npm run format
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@ -1,85 +1,85 @@
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<template>
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<div class="flex justify-center items-center h-dvh relative">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
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</Scene>
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</Game>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import 'phaser'
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import { Game, Scene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
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import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
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import { loadTexture } from '@/composables/gameComposable'
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import type { AssetDataT } from '@/types'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const gameConfig = {
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name: config.name,
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width: window.innerWidth,
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height: window.innerHeight,
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type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
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resolution: 5,
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plugins: {
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global: [
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{
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key: 'rexAwaitLoader',
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plugin: AwaitLoaderPlugin,
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start: true
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}
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]
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}
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}
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const createGame = (game: Phaser.Game) => {
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/**
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* Resize the game when the window is resized
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*/
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addEventListener('resize', () => {
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game.scale.resize(window.innerWidth, window.innerHeight)
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})
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// We don't support canvas mode, only WebGL
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if (game.renderer.type === Phaser.CANVAS) {
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gameStore.addNotification({
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title: 'Warning',
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message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
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})
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gameStore.disconnectSocket()
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}
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}
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const preloadScene = async (scene: Phaser.Scene) => {
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/**
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* Load the base assets into the Phaser scene
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*/
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scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
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scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
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scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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/**
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* Because Phaser can't load tiles after the scene with map in it is created,
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* we need to load and cache all the tiles first.
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* Then load them into the scene.
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*/
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scene.load.rexAwait(async function (successCallback: any) {
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const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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for await (const tile of tiles) {
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await loadTexture(scene, tile)
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}
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successCallback()
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})
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}
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const createScene = async (scene: Phaser.Scene) => {}
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</script>
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<template>
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<div class="flex justify-center items-center h-dvh relative">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
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</Scene>
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</Game>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import 'phaser'
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import { Game, Scene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
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import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
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import { loadTexture } from '@/composables/gameComposable'
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import type { AssetDataT } from '@/types'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const gameConfig = {
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name: config.name,
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width: window.innerWidth,
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height: window.innerHeight,
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type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
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resolution: 5,
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plugins: {
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global: [
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{
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key: 'rexAwaitLoader',
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plugin: AwaitLoaderPlugin,
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start: true
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}
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]
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}
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}
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const createGame = (game: Phaser.Game) => {
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/**
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* Resize the game when the window is resized
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*/
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addEventListener('resize', () => {
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game.scale.resize(window.innerWidth, window.innerHeight)
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})
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// We don't support canvas mode, only WebGL
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if (game.renderer.type === Phaser.CANVAS) {
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gameStore.addNotification({
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title: 'Warning',
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message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
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})
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gameStore.disconnectSocket()
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}
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}
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const preloadScene = async (scene: Phaser.Scene) => {
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/**
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* Load the base assets into the Phaser scene
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*/
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scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
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scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
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scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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/**
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* Because Phaser can't load tiles after the scene with map in it is created,
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* we need to load and cache all the tiles first.
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* Then load them into the scene.
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*/
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scene.load.rexAwait(async function (successCallback: any) {
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const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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for await (const tile of tiles) {
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await loadTexture(scene, tile)
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}
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successCallback()
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})
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}
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const createScene = async (scene: Phaser.Scene) => {}
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</script>
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