#363 : Moved socket logic into socketManager and removed it from Pinia store
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@ -6,6 +6,7 @@
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import { SocketEvent } from '@/application/enums'
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import type { MapCharacter, UUID } from '@/application/types'
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import Character from '@/components/game/character/Character.vue'
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import { socketManager } from '@/managers/SocketManager'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { onUnmounted } from 'vue'
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@ -17,15 +18,15 @@ const props = defineProps<{
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tileMap: Phaser.Tilemaps.Tilemap
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}>()
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gameStore.connection?.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
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socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
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mapStore.addCharacter(data)
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})
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gameStore.connection?.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
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socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
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mapStore.removeCharacter(characterId)
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})
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gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
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socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
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mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
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if (characterId === gameStore.character?.id) {
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@ -35,14 +36,14 @@ gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, po
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}
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})
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gameStore.connection?.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
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socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
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mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
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})
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onUnmounted(() => {
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gameStore.connection?.off(SocketEvent.MAP_CHARACTER_ATTACK)
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gameStore.connection?.off(SocketEvent.MAP_CHARACTER_MOVE)
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gameStore.connection?.off(SocketEvent.MAP_CHARACTER_JOIN)
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gameStore.connection?.off(SocketEvent.MAP_CHARACTER_LEAVE)
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socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
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socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
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socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
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socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
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})
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</script>
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@ -11,6 +11,7 @@ import { unduplicateArray } from '@/application/utilities'
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import Characters from '@/components/game/map/Characters.vue'
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import MapTiles from '@/components/game/map/MapTiles.vue'
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import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
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import { socketManager } from '@/managers/SocketManager'
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import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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@ -29,7 +30,7 @@ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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// Event listeners
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gameStore.connection?.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
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socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
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mapStore.setMapId(data.mapId)
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mapStore.setCharacters(data.characters)
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})
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@ -65,6 +66,6 @@ onUnmounted(() => {
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tileMap.value.destroy()
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}
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gameStore.connection?.off(SocketEvent.MAP_CHARACTER_TELEPORT)
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socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
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})
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</script>
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