Renamed get to getById, map improvement

This commit is contained in:
2025-02-09 17:33:10 +01:00
parent 49dcd92a9e
commit a9cedba4e0
13 changed files with 44 additions and 26 deletions

View File

@ -48,7 +48,7 @@ onMounted(async () => {
hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.get(spriteId)
sprite.value = await spriteStorage.getById(spriteId)
await loadSpriteTextures(scene, spriteId)
})
</script>

View File

@ -36,7 +36,7 @@ gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) =>
async function initialize() {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
const map = await mapStorage.getById(mapStore.mapId)
if (!map) return
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)

View File

@ -22,7 +22,7 @@ const props = defineProps<{
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
const map = await mapStorage.getById(mapStore.mapId)
if (!map) return
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)

View File

@ -23,7 +23,7 @@ const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
const map = await mapStorage.getById(mapStore.mapId)
if (!map) return
items.value = map.placedMapObjects

View File

@ -41,7 +41,7 @@ async function initialize() {
}
const mapObjectStorage = new MapObjectStorage()
const _mapObject = await mapObjectStorage.get(props.placedMapObject.mapObject as string)
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!_mapObject) return
mapObject.value = _mapObject

View File

@ -103,7 +103,7 @@ async function handleUpdate() {
onMounted(async () => {
if (!props.placedMapObject.mapObject) return
mapObject.value = await mapObjectStorage.get(props.placedMapObject.mapObject as string)
mapObject.value = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!mapObject.value) return
mapObjectName.value = mapObject.value.name

View File

@ -169,7 +169,7 @@ function loginWithCharacter() {
function createCharacter() {
gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => {
if (success) return
isCreateNewCharacterModalOpen.value = false
isCreateNewCharacterModalOpen.value = false
})
}