Worked on zone manager

This commit is contained in:
2024-06-11 01:10:22 +02:00
parent 399e994bbe
commit 8e174a063a
29 changed files with 658 additions and 379 deletions

View File

@ -1,25 +1,18 @@
<template>
<div class="game-container">
<GmTools />
<div class="top-ui" v-if="!zone.getEditorIsOpen">
<Hud />
</div>
<Game :config="gameConfig" class="game" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene" @play="playScene">
<World />
<Game class="game" :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<GmTools />
<div v-if="!zoneEditorStore.isActive">
<div class="top-ui"><Hud /></div>
<World />
<div class="bottom-ui"><Chat /> <Menubar /></div>
</div>
<div v-else>
<ZoneEditor />
</div>
</Scene>
</Game>
<div class="bottom-ui">
<div v-if="!zone.getEditorIsOpen">
<Chat />
<Menubar />
</div>
<div v-else>
<ZoneEditorToolbar />
</div>
</div>
</div>
</template>
@ -27,25 +20,28 @@
import 'phaser'
import { Game, Scene } from 'phavuer'
import World from '@/components/World.vue'
import Pointer = Phaser.Input.Pointer
import { useSocketStore } from '@/stores/socket'
import Hud from '@/components/game/Hud.vue'
import Chat from '@/components/game/Chat.vue'
import Menubar from '@/components/game/Menu.vue'
import Hud from '@/components/gui/Hud.vue'
import Chat from '@/components/gui/Chat.vue'
import Menubar from '@/components/gui/Menu.vue'
import { onUnmounted } from 'vue'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import Modal from '@/components/utilities/Modal.vue'
import GmTools from '@/components/utilities/GmTools.vue'
import { useZoneStore } from '@/stores/zone'
import ZoneEditorToolbar from '@/components/utilities/zoneEditor/ZoneEditorToolbar.vue'
import { useSocketStore } from '@/stores/socket'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
const socket = useSocketStore()
const zone = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
onUnmounted(() => {
socket.disconnectSocket()
})
// on page close
addEventListener('beforeunload', () => {
socket.disconnectSocket()
})
const gameConfig = {
name: 'New Quest',
width: window.innerWidth,
@ -55,7 +51,7 @@ const gameConfig = {
}
const createGame = (game: Phaser.Game) => {
window.addEventListener('resize', () => {
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
}
@ -75,25 +71,23 @@ const preloadScene = (scene: Phaser.Scene) => {
scene.load.spritesheet('characterW', '/assets/avatar/default/walk.png', { frameWidth: 36, frameHeight: 94 })
}
const playScene = (scene: Phaser.Scene) => {
}
const playScene = (scene: Phaser.Scene) => {}
const createScene = (scene: Phaser.Scene) => {
// Camera drag system
let cam = scene.cameras.main
scene.input.on('pointermove', function (pointer: Pointer) {
scene.input.on('pointermove', function (pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
cam.scrollX -= (pointer.x - pointer.prevPosition.x) / cam.zoom
cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom
})
scene.anims.create({
key: "walk",
key: 'walk',
frameRate: 7,
frames: scene.anims.generateFrameNumbers("characterW", { start: 0, end: 3 }),
repeat: -1,
});
frames: scene.anims.generateFrameNumbers('characterW', { start: 0, end: 3 }),
repeat: -1
})
// const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff0000, 0.5).setOrigin(0, 0);
//
@ -132,4 +126,4 @@ const createScene = (scene: Phaser.Scene) => {
bottom: 100px;
height: 100px;
}
</style>
</style>

