npm run format, removed container that character was in

This commit is contained in:
2025-01-28 04:57:21 +01:00
parent 027325f2bf
commit abc58bfa38
19 changed files with 123 additions and 69 deletions

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@ -1,5 +1,5 @@
import config from '@/application/config'
import type { HttpResponse, TextureData, UUID } from '@/application/types'
import type { HttpResponse, TextureData, Tile as TileT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/composables/gameComposable'
import { MapStorage, TileStorage } from '@/storage/storages'
@ -9,8 +9,6 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import type { Tile as TileT } from '@/application/types'
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
return layer.getTileAtWorldXY(positionX, positionY)
}

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@ -1,7 +1,7 @@
import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore'
import { computed, ref, type Ref } from 'vue'
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {

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@ -106,4 +106,4 @@ export function useMapEditorComposable() {
resetClearTilesFlag,
reset
}
}
}

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@ -1,7 +1,7 @@
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { computed, watch, type Ref } from 'vue'
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const mapEditor = useMapEditorComposable()