npm run format, started working on follow player logic, refactor some camera logic

This commit is contained in:
2024-09-22 02:14:32 +02:00
parent 42291b93eb
commit 9b592d6c7c
14 changed files with 101 additions and 111 deletions

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@ -29,15 +29,7 @@ import { Container, Image, useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import {
calculateIsometricDepth,
loadAssets,
placeTile,
setAllTiles,
sortByIsometricDepth,
tileToWorldX,
tileToWorldY
} from '@/composables/zoneComposable'
import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
@ -323,5 +315,5 @@ const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
});
})
</script>