npm run format, started working on follow player logic, refactor some camera logic

This commit is contained in:
Dennis Postma 2024-09-22 02:14:32 +02:00
parent 42291b93eb
commit 9b592d6c7c
14 changed files with 101 additions and 111 deletions

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@ -19,29 +19,26 @@ import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()
const modalWidth = ref(200); const modalWidth = ref(200)
const modalHeight = ref(160); const modalHeight = ref(160)
let posXY = ref({x: 0, y: 0}); let posXY = ref({ x: 0, y: 0 })
onMounted(() => { onMounted(() => {
window.addEventListener('resize', () => { window.addEventListener('resize', () => {
posXY.value = customPositionGmPanel(modalWidth.value); posXY.value = customPositionGmPanel(modalWidth.value)
}) })
}) })
const customPositionGmPanel = (modalWidth: number) => { const customPositionGmPanel = (modalWidth: number) => {
const padding = 25 const padding = 25
const width = window.innerWidth const width = window.innerWidth
const x = width - (modalWidth+4) - 25 const x = width - (modalWidth + 4) - 25
const y = padding const y = padding
return { x, y } return { x, y }
} }
posXY.value = customPositionGmPanel(modalWidth.value) posXY.value = customPositionGmPanel(modalWidth.value)
</script> </script>

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@ -29,15 +29,7 @@ import { Container, Image, useScene } from 'phavuer'
import { storeToRefs } from 'pinia' import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
calculateIsometricDepth,
loadAssets,
placeTile,
setAllTiles,
sortByIsometricDepth,
tileToWorldX,
tileToWorldY
} from '@/composables/zoneComposable'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types' import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities' import { uuidv4 } from '@/utilities'
import config from '@/config' import config from '@/config'
@ -323,5 +315,5 @@ const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
onBeforeMount(async () => { onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets() await gameStore.fetchAllZoneAssets()
await loadAssets(scene) await loadAssets(scene)
}); })
</script> </script>

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@ -68,9 +68,7 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span>
</button>
</div> </div>
<div class="flex gap-2.5 ml-auto"> <div class="flex gap-2.5 ml-auto">
@ -163,14 +161,14 @@ onBeforeUnmount(() => {
}) })
function handleClick(tool: string) { function handleClick(tool: string) {
if(tool === 'settings') { if (tool === 'settings') {
zoneEditorStore.toggleSettingsModal() zoneEditorStore.toggleSettingsModal()
} else { } else {
zoneEditorStore.setTool(tool) zoneEditorStore.setTool(tool)
} }
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false; selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false; selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
} }
// Key bindings // Key bindings
@ -180,15 +178,15 @@ function initKeyShortcuts(event: KeyboardEvent) {
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
const keyActions: any = { const keyActions: any = {
'm': 'move', m: 'move',
'p': 'pencil', p: 'pencil',
'e': 'eraser', e: 'eraser',
'b': 'paint', b: 'paint',
'z': 'settings' z: 'settings'
}; }
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {
handleClick(keyActions[event.key]); handleClick(keyActions[event.key])
} }
} }