View File

@ -1,9 +1,9 @@
<template>
<TilemapLayerC v-if="zoneStore.isLoaded" :tilemap="tileMap" :tileset="zoneStore.getTiles" ref="tilemapLayer" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<TilemapLayerC :tilemap="tileMap" :tileset="zoneStore.tiles" ref="tilemapLayer" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="layer" />
<!-- <Container v-if="zoneStore.isLoaded && !zoneEditorStore.isLoaded">-->
<!-- <Character :layer="layer" v-for="character in zoneStore.getCharacters" :key="character.id" :character="character" />-->
<!-- </Container>-->
<Container>
<Character :layer="layer" v-for="character in zoneStore.characters" :key="character.id" :character="character" />
</Container>
</template>
<script setup lang="ts">
@ -13,11 +13,10 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { Container, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import Character from '@/components/sprites/Character.vue'
import { type Character as CharacterType } from '@/types'
import { onBeforeMount, ref, type Ref, watch } from 'vue'
import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket'
import { useZoneStore } from '@/stores/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
// Phavuer logic
let scene = useScene()
@ -41,44 +40,53 @@ scene.cameras.main.centerOn(centerX, centerY)
// Multiplayer / server logics
const zoneStore = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
const socket = useSocketStore()
// Watch for changes in the zoneStore and update the layer
watch(() => zoneStore.tiles, () => {
watch(
() => zoneStore.tiles,
() => {
// @TODO : change to tiles for when loading other maps
zoneStore.getTiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
}, { deep: true }
zoneStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
},
{ deep: true }
)
// Load the zone from the server
onBeforeMount(() => {
socket.getConnection.emit('character:zone:load', {zoneId: socket.character.zoneId})
socket.connection.emit('character:zone:load', { zoneId: socket.character.zoneId })
})
// Listen for the zone event from the server and load the zone
socket.getConnection.on('character:zone:load', (data) => {
socket.connection.on('character:zone:load', (data) => {
console.log('character:zone:load', data)
zoneStore.loadTiles(data.zone.tiles)
zoneStore.setTiles(data.zone.tiles)
let characters = data.characters;
zoneStore.setCharacters(characters);
let characters = data.characters
zoneStore.setCharacters(characters)
})
// Listen for player join events
socket.getConnection.on('zone:character:join', (data: CharacterType) => {
socket.connection.on('zone:character:join', (data: CharacterType) => {
console.log('character:zone:join', data)
zoneStore.addCharacter(data)
})
// Listen for user:disconnect
socket.getConnection.on('user:disconnect', (data: CharacterType) => {
socket.connection.on('user:disconnect', (data: CharacterType) => {
zoneStore.removeCharacter(data)
})
socket.getConnection.on('character:moved', (data: CharacterType) => {
socket.connection.on('character:moved', (data: CharacterType) => {
console.log('character:moved', data)
zoneStore.updateCharacter(data);
zoneStore.updateCharacter(data)
})
onBeforeUnmount(() => {
socket.connection.off('character:zone:load')
socket.connection.off('zone:character:join')
socket.connection.off('user:disconnect')
socket.connection.off('character:moved')
})
/**

View File

@ -6,16 +6,16 @@
<div class="hud">
<div class="stats">
<div class="player-details">
<span class="player-name">{{ socket.getCharacter.name }}</span>
<span class="player-lvl">lvl. {{ socket.getCharacter.level }}</span>
<span class="player-name">{{ socket.character.name }}</span>
<span class="player-lvl">lvl. {{ socket.character.level }}</span>
</div>
<div class="bar">
<label for="hp">HP</label>
<progress id="hp" :value="socket.getCharacter.hitpoints" max="100">{{ socket.getCharacter.hitpoints }}%</progress>
<progress id="hp" :value="socket.character.hitpoints" max="100">{{ socket.character.hitpoints }}%</progress>
</div>
<div class="bar">
<label for="mp">MP</label>
<progress id="mp" :value="socket.getCharacter.mana" max="100">{{ socket.getCharacter.mana }}%</progress>
<progress id="mp" :value="socket.character.mana" max="100">{{ socket.character.mana }}%</progress>
</div>
</div>
</div>
@ -25,7 +25,7 @@
<script setup lang="ts">
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore();
const socket = useSocketStore()
</script>
<style scoped lang="scss">
@ -35,7 +35,8 @@ const socket = useSocketStore();
position: relative;
left: -32px;
.hud, &::before {
.hud,
&::before {
position: absolute;
top: 32px;
left: 32px;
@ -74,12 +75,14 @@ const socket = useSocketStore();
justify-content: center;
padding: 0 20px 0 50px;
.player-details, .bar {
.player-details,
.bar {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
span, label {
span,
label {
font-size: 14px;
}
.player-name {
@ -105,18 +108,40 @@ const socket = useSocketStore();
&#hp {
accent-color: $red;
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value { background: $red; border-radius: 8px; }
&::-webkit-progress-bar { background: $white; border-radius: 8px; border: 2px solid $white; }
&::-webkit-progress-value {
background: $red;
border-radius: 8px;
}
&::-webkit-progress-bar {
background: $white;
border-radius: 8px;
border: 2px solid $white;
}
// Firefox
&::-moz-progress-bar { background: $red; border-radius: 8px; border: 2px solid $white;}
&::-moz-progress-bar {
background: $red;
border-radius: 8px;
border: 2px solid $white;
}
}
&#mp {
accent-color: $light-blue;
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value { background: $light-blue; border-radius: 8px; }
&::-webkit-progress-bar { background: $white; border-radius: 8px; border: 2px solid $white;}
&::-webkit-progress-value {
background: $light-blue;
border-radius: 8px;
}
&::-webkit-progress-bar {
background: $white;
border-radius: 8px;
border: 2px solid $white;
}
// Firefox
&::-moz-progress-bar { background: $light-blue; border-radius: 8px; border: 2px solid $white;}
&::-moz-progress-bar {
background: $light-blue;
border-radius: 8px;
border: 2px solid $white;
}
}
}
}

