Improvements
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<template>
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<div class="relative mb-5 flex items-center gap-x-2.5">
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<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
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<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
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</svg>
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</label>
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</div>
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<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
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<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
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<div class="flex items-center gap-2.5">
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<div class="h-7 w-16 max-w-16 flex justify-center">
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<img class="h-7" :src="`${config.server_endpoint}/textures/tiles/${tile.id}.png`" alt="Tile" />
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</div>
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<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
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</div>
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</a>
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</div>
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<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
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<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
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<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
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</button>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import type { Tile } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useVirtualList } from '@vueuse/core'
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import { computed, onMounted, ref } from 'vue'
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const gameStore = useGameStore()
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const tileUploadField = ref(null)
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const assetManagerStore = useAssetManagerStore()
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const searchQuery = ref('')
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to upload tile')
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return
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}
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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assetManagerStore.setTileList(response)
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})
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})
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}
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const handleSearch = () => {
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// Trigger a re-render of the virtual list
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virtualList.value?.scrollTo(0)
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}
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const filteredTiles = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.tileList
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}
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return assetManagerStore.tileList.filter((tile) => tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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})
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredTiles, {
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itemHeight: 48
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})
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
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if (scrollTop > 80) {
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hasScrolled.value = true
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} else if (scrollTop <= 80) {
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hasScrolled.value = false
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}
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}
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function toTop() {
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virtualList.value?.scrollTo(0)
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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assetManagerStore.setTileList(response)
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})
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})
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</script>
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