Renamed get to getById, map improvement
This commit is contained in:
@ -60,7 +60,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
|
||||
if (!sprite_id) return false
|
||||
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const sprite = await spriteStorage.get(sprite_id)
|
||||
const sprite = await spriteStorage.getById(sprite_id)
|
||||
|
||||
if (!sprite) {
|
||||
console.error('Failed to load sprite:', sprite_id)
|
||||
|
Reference in New Issue
Block a user