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@ -8,8 +8,7 @@
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container> </Container>
<!-- <Text :text="isometricDepth" :depth="isometricDepth" :x="currentX" :y="currentY" />--> <Container :depth="isometricDepth" v-if="props.character" :x="currentX" :y="currentY" ref="charContainer">
<Container :depth="isometricDepth" v-if="props.character" :x="currentX" :y="currentY">
<Image v-if="!props.character.characterType" texture="character" :origin-y="1" /> <Image v-if="!props.character.characterType" texture="character" :origin-y="1" />
<Sprite v-else :texture="charTexture" :play="props.character.isMoving ? charTexture : undefined" :origin-y="1" :flipX="props.character.rotation === 6 || props.character.rotation === 4" :flipY="false" /> <Sprite v-else :texture="charTexture" :play="props.character.isMoving ? charTexture : undefined" :origin-y="1" :flipX="props.character.rotation === 6 || props.character.rotation === 4" :flipY="false" />
</Container> </Container>
@ -29,6 +28,8 @@ enum Direction {
NOCHANGE NOCHANGE
} }
const charContainer = ref<Phaser.GameObjects.Container | null>(null)
interface Props { interface Props {
layer: Phaser.Tilemaps.TilemapLayer layer: Phaser.Tilemaps.TilemapLayer
character?: CharacterT character?: CharacterT
@ -38,14 +39,15 @@ const props = withDefaults(defineProps<Props>(), {
character: undefined character: undefined
}) })
const isometricDepth = ref(calculateIsometricDepth(props.character.positionX, props.character.positionY, 28, 94, true)) const gameStore = useGameStore()
const scene = useScene()
const isometricDepth = ref(calculateIsometricDepth(props.character!.positionX, props.character!.positionY, 28, 94, true))
const currentX = ref(0) const currentX = ref(0)
const currentY = ref(0) const currentY = ref(0)
const gameStore = useGameStore();
const tween = ref<Phaser.Tweens.Tween | null>(null) const tween = ref<Phaser.Tweens.Tween | null>(null)
const isInitialPosition = ref(true) const isInitialPosition = ref(true)
const calculateLocalDepth = (x: number, y: number, width: number, height: number, isCharacter: boolean) => { const calculateLocalDepth = (x: number, y: number, width: number, height: number, isCharacter: boolean) => {
isometricDepth.value = calculateIsometricDepth(x, y, width, height, isCharacter) isometricDepth.value = calculateIsometricDepth(x, y, width, height, isCharacter)
} }
@ -54,11 +56,6 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
const targetX = tileToWorldX(props.layer, x, y) const targetX = tileToWorldX(props.layer, x, y)
const targetY = tileToWorldY(props.layer, x, y) const targetY = tileToWorldY(props.layer, x, y)
// Used for camera resize calculation to center on Character.
if(gameStore.character) {
gameStore.character.relativePosition = { x: targetX, y: targetY };
}
if (isInitialPosition.value) { if (isInitialPosition.value) {
currentX.value = targetX currentX.value = targetX
currentY.value = targetY currentY.value = targetY
@ -165,6 +162,13 @@ const createText = (text: Phaser.GameObjects.Text) => {
} }
onMounted(() => { onMounted(() => {
/**
* @TODO: Put this at an appropriate place not in this component
*/
// Check if player is this character, then lock with camera
if (props.character && props.character.id === gameStore.character?.id) {
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
}
if (props.character) { if (props.character) {
updatePosition(props.character.positionX, props.character.positionY, Direction.POSITIVE) updatePosition(props.character.positionX, props.character.positionY, Direction.POSITIVE)
} }

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@ -157,7 +157,7 @@ function handleResize() {
function initializePosition() { function initializePosition() {
width.value = Math.min(props.modalWidth, window.innerWidth) width.value = Math.min(props.modalWidth, window.innerWidth)
height.value = Math.min(props.modalHeight, window.innerHeight) height.value = Math.min(props.modalHeight, window.innerHeight)
if(props.modalPositionX !== 0 && props.modalPositionY !== 0) { if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
console.log(props.modalPositionX) console.log(props.modalPositionX)
console.log(props.modalPositionY) console.log(props.modalPositionY)
x.value = props.modalPositionX x.value = props.modalPositionX
@ -226,7 +226,7 @@ onMounted(() => {
window.addEventListener('mouseup', stopDrag) window.addEventListener('mouseup', stopDrag)
window.addEventListener('mousemove', resizeModal) window.addEventListener('mousemove', resizeModal)
window.addEventListener('mouseup', stopResize) window.addEventListener('mouseup', stopResize)
if(props.modalPositionX !== 0 && props.modalPositionY !== 0) { if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.addEventListener('resize', handleResize) window.addEventListener('resize', handleResize)
} }
initializePosition() initializePosition()
@ -237,7 +237,7 @@ onUnmounted(() => {
window.removeEventListener('mouseup', stopDrag) window.removeEventListener('mouseup', stopDrag)
window.removeEventListener('mousemove', resizeModal) window.removeEventListener('mousemove', resizeModal)
window.removeEventListener('mouseup', stopResize) window.removeEventListener('mouseup', stopResize)
if(props.modalPositionX !== 0 && props.modalPositionY !== 0) { if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.removeEventListener('resize', handleResize) window.removeEventListener('resize', handleResize)
} }
}) })

