npm run format, started working on follow player logic, refactor some camera logic
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@ -106,7 +106,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
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progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
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})
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scene.load.on(Phaser.Loader.Events.COMPLETE, function() {
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scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
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progressBar.destroy()
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progressBox.destroy()
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loadingText.destroy()
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@ -145,7 +145,7 @@ const createScene = async (scene: Phaser.Scene) => {
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frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }),
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repeat: -1
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})
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});
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})
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}
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onBeforeUnmount(() => {
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