#363 : Moved socket logic into socketManager and removed it from Pinia store
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@ -126,6 +126,7 @@ import { SocketEvent } from '@/application/enums'
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import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
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import Modal from '@/components/utilities/Modal.vue'
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import { useSoundComposable } from '@/composables/useSoundComposable'
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import { socketManager } from '@/managers/SocketManager'
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import { CharacterHairStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
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@ -142,10 +143,10 @@ const selectedHairId = ref<string | null>(null)
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// Fetch characters
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setTimeout(() => {
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gameStore.connection?.emit(SocketEvent.CHARACTER_LIST)
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socketManager.emit(SocketEvent.CHARACTER_LIST)
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}, 750)
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gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => {
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socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
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characters.value = data
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isLoading.value = false
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})
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@ -154,7 +155,7 @@ gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => {
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function loginWithCharacter() {
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if (!selectedCharacterId.value) return
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gameStore.connection?.emit(
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socketManager.emit(
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SocketEvent.CHARACTER_CONNECT,
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{
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characterId: selectedCharacterId.value,
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@ -168,7 +169,7 @@ function loginWithCharacter() {
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// Create character logics
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function createCharacter() {
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gameStore.connection?.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
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socketManager.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
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if (success) return
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isCreateNewCharacterModalOpen.value = false
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})
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@ -187,8 +188,8 @@ onMounted(async () => {
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})
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onBeforeUnmount(() => {
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gameStore.connection?.off(SocketEvent.CHARACTER_LIST)
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gameStore.connection?.off(SocketEvent.CHARACTER_CONNECT)
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gameStore.connection?.off(SocketEvent.CHARACTER_CREATE)
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socketManager.off(SocketEvent.CHARACTER_LIST)
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socketManager.off(SocketEvent.CHARACTER_CONNECT)
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socketManager.off(SocketEvent.CHARACTER_CREATE)
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})
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</script>
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