Moved zone editor partials into folder
This commit is contained in:
@ -0,0 +1,248 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { getTile } from '@/composables/zoneComposable'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
|
||||
import type { ZoneObject as ZoneObjectT } from '@/types'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObjectT | null>(null)
|
||||
const movingZoneObject = ref<ZoneObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.eraserMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Remove existing object
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Select the object
|
||||
zoneEditorStore.setSelectedObject(existingObject)
|
||||
}
|
||||
|
||||
function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingZoneObject.value.positionX = tile.x
|
||||
movingZoneObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingZoneObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotateZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
|
||||
if (object.id === id) {
|
||||
return {
|
||||
...object,
|
||||
isRotated: !object.isRotated
|
||||
}
|
||||
}
|
||||
return object
|
||||
})
|
||||
}
|
||||
|
||||
function deleteZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
|
||||
selectedZoneObject.value = null
|
||||
}
|
||||
|
||||
function clickZoneObject(zoneObject: ZoneObjectT) {
|
||||
selectedZoneObject.value = zoneObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
zoneEditorStore.setSelectedObject(zoneObject.object)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
() => zoneEditorStore.objectList,
|
||||
(newObjects) => {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update the zone with the new zoneObjects
|
||||
zoneEditorStore.setZone({
|
||||
...zoneEditorStore.zone,
|
||||
zoneObjects: updatedZoneObjects
|
||||
})
|
||||
|
||||
// Update selectedObject if it's set
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
</script>
|
Reference in New Issue
Block a user