View File

@ -7,9 +7,9 @@
<label :for="character.id">{{ character.name }}</label>
<!-- @TODO : Add a confirmation dialog -->
<button class="delete" @click="delete_character(character.id)">
<img draggable="false" src="/assets/icons/trashcan.svg">
<img draggable="false" src="/assets/icons/trashcan.svg" />
</button>
<div class="sprite-container">
<img draggable="false" src="/assets/avatar/default/0.png" />
</div>
@ -32,7 +32,7 @@
<div class="button-wrapper" v-if="!isLoading">
<button class="btn-cyan" :disabled="!selected_character" @click="select_character()">
PLAY
<img draggable="false" src="/assets/icons/arrow.svg">
<img draggable="false" src="/assets/icons/arrow.svg" />
</button>
</div>
</div>
@ -60,51 +60,57 @@
<script setup lang="ts">
import { useSocketStore } from '@/stores/socket'
import { onBeforeMount, onMounted, ref } from 'vue'
import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import {type Character as CharacterT} from '@/types'
import { type Character as CharacterT } from '@/types'
const isLoading = ref(true)
const characters = ref([])
const socket = useSocketStore();
const socket = useSocketStore()
// Fetch characters
socket.getConnection.on('character:list', (data: any) => {
socket.connection.on('character:list', (data: any) => {
characters.value = data
})
onMounted(() => {
// wait 1.5 sec
setTimeout(() => {
socket.getConnection.emit('character:list')
socket.connection.emit('character:list')
isLoading.value = false
}, 1000)
});
})
// Select character logics
const selected_character = ref(null)
function select_character() {
if (!selected_character.value) return
socket.getConnection.emit('character:connect', { character_id: selected_character.value })
socket.getConnection.on('character:connect', (data: CharacterT) => socket.setCharacter(data))
socket.connection.emit('character:connect', { character_id: selected_character.value })
socket.connection.on('character:connect', (data: CharacterT) => socket.setCharacter(data))
}
// Delete character logics
function delete_character(character_id: number) {
if (!character_id) return
socket.getConnection.emit('character:delete', { character_id: character_id })
socket.connection.emit('character:delete', { character_id: character_id })
}
// Create character logics
const isModalOpen = ref(false)
const name = ref('')
function create() {
socket.getConnection.on('character:create:success', (data: CharacterT) => {
socket.connection.on('character:create:success', (data: CharacterT) => {
socket.setCharacter(data)
isModalOpen.value = false
})
socket.getConnection.emit('character:create', { name: name.value })
socket.connection.emit('character:create', { name: name.value })
}
onBeforeUnmount(() => {
socket.connection.off('character:list')
socket.connection.off('character:connect')
socket.connection.off('character:create:success')
})
</script>
<style lang="scss">

View File

@ -30,14 +30,12 @@
import { ref } from 'vue'
import { login, register } from '@/services/authentication'
import { useNotificationStore } from '@/stores/notifications'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useSocketStore } from '@/stores/socket'
const bgm = ref('bgm')
if (bgm.value.paused) {
window.addEventListener('click', () => bgm.value.play())
window.addEventListener('keydown', () => bgm.value.play())
addEventListener('click', () => bgm.value.play())
addEventListener('keydown', () => bgm.value.play())
}
const socket = useSocketStore()
@ -61,7 +59,7 @@ async function loginFunc() {
}
socket.setToken(response.token)
socket.initConnection();
socket.initConnection()
}
async function registerFunc() {
@ -80,7 +78,7 @@ async function registerFunc() {
}
socket.setToken(response.token)
socket.initConnection();
socket.initConnection()
}
</script>

