#363 : Moved socket logic into socketManager and removed it from Pinia store

This commit is contained in:
Dennis Postma 2025-02-17 01:17:02 +01:00
parent 0c61fe77de
commit a6d6d894a9
30 changed files with 196 additions and 114 deletions

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@ -16,6 +16,7 @@ import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { computed, watch } from 'vue'
@ -26,8 +27,8 @@ const { playSound } = useSoundComposable()
const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login
if (!gameStore.token) return Login
if (!socketManager.connection) return Login
if (!socketManager.token) return Login
if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor
return Game

View File

@ -5,6 +5,8 @@ export enum Direction {
}
export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',

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@ -22,6 +22,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core'
@ -30,7 +31,6 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene()
const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('')
const chats = ref<{ character: string; message: string }[]>([])
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
const sendMessage = () => {
if (!message.value.trim()) return
gameStore.connection?.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
message.value = ''
}
@ -79,7 +79,7 @@ const scrollToBottom = () => {
})
}
gameStore.connection?.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
if (!data.character || !data.message) return
chats.value.push({ character: data.character, message: data.message })
@ -153,7 +153,7 @@ onMounted(() => {
})
onBeforeUnmount(() => {
gameStore.connection?.off(SocketEvent.CHAT_MESSAGE)
socketManager.off(SocketEvent.CHAT_MESSAGE)
removeEventListener('keydown', focusChat)
})
</script>

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@ -8,6 +8,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue'
@ -15,6 +16,6 @@ import { onUnmounted } from 'vue'
const gameStore = useGameStore()
onUnmounted(() => {
gameStore.connection?.off(SocketEvent.DATE)
socketManager.off(SocketEvent.DATE)
})
</script>

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@ -6,6 +6,7 @@
import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue'
@ -17,15 +18,15 @@ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data)
})
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
if (characterId === gameStore.character?.id) {
@ -35,14 +36,14 @@ gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, po
}
})
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_ATTACK)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_MOVE)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_JOIN)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_LEAVE)
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
})
</script>

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@ -11,6 +11,7 @@ import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
@ -29,7 +30,7 @@ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters)
})
@ -65,6 +66,6 @@ onUnmounted(() => {
tileMap.value.destroy()
}
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_TELEPORT)
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
})
</script>

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@ -36,6 +36,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -66,7 +67,7 @@ if (selectedCharacterHair.value) {
function removeCharacterHair() {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character hair')
return
@ -76,7 +77,7 @@ function removeCharacterHair() {
}
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) {
@ -94,7 +95,7 @@ function saveCharacterHair() {
spriteId: characterSpriteId.value
}
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
@ -114,7 +115,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

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@ -34,6 +34,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -53,13 +54,13 @@ const handleSearch = () => {
}
const createNewCharacterHair = () => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
@ -93,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})

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@ -42,6 +42,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -75,7 +76,7 @@ if (selectedCharacterType.value) {
function removeCharacterType() {
if (!selectedCharacterType.value) return
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character type')
return
@ -85,7 +86,7 @@ function removeCharacterType() {
}
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) {
@ -104,7 +105,7 @@ function saveCharacterType() {
spriteId: characterSpriteId.value
}
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
@ -125,7 +126,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => {
if (!selectedCharacterType.value) return
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

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@ -34,6 +34,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -53,13 +54,13 @@ const handleSearch = () => {
}
const createNewCharacterType = () => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
@ -93,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})

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@ -46,6 +46,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -81,7 +82,7 @@ if (selectedItem.value) {
function removeItem() {
if (!selectedItem.value) return
gameStore.connection?.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove item')
return
@ -91,7 +92,7 @@ function removeItem() {
}
function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
if (unsetSelectedItem) {
@ -111,7 +112,7 @@ function saveItem() {
spriteId: itemSpriteId.value
}
gameStore.connection?.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
if (!response) {
console.error('Failed to save item')
return
@ -133,7 +134,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => {
if (!selectedItem.value) return
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

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@ -31,6 +31,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -49,13 +50,13 @@ const handleSearch = () => {
}
const createNewItem = () => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new item')
return
}
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
@ -89,7 +90,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})

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@ -60,6 +60,7 @@ import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -97,7 +98,7 @@ if (selectedMapObject.value) {
}
function removeObject() {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove mapObject')
return
@ -107,7 +108,7 @@ function removeObject() {
}
function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) {
@ -122,7 +123,7 @@ function saveObject() {
return
}
gameStore.connection?.emit(
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE,
{
id: selectedMapObject.value.id,

View File

@ -31,6 +31,7 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -48,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object')
return
}
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
})
})
@ -93,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
})
})