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@ -26,7 +26,6 @@ type zoneLoadData = {
characters: CharacterT[] characters: CharacterT[]
} }
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => { gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone // Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id) await gameStore.fetchZoneAssets(response.zone.id)
@ -35,7 +34,6 @@ gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData)
// Set zone and characters // Set zone and characters
zoneStore.setZone(response.zone) zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters) zoneStore.setCharacters(response.characters)
scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) - gameStore.character.relativePosition.x, -(scene.cameras.main.worldView.height/2) + gameStore.character.relativePosition.y)
}) })
// Event listeners // Event listeners
@ -57,12 +55,6 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
zoneStore.setZone(data.zone) zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters) zoneStore.setCharacters(data.characters)
const character = gameStore.character;
// Position character centered on zone change or teleport
const posX = tileToWorldX(tileMap.value, character.positionX, character.positionY)
const posY = tileToWorldY(tileMap.value, character.positionX, character.positionY)
scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) + posX, -(scene.cameras.main.worldView.height/2) + posY)
}) })
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => { gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {

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@ -3,27 +3,31 @@ import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import config from '@/config' import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) { export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) { function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y) const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer) const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile waypoint.value.visible = !!pointerTile
if (pointerTile) { if (!pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) return
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
} }
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
} }
function dragZone(pointer: Phaser.Input.Pointer) { function dragZone(pointer: Phaser.Input.Pointer) {
if (isDragging.value) { if (!gameStore.isPlayerDraggingCamera) {
const { x, y, prevPosition } = pointer return
const { scrollX, scrollY, zoom } = camera.value
camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
} }
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
} }
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
@ -32,22 +36,26 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
} }
function clickTile(pointer: Phaser.Input.Pointer) { function clickTile(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y) const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer) const pointerTile = getTile(px, py, layer)
if (pointerTile) { if (!pointerTile) {
gameStore.connection?.emit('character:initMove', { return
positionX: pointerTile.x,
positionY: pointerTile.y
})
} }
gameStore.connection?.emit('character:initMove', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
} }
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) { function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
if (event instanceof WheelEvent && event.shiftKey) { if (event instanceof WheelEvent && event.shiftKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01) return
camera.value = scene.cameras.main
} }
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera = scene.cameras.main
} }
const setupPointerHandlers = () => { const setupPointerHandlers = () => {

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@ -2,28 +2,32 @@ import { computed, type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable' import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import config from '@/config' import config from '@/config'
import { useGameStore } from '@/stores/gameStore'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) { export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const isMoveTool = computed(() => zoneEditorStore.tool === 'move') const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
function updateWaypoint(pointer: Phaser.Input.Pointer) { function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y) const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer) const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile waypoint.value.visible = !!pointerTile
if (pointerTile) { if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) return
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
} }
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
} }
function dragZone(pointer: Phaser.Input.Pointer) { function dragZone(pointer: Phaser.Input.Pointer) {
if (isDragging.value) { if (gameStore.isPlayerDraggingCamera) {
const { x, y, prevPosition } = pointer const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera.value const { scrollX, scrollY, zoom } = camera
camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom) camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
} }
} }
@ -35,10 +39,12 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
} }
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) { function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
if (event instanceof WheelEvent && event.shiftKey) { if (event! instanceof WheelEvent && !event.shiftKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01) return
camera.value = scene.cameras.main
} }
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera = scene.cameras.main
} }
const setupPointerHandlers = () => { const setupPointerHandlers = () => {

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@ -3,35 +3,22 @@ import { useGameStore } from '@/stores/gameStore'
export function useCameraControls(scene: Phaser.Scene): any { export function useCameraControls(scene: Phaser.Scene): any {
const gameStore = useGameStore() const gameStore = useGameStore()
const camera = ref(scene.cameras.main) const camera = scene.cameras.main
const isDragging = ref(false)
// Resize center camera on character.
window.addEventListener('resize', () => {
console.log('woep')
// Need to change camera position next frame
setTimeout(() => {
scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) + gameStore.character.relativePosition.x, -(scene.cameras.main.worldView.height/2) + gameStore.character.relativePosition.y)
}, 0)
})
function onPointerDown(pointer: Phaser.Input.Pointer) { function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) { if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
isDragging.value = true gameStore.setPlayerDraggingCamera(true)
gameStore.setMovingCamera(true)
} }
} }
function onPointerUp() { function onPointerUp() {
isDragging.value = false gameStore.setPlayerDraggingCamera(false)
gameStore.setMovingCamera(false)
} }
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown) scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
return { return {
camera, camera
isDragging
} }
} }