View File

@ -1,23 +1,7 @@
<template>
<Container>
<Rectangle
:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
:origin-x="0.5"
:origin-y="10.5"
:fillColor="0xFFFFFF"
:width="74"
:height="8"
>
<Rectangle
:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
:origin-x="0.5"
:origin-y="20.5"
:fillColor="0x09ad19"
:width="70"
:height="4"
/>
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="10.5" :fillColor="0xffffff" :width="74" :height="8">
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="20.5" :fillColor="0x09ad19" :width="70" :height="4" />
</Rectangle>
<Text
@create="createText"
@ -29,20 +13,16 @@
:style="{
fontFamily: 'Helvetica, Arial',
color: '#FFF',
fontSize: '14px',
fontSize: '14px'
}"
/>
<Sprite
ref="sprite"
:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
play="walk" />
<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" play="walk" />
</Container>
</template>
<script lang="ts" setup>
import { Container, Rectangle, Sprite, Text, useScene } from 'phavuer'
import { onMounted, ref } from 'vue'
import { onBeforeMount, onMounted, ref } from 'vue'
import { useSocketStore } from '@/stores/socket'
import { type Character as CharacterT } from '@/types'
import { getTile, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
@ -55,33 +35,32 @@ const props = defineProps({
})
const scene = useScene()
const isSelf = props.character.id === socket.character.id;
const isSelf = props.character.id === socket.character.id
const createText = (text: Phaser.GameObjects.Text) => {
text.setLetterSpacing(1.5);
text.setLetterSpacing(1.5)
}
onMounted(() => {
onBeforeMount(() => {
if (isSelf) setupSelf()
});
})
function setupSelf()
{
function setupSelf() {
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick)
}
function onPointerClick(pointer: Phaser.Input.Pointer) {
if (!isSelf) return;
if (!isSelf) return
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
if (!pointer_tile) {
return;
return
}
socket.getConnection.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
socket.connection.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
//Directions for player sprites + animations
if (px < 0 && py > 0) {
@ -95,9 +74,6 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
}
}
// spacing
/**
* Resources:
* https://www.youtube.com/watch?v=9sWrGohw9qo

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@ -4,7 +4,7 @@
<script setup lang="ts">
import { Image, useScene } from 'phavuer'
import { ref } from 'vue'
import { onBeforeUnmount, ref } from 'vue'
import config from '@/config'
import { getTile, tileToWorldXY } from '@/services/zone'
@ -37,4 +37,8 @@ function onPointerMove(pointer: Phaser.Input.Pointer) {
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
})
</script>

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@ -1,11 +1,11 @@
<template>
<Modal :isModalOpen="true" :closable="false" :modal-width="200" :modal-height="260">
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="200" :modal-height="260">
<template #modalHeader>
<h3 class="modal-title">GM tools</h3>
</template>
<template #modalBody>
<div class="content">
<button class="btn-cyan w-full" type="button">Zone manager</button>
<button class="btn-cyan w-full" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
<button class="btn-cyan w-full" type="button">Player manager</button>
<button class="btn-cyan w-full" type="button">Item manager</button>
<button class="btn-cyan w-full" type="button">NPC manager</button>
@ -14,8 +14,10 @@
</Modal>
</template>
<script setup lang="ts">
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const zoneEditorStore = useZoneEditorStore()
</script>
<style lang="scss">
@ -24,4 +26,4 @@ import Modal from '@/components/utilities/Modal.vue'
flex-direction: column;
gap: 0.8rem;
}
</style>
</style>

