Map fixes
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@ -7,8 +7,7 @@
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<Objects />
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<ZoneSettings />
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<TeleportModal v-if="shouldShowTeleportModal" />
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<!-- Disabled for now since it bottlenecks performance -->
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<!-- <TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="3" />-->
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<Controls :layer="tiles as TilemapLayer" />
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<Container :depth="2">
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@ -25,7 +24,7 @@
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<script setup lang="ts">
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import { computed, onBeforeMount, onUnmounted, ref, watch } from 'vue'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { Container, Image, useScene } from 'phavuer'
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import { storeToRefs } from 'pinia'
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import { useGameStore } from '@/stores/game'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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@ -69,18 +68,22 @@ function createTilemap() {
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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return tilemap
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}
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function createTileLayer() {
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const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
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tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
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const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }))
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tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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//set layerindex
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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layer.setOrigin(0.2, 0.5)
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return layer
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}
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