npm run format, started working on follow player logic, refactor some camera logic

This commit is contained in:
2024-09-22 02:14:32 +02:00
parent 42291b93eb
commit 9b592d6c7c
14 changed files with 101 additions and 111 deletions

View File

@ -106,7 +106,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function() {
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
@ -145,7 +145,7 @@ const createScene = async (scene: Phaser.Scene) => {
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }),
repeat: -1
})
});
})
}
onBeforeUnmount(() => {