Bug fixes and improvements to character select screen
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@ -43,4 +43,4 @@ onMounted(() => {
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charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
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charChatContainer.value!.setVisible(false)
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})
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</script>
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</script>
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@ -32,4 +32,4 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
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}
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}
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}
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</script>
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</script>
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@ -20,19 +20,19 @@
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v-for="character in characters"
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:key="character.id"
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class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500"
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:class="{ active: selected_character == character.id }"
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:class="{ active: selectedCharacterId == character.id }"
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>
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<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
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<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selected_character" />
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<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
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</div>
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<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
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<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isModalOpen = true">
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<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
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<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
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</button>
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</div>
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</div>
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<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selected_character">
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<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selected_character)?.name" />
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<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId">
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<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" />
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<div class="flex flex-col gap-4 items-center">
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<div class="flex flex-col gap-3">
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<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
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@ -51,11 +51,11 @@
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</div>
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<!-- TODO: update gender on (selected) character -->
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<div class="flex justify-between w-[190px]">
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<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'MALE' }">
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<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
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<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
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<span class="text-white">Male</span>
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</button>
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<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'FEMALE' }">
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<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
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<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
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<span class="text-white">Female</span>
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</button>
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@ -64,30 +64,23 @@
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</div>
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</div>
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<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md">
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<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selected_character">
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<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId">
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<div class="flex flex-col gap-3 w-full">
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<span class="text-sm">Hairstyle</span>
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<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
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<div
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class="hair-deselect relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm
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hover:bg-gray-500 hover:border-gray-400
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focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan
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has-[:checked]:bg-cyan has-[:checked]:border-transparent"
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class="hair-deselect relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
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>
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<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
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<input type="radio" name="hair" :value="null" v-model="selectedHair" :checked="characters.find((c) => c.id == selected_character)?.characterHairId === null" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
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<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
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</div>
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<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
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<div
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v-for="hair in characterHairs"
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class="relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm
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hover:bg-gray-500 hover:border-gray-400
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focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500
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has-[:checked]:bg-cyan has-[:checked]:border-transparent"
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class="relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
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>
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<img class="w-4 h-4" :src="config.server_endpoint + '/assets/sprites/' + hair.spriteId + '/front.png'" alt="Hair sprite" />
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<input type="radio" name="hair" :value="hair" v-model="selectedHair" :checked="characters.find((c) => c.id == selected_character)?.characterHairId == hair.id" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
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<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
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</div>
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</div>
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</div>
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@ -108,26 +101,26 @@
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<div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading">
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<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
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<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selected_character" @click="select_character()">Play now</button>
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<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
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</div>
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</div>
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</div>
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<!-- CREATE CHARACTER MODAL -->
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<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
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<Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
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<template #modalHeader>
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<h3 class="m-0 font-medium text-white">Create your character</h3>
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</template>
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<template #modalBody>
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<div class="p-4 h-[calc(100%_-_32px)]">
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<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
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<form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
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<div class="form-field-full">
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<label for="name" class="text-white">Nickname</label>
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<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname..." />
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<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
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</div>
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<div class="grid grid-flow-col justify-stretch gap-4">
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<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
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<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
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<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
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</div>
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</form>
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@ -136,7 +129,7 @@
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</Modal>
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<!-- DELETE CHARACTER MODAL -->
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<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
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<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="deleteCharacter.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
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<template #modalHeader>
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<h3 class="m-0 font-medium text-white">Delete character?</h3>
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</template>
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@ -152,7 +145,7 @@
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<script setup lang="ts">
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import config from '@/config'
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import { useGameStore } from '@/stores/gameStore'
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import { onBeforeUnmount, ref } from 'vue'
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import { onBeforeUnmount, ref, watch } from 'vue'
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import Modal from '@/components/utilities/Modal.vue'
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import { type Character as CharacterT, type CharacterHair } from '@/types'
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import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
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@ -161,11 +154,17 @@ const gameStore = useGameStore()
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const isLoading = ref(true)
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const characters = ref([] as CharacterT[])
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const deletingCharacter = ref(null as CharacterT | null)
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const characterHairs = ref([] as CharacterHair[])
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const selectedHair = ref(null as CharacterHair | null)
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const selectedCharacterId = ref<number | null>(null)
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const isCreateNewCharacterModalOpen = ref<boolean>(false)
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const newCharacterName = ref<string>('')
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const characterHairs = ref<CharacterHair[]>([])
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const selectedHairId = ref<number | null>(null)
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// Fetch characters
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setTimeout(() => {
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gameStore.connection?.emit('character:list')
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}, 750)
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gameStore.connection?.on('character:list', (data: any) => {
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characters.value = data
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isLoading.value = false
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@ -177,40 +176,39 @@ gameStore.connection?.on('character:list', (data: any) => {
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})
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})
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setTimeout(() => {
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gameStore.connection?.emit('character:list')
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}, 750)
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// Select character logics
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const selected_character = ref(null)
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function select_character() {
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if (!selected_character.value) return
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function loginWithCharacter() {
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if (!selectedCharacterId.value) return
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deletingCharacter.value = null
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gameStore.connection?.emit('character:connect', {
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characterId: selected_character.value,
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characterHairId: selectedHair.value?.id
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characterId: selectedCharacterId.value,
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characterHairId: selectedHairId.value
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})
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gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
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}
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// Delete character logics
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function delete_character(characterId: number) {
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function deleteCharacter(characterId: number) {
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if (!characterId) return
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deletingCharacter.value = null
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gameStore.connection?.emit('character:delete', { characterId: characterId })
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}
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// Create character logics
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const isModalOpen = ref(false)
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const name = ref('')
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function create() {
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function createCharacter() {
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gameStore.connection?.on('character:create:success', (data: CharacterT) => {
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gameStore.setCharacter(data)
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isModalOpen.value = false
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isCreateNewCharacterModalOpen.value = false
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})
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gameStore.connection?.emit('character:create', { name: name.value })
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gameStore.connection?.emit('character:create', { name: newCharacterName.value })
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}
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// Watch changes for selected character and update hairs
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watch(selectedCharacterId, (characterId) => {
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if (!characterId) return
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selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
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})
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onBeforeUnmount(() => {
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gameStore.connection?.off('character:list')
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gameStore.connection?.off('character:connect')
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