Character animation
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@ -1,13 +1,14 @@
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<template>
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<Container v-if="props.character">
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<RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" />
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<RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" />
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<Container
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v-if="props.character"
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:x="currentX"
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:y="currentY"
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>
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<RoundRectangle :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" />
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<RoundRectangle :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" />
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<Text
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:tween="tween"
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@create="createText"
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:text="props.character.name"
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:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
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:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
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:origin-x="0.5"
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:origin-y="7.5"
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:style="{
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@ -16,31 +17,23 @@
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fontSize: '14px'
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}"
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/>
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<Container v-if="!props.character.characterType">
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<Image texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" />
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</Container>
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<Container v-else>
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<Sprite
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:tween="tween"
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:texture="charTexture"
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:play="props.character.isMoving ? charTexture : undefined"
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:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
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:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
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:origin-y="1"
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:flipX="props.character.rotation === 6 || props.character.rotation === 4"
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:flipY="false"
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/>
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</Container>
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<Image v-if="!props.character.characterType" texture="character" :origin-y="1" />
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<Sprite
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v-else
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:texture="charTexture"
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:play="props.character.isMoving ? charTexture : undefined"
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:origin-y="1"
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:flipX="props.character.rotation === 6 || props.character.rotation === 4"
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:flipY="false"
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/>
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</Container>
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</template>
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<script lang="ts" setup>
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import config from '@/config'
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import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
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import { type ExtendedCharacter as CharacterT } from '@/types'
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import { tileToWorldX, tileToWorldY } from '@/services/zone'
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import { watch, computed, ref } from 'vue'
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import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
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interface Props {
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layer: Phaser.Tilemaps.TilemapLayer
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@ -51,43 +44,39 @@ const props = withDefaults(defineProps<Props>(), {
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character: undefined
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})
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const currentVisualPosition = ref({ x: 0, y: 0 })
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const currentX = ref(0)
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const currentY = ref(0)
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const tween = ref<Phaser.Tweens.Tween | null>(null)
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const tween = computed(() => {
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if (!props.character || !props.layer) return null
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const updatePosition = (x: number, y: number) => {
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const targetX = tileToWorldX(props.layer, x, y)
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const targetY = tileToWorldY(props.layer, x, y)
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const { position_x, position_y, isMoving } = props.character
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if (!isMoving) return null
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const targetX = tileToWorldX(props.layer, position_x, position_y)
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const targetY = tileToWorldY(props.layer, position_x, position_y)
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// Use the current visual position for the starting point
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const { x: currentX, y: currentY } = currentVisualPosition.value
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const tweenConfig = {
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x: targetX,
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y: targetY,
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duration: 750,
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ease: 'Power2',
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repeat: 0,
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yoyo: false,
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from: { x: currentX, y: currentY },
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to: { x: targetX, y: targetY },
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onComplete: () => {
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// Update the current visual position when the tween completes
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currentVisualPosition.value = { x: targetX, y: targetY }
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}
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if (tween.value && tween.value.isPlaying()) {
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tween.value.stop()
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}
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return tweenConfig
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})
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tween.value = props.layer.scene.tweens.add({
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targets: { x: currentX.value, y: currentY.value },
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x: targetX,
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y: targetY,
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duration: 200,
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ease: 'Linear',
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onUpdate: (tween) => {
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currentX.value = tween.targets[0].x ?? 0
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currentY.value = tween.targets[0].y ?? 0
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},
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})
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}
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watch(() => props.character, (newChar) => {
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if (newChar) {
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updatePosition(newChar.position_x, newChar.position_y)
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}
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}, { immediate: true, deep: true })
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const charTexture = computed(() => {
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console.log('Character texture:', props.character)
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if (!props.character?.characterType?.sprite) {
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console.log('No character type or sprite found')
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return 'idle_left_down'
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}
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@ -104,21 +93,19 @@ const charTexture = computed(() => {
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return `${spriteId}-${action}_left_down` // Default fallback
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})
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watch(
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() => props.character,
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(newCharacter) => {
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if (newCharacter) {
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console.log('Character updated:', newCharacter)
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console.log('Rotation:', newCharacter.rotation)
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console.log('Current texture:', charTexture.value)
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} else {
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console.log('Character is null or undefined')
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}
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},
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{ deep: true }
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)
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const createText = (text: Phaser.GameObjects.Text) => {
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text.setLetterSpacing(1.5)
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}
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</script>
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onMounted(() => {
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if (props.character) {
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updatePosition(props.character.position_x, props.character.position_y)
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}
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})
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onUnmounted(() => {
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if (tween.value) {
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tween.value.stop()
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}
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})
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</script>
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