View File

@ -4,7 +4,7 @@
<div class="modal-header" @mousedown="startDrag">
<slot name="modalHeader" />
<div class="buttons">
<!-- <button><img alt="resize" draggable="false" src="/assets/icons/modalFullscreen.svg" /></button>-->
<!-- <button><img alt="resize" draggable="false" src="/assets/icons/modalFullscreen.svg" /></button>-->
<button @click="close" v-if="closable"><img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" /></button>
</div>
</div>
@ -45,7 +45,9 @@ const properties = defineProps({
}
})
watch(() => properties.isModalOpen, (value) => {
watch(
() => properties.isModalOpen,
(value) => {
isModalOpenRef.value = value
}
)
@ -122,12 +124,16 @@ const stopDrag = () => {
isDragging.value = false
}
watch(() => properties.modalWidth, (value) => {
watch(
() => properties.modalWidth,
(value) => {
width.value = value
}
)
watch(() => properties.modalHeight, (value) => {
watch(
() => properties.modalHeight,
(value) => {
height.value = value
}
)
@ -148,14 +154,25 @@ onUnmounted(() => {
removeEventListener('resize', handleResize)
})
// Make sure modal doesn't go off screen
watch(() => x.value, (value) => {
if (value < 0) { x.value = 0 } else if (value + width.value > window.innerWidth) { x.value = window.innerWidth - width.value }
watch(
() => x.value,
(value) => {
if (value < 0) {
x.value = 0
} else if (value + width.value > window.innerWidth) {
x.value = window.innerWidth - width.value
}
}
)
watch(() => y.value, (value) => {
if (value < 0) { y.value = 0 } else if (value + height.value > window.innerHeight) { y.value = window.innerHeight - height.value }
watch(
() => y.value,
(value) => {
if (value < 0) {
y.value = 0
} else if (value + height.value > window.innerHeight) {
y.value = window.innerHeight - height.value
}
}
)
@ -264,12 +281,12 @@ function handleResize() {
label {
margin-bottom: 10px;
font-family: "Poppins";
font-family: 'Poppins';
}
input {
max-width: 250px;
font-family: "Poppins";
font-family: 'Poppins';
border: 1px solid $cyan;
border-radius: 5px;
background-color: rgba($white, 0.8);
@ -296,4 +313,4 @@ function handleResize() {
}
}
}
</style>
</style>

View File

@ -15,7 +15,7 @@
import { useNotificationStore } from '@/stores/notifications'
import { useSocketStore } from '@/stores/socket'
import Modal from '@/components/utilities/Modal.vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
const notifications = useNotificationStore()
const socket = useSocketStore()
@ -32,14 +32,14 @@ function setupNotificationListener(connection: any) {
})
}
onMounted(() => {
const connection = socket.getConnection
onBeforeMount(() => {
const connection = socket.connection
if (connection) {
setupNotificationListener(connection)
} else {
// Watch for changes in the socket connection
watch(
() => socket.getConnection,
() => socket.connection,
(newConnection) => {
if (newConnection) setupNotificationListener(newConnection)
}
@ -47,8 +47,8 @@ onMounted(() => {
}
})
onUnmounted(() => {
const connection = socket.getConnection
onBeforeUnmount(() => {
const connection = socket.connection
if (connection) {
connection.off('notification')
}

View File

@ -0,0 +1,103 @@
<template>
<Teleport to="body">
<Modal v-if="isModalOpen" :isModalOpen="true" :modal-width="645" :modal-height="260">
<template #modalHeader>
<h3 class="modal-title">Tiles</h3>
</template>
<template #modalBody>
<canvas ref="canvas" :width="tileWidth" :height="tileHeight" style="display: none"></canvas>
<div class="tiles">
<img v-for="(tile, index) in tiles" :key="index" :src="tile" alt="Tile" @click="selectTile(index)" :class="{ selected: selectedTile === index }" />
</div>
</template>
</Modal>
</Teleport>
</template>
<script setup lang="ts">
import { ref, onMounted, nextTick } from 'vue'
import config from '@/config'
import Modal from '@/components/utilities/Modal.vue'
const tileWidth = config.tile_size.x
const tileHeight = config.tile_size.y
const tiles = ref<string[]>([])
const selectedTile = ref<number | null>(null)
const canvas = ref<HTMLCanvasElement | null>(null)
const isModalOpen = ref(false)
// Hardcoded image path
const imagePath = '/assets/tiles/default.png'
const loadImage = (src: string): Promise<HTMLImageElement> => {
return new Promise((resolve) => {
const img = new Image()
img.onload = () => resolve(img)
img.src = src
})
}
const splitTiles = (img: HTMLImageElement) => {
if (!canvas.value) {
console.error('Canvas not found')
return
}
const ctx = canvas.value.getContext('2d')
if (!ctx) {
console.error('Failed to get canvas context')
return
}
const tilesetWidth = img.width
const tilesetHeight = img.height
const columns = Math.floor(tilesetWidth / tileWidth)
const rows = Math.floor(tilesetHeight / tileHeight)
tiles.value = []
selectedTile.value = null
for (let row = 0; row < rows; row++) {
for (let col = 0; col < columns; col++) {
const x = col * tileWidth
const y = row * tileHeight
ctx.clearRect(0, 0, tileWidth, tileHeight)
ctx.drawImage(img, x, y, tileWidth, tileHeight, 0, 0, tileWidth, tileHeight)
const tileDataURL = canvas.value.toDataURL()
tiles.value.push(tileDataURL)
}
}
}
const selectTile = (index: number) => {
selectedTile.value = index
}
onMounted(async () => {
isModalOpen.value = true
const img = await loadImage(imagePath)
await nextTick()
splitTiles(img)
})
</script>
<style lang="scss">
.tiles {
display: flex;
flex-wrap: wrap;
gap: 10px;
}
.tiles img {
width: 64px;
height: 32px;
cursor: pointer;
border: 2px solid transparent;
transition: border 0.3s ease;
}
.tiles img.selected {
border: 2px solid #ff0000;
}
</style>

