Cleaned sound composable code
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@ -43,6 +43,9 @@ const handlePositionUpdate = (newValues: any, oldValues: any) => {
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}
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}
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/**
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* Plays walk sound when character is moving
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*/
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watch(
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() => props.mapCharacter.isMoving,
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(newValue) => {
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@ -54,6 +57,9 @@ watch(
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}
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)
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/**
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* Plays attack animation and sound when character is attacking
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*/
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watch(
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() => props.mapCharacter.isAttacking,
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(newValue) => {
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@ -67,6 +73,9 @@ watch(
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}
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)
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/**
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* Handles position updates and movement delay
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*/
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watch(
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() => ({
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positionX: props.mapCharacter.character.positionX,
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@ -82,7 +91,6 @@ watch(
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onMounted(async () => {
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await initializeSprite()
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if (props.mapCharacter.character.id === gameStore.character!.id) {
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mapStore.setCharacterLoaded(true)
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scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
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