Renamed downloadAndStore to downloadCache
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@ -1,3 +1,7 @@
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import type { BaseStorage } from '@/storage/baseStorage'
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import config from '@/application/config'
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import type { HttpResponse } from '@/application/types'
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export function uuidv4() {
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return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
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}
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@ -23,3 +27,18 @@ export function getDomain() {
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return window.location.hostname.split('.').slice(-2).join('.')
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}
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export async function downloadCache<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
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const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
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const response = (await request.json()) as HttpResponse<T[]>
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if (!response.success) {
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console.error(`Failed to download ${endpoint}:`, response.message)
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return
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}
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const items = response.data ?? []
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for (const item of items) {
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await storage.add(item)
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}
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}
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@ -22,38 +22,24 @@ import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorag
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// import type { Map } from '@/application/types'
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import { useGameStore } from '@/stores/gameStore'
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import { ref } from 'vue'
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import { downloadCache } from '@/application/utilities'
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const gameStore = useGameStore()
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const totalItems = ref(0)
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const currentItem = ref(0)
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async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
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const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
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const response = (await request.json()) as HttpResponse<T[]>
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if (!response.success) {
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console.error(`Failed to download ${endpoint}:`, response.message)
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return
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}
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const items = response.data ?? []
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for (const item of items) {
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await storage.add(item)
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}
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}
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const tileStorage = new TileStorage()
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const mapStorage = new MapStorage()
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const mapObjectStorage = new MapObjectStorage()
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Promise.all([
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downloadAndStore('tiles', tileStorage),
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downloadAndStore('maps', mapStorage),
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downloadAndStore('map_objects', mapObjectStorage),
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downloadAndStore('sprites', new SpriteStorage()),
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downloadAndStore('character_types', new CharacterTypeStorage()),
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downloadAndStore('character_hair', new CharacterHairStorage())
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downloadCache('tiles', tileStorage),
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downloadCache('maps', mapStorage),
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downloadCache('map_objects', mapObjectStorage),
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downloadCache('sprites', new SpriteStorage()),
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downloadCache('character_types', new CharacterTypeStorage()),
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downloadCache('character_hair', new CharacterHairStorage())
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]).then(() => {
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gameStore.game.isLoaded = true
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})
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@ -11,7 +11,7 @@ export type TeleportSettings = {
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export const useMapEditorStore = defineStore('mapEditor', {
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state: () => {
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return {
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active: true,
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active: false,
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mapId: '',
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tool: 'move',
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drawMode: 'tile',
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