diff --git a/src/screens/Game.vue b/src/screens/Game.vue index bcae740..7f64ae5 100644 --- a/src/screens/Game.vue +++ b/src/screens/Game.vue @@ -64,7 +64,7 @@ const gameConfig = { antialias: true, roundPixels: true }, - resolution: 5, + resolution: 10, pixelArt: true } @@ -138,6 +138,8 @@ const createScene = async (scene: Phaser.Scene) => { * This is done here because phaser forces us to */ gameStore.assets.forEach((asset) => { + if (asset.group !== 'sprite_animations') return + scene.anims.create({ key: asset.key, frameRate: 7,