Added world settings type and added it into gameStore
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1bdd2bc75a
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@ -78,8 +78,8 @@ const toggleRain = (isRaining: boolean) => {
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const createFogEffect = (scene: Phaser.Scene) => {
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fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
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fogSprite.value.setScale(2)
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fogSprite.value.setAlpha(0) // yeetdasasdasd
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fogSprite.value.setDepth(950) // yeetdasasdasd
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fogSprite.value.setAlpha(0)
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fogSprite.value.setDepth(950)
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}
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const updateFogEffect = () => {
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@ -18,6 +18,7 @@ export async function login(username: string, password: string, gameStore = useG
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const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
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useCookies().set('token', response.data.token as string, {
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// for whole domain
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// @TODO : #190
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domain: window.location.hostname.split('.').slice(-2).join('.')
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})
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return { success: true, token: response.data.token }
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@ -1,6 +1,6 @@
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import { defineStore } from 'pinia'
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import { io, Socket } from 'socket.io-client'
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import type { Asset, Character, Notification, User } from '@/types'
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import type { Asset, Character, Notification, User, WorldSettings } from '@/types'
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import config from '@/config'
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import { useCookies } from '@vueuse/integrations/useCookies'
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@ -15,6 +15,12 @@ export const useGameStore = defineStore('game', {
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user: null as User | null,
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character: null as Character | null,
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isPlayerDraggingCamera: false,
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world: {
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date: new Date(),
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isRainEnabled: false,
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isFogEnabled: false,
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fogDensity: 0.5
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} as WorldSettings,
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gameSettings: {
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isCameraFollowingCharacter: false
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},
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@ -150,6 +156,7 @@ export const useGameStore = defineStore('game', {
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useCookies().remove('token', {
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// for whole domain
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// @TODO : #190
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domain: window.location.hostname.split('.').slice(-2).join('.')
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})
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@ -163,6 +170,11 @@ export const useGameStore = defineStore('game', {
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this.gameSettings.isCameraFollowingCharacter = false
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this.uiSettings.isChatOpen = false
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this.uiSettings.isUserPanelOpen = false
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this.world.date = new Date()
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this.world.isRainEnabled = false
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this.world.isFogEnabled = false
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this.world.fogDensity = 0.5
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}
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}
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})
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@ -215,3 +215,10 @@ export type ChatMessage = {
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character: Character
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message: string
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}
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export type WorldSettings = {
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date: Date
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isRainEnabled: boolean
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isFogEnabled: boolean
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fogDensity: number
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}
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