Updated interval value
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@ -43,7 +43,7 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
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// Start movement loop if not already running
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// Start movement loop if not already running
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if (!moveInterval) {
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if (!moveInterval) {
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moveInterval = window.setInterval(moveCharacter, 80) // Increased interval to match server throttle `MOVEMENT_THROTTLE`
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moveInterval = window.setInterval(moveCharacter, 50)
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moveCharacter() // Move immediately on first press
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moveCharacter() // Move immediately on first press
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}
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}
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}
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}
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