Improvements
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@ -26,7 +26,6 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
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// If asset is not found, download it
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if (!texture) {
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console.log('Downloading texture:', textureData.key)
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await textureStorage.download(textureData)
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texture = await textureStorage.get(textureData.key)
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}
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@ -58,7 +57,7 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
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}
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export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
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if (!sprite_id) return
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if (!sprite_id) return false
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// @TODO: Fix this
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const spriteStorage = new SpriteStorage()
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@ -66,7 +65,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
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if (!sprite) {
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console.error('Failed to load sprite:', sprite_id)
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return
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return false
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}
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for await (const sprite_action of sprite.spriteActions) {
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@ -100,5 +99,5 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
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repeat: -1
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})
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}
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return Promise.resolve(true)
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return true
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}
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@ -9,9 +9,9 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import Tileset = Phaser.Tilemaps.Tileset
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import Tile = Phaser.Tilemaps.Tile
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export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | undefined {
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const tile = layer.getTileAtWorldXY(positionX, positionY)
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if (!tile) return undefined
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export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
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const tile = layer?.getTileAtWorldXY(positionX, positionY)
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if (!tile) return null
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return tile
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}
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