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<template>
<div class="wrapper">
<div class="toolbar">
<div class="tools">
<button :class="{ active: activeTool === 'move' }" @click="activeTool = 'move'">
<img src="/assets/icons/zoneEditor/move.svg" alt="Eraser tool" />
</button>
<div class="divider"></div>
<button :class="{ active: activeTool === 'tiles' }" @click="activeTool = 'tiles'">
<img src="/assets/icons/zoneEditor/tiles.svg" alt="Eraser tool" />
</button>
<div class="divider"></div>
<button :class="{ active: activeTool === 'eraser' }" @click="activeTool = 'eraser'">
<img src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser tool" />
</button>
</div>
<div class="buttons">
<button class="btn-cyan">Save</button>
<button class="btn-cyan">Load</button>
<button class="btn-cyan">Clear</button>
<button class="btn-cyan" @click="() => zoneEditorStore.toggleActive()">Exit</button>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { onBeforeUnmount, ref } from 'vue'
import { useScene } from 'phavuer'
import { getTile, tileToWorldXY } from '@/services/zone'
import config from '@/config'
import { useZoneStore } from '@/stores/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const zoneEditorStore = useZoneEditorStore()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const activeTool = ref('move')
const emit = defineEmits(['erase', 'move', 'tile'])
function onPointerClick(pointer: Phaser.Input.Pointer) {
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
if (!pointer_tile) {
return
}
if (activeTool.value === 'eraser') {
emit('erase', pointer_tile)
}
}
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick)
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_UP, onPointerClick)
})
</script>
<style scoped lang="scss">
@import '@/assets/scss/main';
.wrapper {
display: flex;
justify-content: center;
margin: 10px;
}
.toolbar {
position: fixed;
top: 20px;
border-radius: 5px;
opacity: 0.8;
display: flex;
background: $dark-gray;
border: 2px solid $cyan;
color: $light-gray;
padding: 5px;
min-width: 90%;
height: 40px;
.tools {
display: flex;
gap: 10px;
.divider {
width: 1px;
background: $cyan;
}
// vertical center
button {
display: flex;
justify-content: center;
align-items: center;
&.active {
border-bottom: 3px solid $light-cyan;
}
}
img {
filter: invert(1);
width: 20px;
height: 20px;
}
}
.buttons {
display: flex;
gap: 10px;
margin-left: auto;
button {
padding-left: 15px;
padding-right: 15px;
}
}
}
</style>

