Map object depth calculation adjustment

This commit is contained in:
2025-02-02 14:39:21 -06:00
parent 554497ecbc
commit 90d7252784
2 changed files with 3 additions and 3 deletions

View File

@ -68,11 +68,11 @@ export function createTileArray(width: number, height: number, tile: string = 'b
}
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = positionX + positionY
const baseDepth = Math.max(positionX, positionY)
if (isCharacter) {
return baseDepth // @TODO: Fix collision, this is a hack
}
return baseDepth + (width + height) / (2 * config.tile_size.width)
return (baseDepth + height) / (config.tile_size.width * 2)
}
async function getTiles(tiles: TileT[], scene: Phaser.Scene) {