screens/Register.vue'
import Characters from '@/screens/Characters.vue'
import Game from '@/screens/Game.vue'
import { storeToRefs } from 'pinia'
import { useSocketStore } from '@/stores/socket'
const screen: Ref<string> = ref('login')
const socket = useSocketStore()
const gameStore = useGameStore()
const {screen} = storeToRefs(gameStore);
socket.$subscribe(
(mutation, state) => {

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@ -17,13 +17,12 @@ import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket'
import { useZoneStore } from '@/stores/zone'
import { generateTilemap } from '@/services/zone'
// Phavuer logic
let scene = useScene()
let tilemapLayer = ref()
const tileMap = generateTilemap(scene, 10, 10)
const tileMap = null
let tileset: Tileset = tileMap.addTilesetImage('default', 'tiles') as Tileset
let layer: TilemapLayer = tileMap.createBlankLayer('layer', tileset, 0, config.tile_size.y) as TilemapLayer

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@ -1,7 +1,7 @@
<template>
<div class="flex justify-center m-2.5">
<div class="toolbar fixed top-5 rounded flex bg-gray-300 bg-opacity-80 border-2 border-solid border-cyan text-gray-50 p-1.5 pl-2.5 min-w-[90%] h-10">
<div class="tools flex gap-2.5">
<div class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'move' }" @click="zoneEditorStore.setTool('move')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" />
</button>
@ -68,15 +68,15 @@
<div class="w-[1px] bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="() => zoneEditorStore.toggleSettingsModal()">
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="() => zoneEditorStore.toggleSettingsModal()" v-if="zoneEditorStore.zone">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" />
</button>
</div>
<div class="flex gap-2.5 ml-auto">
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
</div>
</div>

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@ -3,7 +3,7 @@
<Controls :layer="tiles" />
<Container>
<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
<Image v-for="object in zoneObjects" :depth="3" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
</Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" />
@ -15,9 +15,7 @@
<script setup lang="ts">
import config from '@/config'
import Tileset = Phaser.Tilemaps.Tileset
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket'
@ -25,19 +23,14 @@ import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
import { getTiles, placeTile, tileToWorldXY } from '@/services/zone'
import { getTiles, placeTile, setAllTiles, tileToWorldXY } from '@/services/zone'
import { useAssetStore } from '@/stores/assets'
import Objects from '@/components/utilities/zoneEditor/Objects.vue'
import type { Object } from '@/types'
import type { ZoneObject } from '@/types'
import { storeToRefs } from 'pinia'
import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
type ZoneObject = {
id: number
object: Object
position_x: number
position_y: number
}
import Tileset = Phaser.Tilemaps.Tileset
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene()
const socket = useSocketStore()
@ -89,7 +82,10 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
}
if (zoneEditorStore.drawMode === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles, tile.x, tile.y).position_y)
zoneObjects.value = zoneObjects.value.filter((object) => {
const worldXY = tileToWorldXY(tiles, tile.x, tile.y)
return object.position_x !== worldXY.position_x || object.position_y !== worldXY.position_y
})
}
}
@ -100,13 +96,21 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
}
if (zoneEditorStore.drawMode === 'object') {
if (zoneEditorStore.zone === null) return
if (zoneEditorStore.selectedObject === null) return
zoneObjects.value.push({
id: zoneObjects.value.length + 1,
id: Math.random(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject,
position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x,
position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y
})
// remove duplicates based on object, pos x and y
zoneObjects.value = zoneObjects.value.filter((object, index, self) => index === self.findIndex((t) => t.objectId === object.objectId && t.position_x === object.position_x && t.position_y === object.position_y))
}
}
@ -116,18 +120,34 @@ function paint(tile: Phaser.Tilemaps.Tile) {
}
function save() {
console.log(getTiles(zoneTilemap))
if (!zoneEditorStore.zone) return
console.log(getTiles);
const tilesArray = []
socket.connection.emit('gm:zone_editor:zone:update', {
zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zone.name,
width: zoneTilemap.width,
height: zoneTilemap.height,
tiles: tilesArray,
objects: zoneObjects.value
})
}
onBeforeMount(() => {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zoneEditorStore.zone) {
if (zoneEditorStore.zone.tiles) setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
zoneObjects.value = zoneEditorStore.zone?.zoneObjects ?? []
}
})
onBeforeUnmount(() => {
tiles.destroy()
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
// zoneEditorStore.reset()
zoneEditorStore.reset()
})
// center camera

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@ -9,6 +9,10 @@ export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLaye
return tile
}
export function getTiles(layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile[] {
return layer.getTilesWithin()
}
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number) {
const worldPoint = layer.tileToWorldX(pos_x)
return worldPoint + config.tile_size.y
@ -32,17 +36,13 @@ export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: numb
layer.putTileAt(tileImg.firstgid, x, y)
}
export function getTiles(zone: Tilemap): string[][] {
const tiles = []
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
for (let y = 0; y < zone.height; y++) {
const row = []
for (let x = 0; x < zone.width; x++) {
const tile = zone.getTileAt(x, y)
row.push(!tile?.index ? 'blank_tile' : zone.tilesets[tile.index].name)
let tileName = tiles[y][x]
const tileImg = zone.getTileset(tileName ?? 'blank_tile') as Tileset
if (!tileImg) continue
placeTile(zone, layer, x, y, tileName)
}
tiles.push(row)
}
return tiles
}
export function generateTilemap(scene: Phaser.Scene, width: number, height: number) {}

12
src/stores/game.ts Normal file
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@ -0,0 +1,12 @@
import { defineStore } from 'pinia'
export const useGameStore = defineStore('game', {
state: () => ({
screen: 'login',
}),
actions: {
setScreen(screen: string) {
this.screen = screen
},
}
})

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@ -1,6 +1,5 @@
import { defineStore } from 'pinia'
import type { Character } from '@/types'
import config from '@/config'
export const useZoneStore = defineStore('zone', {
state: () => ({

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@ -51,7 +51,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
this.isCreateZoneModalShown = !this.isCreateZoneModalShown
},
reset() {
this.zone = null
this.tileList = []
this.objectList = []
this.tool = 'move'