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@ -1,99 +1,73 @@
<template>
<div>
<canvas ref="tileCanvas" :width="tileWidth" :height="tileHeight" style="display: none;"></canvas>
<div class="tiles">
<img
v-for="(tile, index) in tiles"
:key="index"
:src="tile"
alt="Tile"
@click="selectTile(index)"
:class="{ selected: selectedTile === index }"
/>
</div>
</div>
<TilemapLayerC :tilemap="tileMap" :tileset="zoneStore.tiles" ref="tilemapLayer" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="layer" />
<Toolbar :layer="layer" @erase="erase" @tile="tile" />
<Tiles />
</template>
<script setup lang="ts">
import { ref, onMounted } from 'vue';
import config from '@/config'
import Tileset = Phaser.Tilemaps.Tileset
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { Container, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, ref, type Ref, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket'
import { useZoneStore } from '@/stores/zone'
import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
const tileWidth = config.tile_size.x;
const tileHeight = config.tile_size.y;
const tiles = ref([]);
const selectedTile = ref(null);
const tileCanvas = ref(null);
// Phavuer logic
let scene = useScene()
let tilemapLayer = ref()
let zoneData = new Phaser.Tilemaps.MapData({
width: 10, // @TODO : get this from the server
height: 10, // @TODO : get this from the server
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
let tileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
let tileset: Tileset = tileMap.addTilesetImage('default', 'tiles') as Tileset
let layer: TilemapLayer = tileMap.createBlankLayer('layer', tileset, 0, config.tile_size.y) as TilemapLayer
// Hardcoded image path
const imagePath = '/assets/tiles/default.png';
// center camera
const centerY = (tileMap.height * tileMap.tileHeight) / 2
const centerX = (tileMap.width * tileMap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
const loadImage = (src) => {
return new Promise((resolve) => {
const img = new Image();
img.onload = () => resolve(img);
img.src = src;
});
};
// Multiplayer / server logics
const zoneStore = useZoneStore()
const socket = useSocketStore()
const splitTiles = (img) => {
const canvas = tileCanvas.value;
const ctx = canvas.getContext('2d');
zoneStore.setTiles([
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
])
zoneStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
const tilesetWidth = img.width;
const tilesetHeight = img.height;
const columns = Math.floor(tilesetWidth / tileWidth);
const rows = Math.floor(tilesetHeight / tileHeight);
// Watch for changes in the zoneStore and update the layer
watch(
() => zoneStore.tiles,
() => {
// @TODO : change to tiles for when loading other maps
zoneStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
},
{ deep: true }
)
tiles.value = [];
selectedTile.value = null;
function erase(tile: Phaser.Tilemaps.Tile) {
layer.removeTileAt(tile.x, tile.y)
}
for (let row = 0; row < rows; row++) {
for (let col = 0; col < columns; col++) {
const x = col * tileWidth;
const y = row * tileHeight;
ctx.clearRect(0, 0, tileWidth, tileHeight);
ctx.drawImage(img, x, y, tileWidth, tileHeight, 0, 0, tileWidth, tileHeight);
const tileDataURL = canvas.toDataURL();
tiles.value.push(tileDataURL);
}
}
};
const selectTile = (index) => {
selectedTile.value = index;
};
onMounted(async () => {
const img = await loadImage(imagePath);
splitTiles(img);
});
/**
* Resources:
* https://codepen.io/Xymota/pen/gOOyxWB
* https://www.dynetisgames.com/2022/06/09/update-how-to-manage-big-isometric-maps-with-phaser-3-5/
* https://stackoverflow.com/questions/11533606/javascript-splitting-a-tileset-image-to-be-stored-in-2d-image-array
*/
function tile() {}
</script>
<style lang="scss">
.tiles {
display: flex;
flex-wrap: wrap;
gap: 10px;
}
.tiles img {
width: 64px;
height: 32px;
cursor: pointer;
border: 2px solid transparent;
transition: border 0.3s ease;
}
.tiles img.selected {
border: 2px solid #ff0000;
}
</style>

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@ -1,81 +0,0 @@
<template>
<div class="toolbar">
<div class="tools">
<button :class="{ active: activeTool === 'tiles' }" @click="activeTool = 'tiles'">
<img src="/assets/icons/zoneEditor/tiles.svg" alt="Eraser tool" />
</button>
<div class="divider"></div>
<button :class="{ active: activeTool === 'eraser' }" @click="activeTool = 'eraser'">
<img src="/assets/icons/zoneEditor/eraser-tool.svg" alt="Eraser tool" />
</button>
</div>
<div class="buttons">
<button class="btn-cyan">Save</button>
<button class="btn-cyan">Load</button>
<button class="btn-cyan">Clear</button>
<button class="btn-cyan">Exit</button>
</div>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const activeTool = ref('tiles');
</script>
<style scoped lang="scss">
@import '@/assets/scss/main';
.toolbar {
position: absolute;
border-radius: 5px;
opacity: 0.8;
display: flex;
background: $dark-gray;
border: 2px solid $cyan;
color: $light-gray;
padding: 5px;
min-width: 100%;
height: 40px;
.tools {
display: flex;
gap: 10px;
.divider {
width: 1px;
background: $cyan;
}
// vertical center
button {
display: flex;
justify-content: center;
align-items: center;
&.active {
border-bottom: 3px solid $light-cyan;
border-radius: 5px;
}
}
img {
filter: invert(1);
width: 35px;
height: 35px;
}
}
.buttons {
display: flex;
gap: 10px;
margin-left: auto;
button {
padding-left: 10px;
padding-right: 10px;
}
}
}
</style>