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@ -61,11 +61,11 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
export const loadAssets = (scene: Phaser.Scene): Promise<void> => { export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
return new Promise((resolve) => { return new Promise((resolve) => {
const gameStore = useGameStore() const gameStore = useGameStore()
let addedLoad = false; let addedLoad = false
gameStore.assets.forEach((asset) => { gameStore.assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return if (scene.load.textureManager.exists(asset.key)) return
addedLoad = true; addedLoad = true
if (asset.group === 'sprite_animations') { if (asset.group === 'sprite_animations') {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 }) scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
} else { } else {
@ -73,7 +73,7 @@ export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
} }
}) })
if(addedLoad) { if (addedLoad) {
scene.load.start() scene.load.start()
scene.load.on(Phaser.Loader.Events.COMPLETE, () => { scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve() resolve()

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@ -1,4 +1,4 @@
const dev: boolean = false const dev: boolean = true
export default { export default {
name: 'New Quest', name: 'New Quest',

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@ -106,7 +106,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30) progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
}) })
scene.load.on(Phaser.Loader.Events.COMPLETE, function() { scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy() progressBar.destroy()
progressBox.destroy() progressBox.destroy()
loadingText.destroy() loadingText.destroy()
@ -145,7 +145,7 @@ const createScene = async (scene: Phaser.Scene) => {
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }), frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }),
repeat: -1 repeat: -1
}) })
}); })
} }
onBeforeUnmount(() => { onBeforeUnmount(() => {

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@ -13,7 +13,8 @@ export const useGameStore = defineStore('game', {
user: null as User | null, user: null as User | null,
character: null as Character | null, character: null as Character | null,
isGmPanelOpen: false, isGmPanelOpen: false,
isMovingCamera: false, isPlayerDraggingCamera: false,
isCameraFollowingCharacter: false,
isChatOpen: false, isChatOpen: false,
isUserPanelOpen: false isUserPanelOpen: false
}), }),
@ -93,11 +94,17 @@ export const useGameStore = defineStore('game', {
toggleGmPanel() { toggleGmPanel() {
this.isGmPanelOpen = !this.isGmPanelOpen this.isGmPanelOpen = !this.isGmPanelOpen
}, },
toggleMovingCamera() { togglePlayerDraggingCamera() {
this.isMovingCamera = !this.isMovingCamera this.isPlayerDraggingCamera = !this.isPlayerDraggingCamera
}, },
setMovingCamera(moving: boolean) { setPlayerDraggingCamera(moving: boolean) {
this.isMovingCamera = moving this.isPlayerDraggingCamera = moving
},
toggleCameraFollowingCharacter() {
this.isCameraFollowingCharacter = !this.isCameraFollowingCharacter
},
setCameraFollowingCharacter(following: boolean) {
this.isCameraFollowingCharacter = following
}, },
toggleChat() { toggleChat() {
this.isChatOpen = !this.isChatOpen this.isChatOpen = !this.isChatOpen
@ -145,7 +152,7 @@ export const useGameStore = defineStore('game', {
this.user = null this.user = null
this.character = null this.character = null
this.isGmPanelOpen = false this.isGmPanelOpen = false
this.isMovingCamera = false this.isPlayerDraggingCamera = false
this.isChatOpen = false this.isChatOpen = false
this.isUserPanelOpen = false this.isUserPanelOpen = false
} }

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@ -142,7 +142,6 @@ export type Character = {
role: string role: string
positionX: number positionX: number
positionY: number positionY: number
relativePosition: {x: number, y: number}
rotation: number rotation: number
zoneId: number zoneId: number
zone: Zone zone: Zone