View File

@ -74,6 +74,7 @@ import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -98,7 +99,7 @@ if (selectedSprite.value) {
}
function deleteSprite() {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to delete sprite')
return
@ -108,7 +109,7 @@ function deleteSprite() {
}
function copySprite() {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to copy sprite')
return
@ -118,7 +119,7 @@ function copySprite() {
}
function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) {
@ -150,7 +151,7 @@ function saveSprite() {
}) ?? []
}
gameStore.connection?.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return

View File

@ -27,6 +27,7 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -41,13 +42,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref()
function newButtonClickHandler() {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite')
return
}
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
@ -86,7 +87,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -27,6 +27,7 @@ import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -57,7 +58,7 @@ watch(selectedTile, (tile: Tile | null) => {
})
async function deleteTile() {
gameStore.connection?.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) {
console.error('Failed to delete tile')
return
@ -68,7 +69,7 @@ async function deleteTile() {
}
function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
if (unsetSelectedTile) {
@ -83,7 +84,7 @@ function saveTile() {
return
}
gameStore.connection?.emit(
socketManager.emit(
'gm:tile:update',
{
id: selectedTile.value.id,

View File

@ -31,6 +31,7 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -48,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile')
return
}
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})
@ -93,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})

View File

@ -39,6 +39,7 @@ import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue'
@ -57,7 +58,7 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() })
async function submit() {
gameStore.connection?.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) {
return
}

View File

@ -34,6 +34,7 @@ import type { Map } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, useTemplateRef } from 'vue'
@ -61,14 +62,14 @@ async function fetchMaps() {
}
function loadMap(id: string) {
gameStore.connection?.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
mapEditor.loadMap(response)
})
modalRef.value?.close()
}
async function deleteMap(id: string) {
gameStore.connection?.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
if (!response) {
gameStore.addNotification({
title: 'Error',

View File

@ -45,6 +45,7 @@ import { SocketEvent } from '@/application/enums'
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
@ -81,7 +82,7 @@ const handleDelete = () => {
async function handleUpdate() {
if (!mapObject.value) return
gameStore.connection?.emit(
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE,
{
id: props.placedMapObject.mapObject as string,

View File

@ -26,6 +26,7 @@
</template>
<script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
@ -53,7 +54,7 @@ async function submit() {
formError.value = response.error
return
}
gameStore.setToken(response.token)
socketManager.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}

View File

@ -26,6 +26,7 @@
</template>
<script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
@ -67,7 +68,7 @@ async function submit() {
return
}
gameStore.setToken(loginResponse.token)
socketManager.setToken(loginResponse.token)
gameStore.initConnection()
}
</script>

View File

@ -126,6 +126,7 @@ import { SocketEvent } from '@/application/enums'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -142,10 +143,10 @@ const selectedHairId = ref<string | null>(null)
// Fetch characters
setTimeout(() => {
gameStore.connection?.emit(SocketEvent.CHARACTER_LIST)
socketManager.emit(SocketEvent.CHARACTER_LIST)
}, 750)
gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => {
socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
characters.value = data
isLoading.value = false
})
@ -154,7 +155,7 @@ gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => {
function loginWithCharacter() {
if (!selectedCharacterId.value) return
gameStore.connection?.emit(
socketManager.emit(
SocketEvent.CHARACTER_CONNECT,
{
characterId: selectedCharacterId.value,
@ -168,7 +169,7 @@ function loginWithCharacter() {
// Create character logics
function createCharacter() {
gameStore.connection?.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
socketManager.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
if (success) return
isCreateNewCharacterModalOpen.value = false
})
@ -187,8 +188,8 @@ onMounted(async () => {
})
onBeforeUnmount(() => {
gameStore.connection?.off(SocketEvent.CHARACTER_LIST)
gameStore.connection?.off(SocketEvent.CHARACTER_CONNECT)
gameStore.connection?.off(SocketEvent.CHARACTER_CREATE)
socketManager.off(SocketEvent.CHARACTER_LIST)
socketManager.off(SocketEvent.CHARACTER_CONNECT)
socketManager.off(SocketEvent.CHARACTER_CREATE)
})
</script>

View File

@ -20,6 +20,7 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser'
import type { Map as MapT } from '@/application/types'
import Map from '@/components/gameMaster/mapEditor/Map.vue'
@ -92,7 +93,7 @@ function save() {
mapId: currentMap.id
}
gameStore.connection?.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}

