Listen for attack events. TODO: finish anim. handling
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@ -32,6 +32,10 @@ gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
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mapStore.removeCharacter(characterId)
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})
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gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
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mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
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})
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gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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mapStore.updateCharacterPosition(data)
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// @TODO: Replace with universal class, composable or store
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