npm run format, started working on follow player logic, refactor some camera logic

This commit is contained in:
2024-09-22 02:14:32 +02:00
parent 42291b93eb
commit 9b592d6c7c
14 changed files with 101 additions and 111 deletions

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@ -61,11 +61,11 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
return new Promise((resolve) => {
const gameStore = useGameStore()
let addedLoad = false;
let addedLoad = false
gameStore.assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
addedLoad = true;
addedLoad = true
if (asset.group === 'sprite_animations') {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
} else {
@ -73,7 +73,7 @@ export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
}
})
if(addedLoad) {
if (addedLoad) {
scene.load.start()
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()