View File

@ -1,6 +1,7 @@
<template></template>
<script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage'
@ -41,13 +42,13 @@ async function handleKeyPress(event: KeyboardEvent) {
}
if (currentString.includes('11')) {
if (gameStore.token) return
if (socketManager.token) return
const response = await login('root', 'password')
if (response.success === undefined) {
return
}
gameStore.setToken(response.token)
socketManager.setToken(response.token)
gameStore.initConnection()
}

View File

@ -12,6 +12,7 @@
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import Modal from '@/components/utilities/Modal.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'

View File

@ -1,4 +1,5 @@
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue'
@ -42,8 +43,8 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
function emitMovement(x: number, y: number) {
if (x === currentPosition.x && y === currentPosition.y) return
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_MOVE, [x, y])
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [string, number, number, number, boolean]) => {
socketManager.emit(SocketEvent.MAP_CHARACTER_MOVE, [x, y])
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [string, number, number, number, boolean]) => {
if (characterId !== gameStore.character?.id) return
currentPosition = { x: posX, y: posY }
})
@ -109,7 +110,7 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
}
if (event.key === 'Control') {
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_ATTACK)
socketManager.emit(SocketEvent.MAP_CHARACTER_ATTACK)
}
}

View File

@ -0,0 +1,76 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { useCookies } from '@vueuse/integrations/useCookies'
import { io, Socket } from 'socket.io-client'
import { ref, shallowRef } from 'vue'
class SocketManager {
private static instance: SocketManager
private _connection = shallowRef<Socket | null>(null)
private _token = ref('')
private constructor() {}
public static getInstance(): SocketManager {
if (!SocketManager.instance) {
SocketManager.instance = new SocketManager()
}
return SocketManager.instance
}
public get connection() {
return this._connection.value
}
public get token() {
return this._token.value
}
public setToken(token: string) {
this._token.value = token
}
public initConnection(): Socket {
if (this._connection.value) return this._connection.value
const socket = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
this._connection.value = socket
return socket
}
public disconnect(): void {
if (!this._connection.value) return
this._connection.value.off(SocketEvent.CONNECT_ERROR)
this._connection.value.off(SocketEvent.RECONNECT_FAILED)
this._connection.value.off(SocketEvent.DATE)
this._connection.value.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this._connection.value = null
this._token.value = ''
}
public emit(event: string, ...args: any[]): void {
this._connection.value?.emit(event, ...args)
}
public on(event: string, callback: (...args: any[]) => void): void {
this._connection.value?.on(event, callback)
}
public off(event: string, callback?: (...args: any[]) => void): void {
this._connection.value?.off(event, callback)
}
}
export const socketManager = SocketManager.getInstance()

View File

@ -1,16 +1,12 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Character, Notification, User, WorldSettings } from '@/application/types'
import { useCookies } from '@vueuse/integrations/useCookies'
import { socketManager } from '@/managers/SocketManager'
import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
export const useGameStore = defineStore('game', {
state: () => {
return {
notifications: [] as Notification[],
token: '',
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null,
world: {
@ -51,9 +47,6 @@ export const useGameStore = defineStore('game', {
removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
},
setToken(token: string) {
this.token = token
},
setUser(user: User | null) {
this.user = user
},
@ -73,49 +66,34 @@ export const useGameStore = defineStore('game', {
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
},
initConnection() {
this.connection = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
const socket = socketManager.initConnection()
// #99 - If we can't connect, disconnect
this.connection.on('connect_error', () => {
// Handle connect error
socket.on(SocketEvent.CONNECT_ERROR, () => {
this.disconnectSocket()
})
// Let the server know the user is logged in
this.connection.emit(SocketEvent.LOGIN)
// Handle failed reconnection
socket.on(SocketEvent.RECONNECT_FAILED, () => {
this.disconnectSocket()
})
// set user
this.connection.on(SocketEvent.LOGGED_IN, (user: User) => {
// Emit login event
socketManager.emit(SocketEvent.LOGIN)
// Handle logged in event
socketManager.on(SocketEvent.LOGGED_IN, (user: User) => {
this.setUser(user)
})
// When we can't reconnect, disconnect
this.connection.on('reconnect_failed', () => {
this.disconnectSocket()
})
// Listen for new date from socket
this.connection.on(SocketEvent.DATE, (data: Date) => {
// Handle date updates
socketManager.on(SocketEvent.DATE, (data: Date) => {
this.world.date = new Date(data)
})
},
disconnectSocket() {
// Remove event listeners
this.connection?.off('connect_error')
this.connection?.off('reconnect_failed')
this.connection?.off(SocketEvent.DATE)
this.connection?.disconnect()
socketManager.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this.connection = null
this.token = ''
this.user = null
this.character = null