Map editor tiles are now fully loaded from cache
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@ -2,7 +2,7 @@ import config from '@/application/config'
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import type { HttpResponse, TextureData, UUID } from '@/application/types'
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import { unduplicateArray } from '@/application/utilities'
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import { loadTexture } from '@/composables/gameComposable'
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import { MapStorage } from '@/storage/storages'
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import { MapStorage, TileStorage } from '@/storage/storages'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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@ -88,19 +88,54 @@ export function FlattenMapArray(tiles: string[][]) {
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}
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export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
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const tileStorage = new TileStorage()
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const mapStorage = new MapStorage()
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const map = await mapStorage.get(map_id)
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if (!map) return
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const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
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const tiles = await tileStorage.getByIds(tileArray)
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// Load each tile into the scene
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for (const tile of tileArray) {
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for (const tile of tiles) {
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const textureData = {
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key: tile,
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data: '/textures/tiles/' + tile + '.png',
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key: tile.id,
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data: '/textures/tiles/' + tile.id + '.png',
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group: 'tiles',
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updatedAt: map.updatedAt // @TODO: Fix this
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updatedAt: tile.updatedAt
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} as TextureData
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await loadTexture(scene, textureData)
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}
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}
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export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
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const tileStorage = new TileStorage()
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const tiles = await tileStorage.getByIds(tileIds)
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// Load each tile into the scene
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for (const tile of tiles) {
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const textureData = {
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key: tile.id,
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data: '/textures/tiles/' + tile.id + '.png',
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group: 'tiles',
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updatedAt: tile.updatedAt
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} as TextureData
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await loadTexture(scene, textureData)
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}
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}
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export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
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const tileStorage = new TileStorage()
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const tiles = await tileStorage.getAll()
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// Load each tile into the scene
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for (const tile of tiles) {
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const textureData = {
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key: tile.id,
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data: '/textures/tiles/' + tile.id + '.png',
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group: 'tiles',
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updatedAt: tile.updatedAt
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} as TextureData
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await loadTexture(scene, textureData)
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}
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