New login design, added basic logic for multiplayer (WIP)

This commit is contained in:
Dennis Postma 2024-05-04 00:27:55 +02:00
parent f63cc93454
commit b16863a363
18 changed files with 206 additions and 78 deletions

43
package-lock.json generated
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@ -3571,7 +3598,6 @@
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@ -4396,7 +4421,6 @@
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@ -15,10 +15,11 @@
},
"dependencies": {
"@vueuse/core": "^10.9.0",
"axios": "^1.6.8",
"phaser": "^3.80.1",
"pinia": "^2.1.7",
"socket.io-client": "^4.7.5",
"vue": "^3.4.21",
"phaser": "^3.80.1"
"vue": "^3.4.21"
},
"devDependencies": {
"@rushstack/eslint-patch": "^1.3.3",

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@ -7,16 +7,24 @@
<script setup lang="ts">
import Game from '@/components/Game.vue'
import Login from '@/components/screens/Login.vue'
import { onMounted, onUnmounted, type Ref, ref } from 'vue'
import SocketioService from '@/services/socketio.service';
import { onMounted, onUnmounted, type Ref, ref, watch } from 'vue'
import { useSocketStore } from '@/stores/socket'
import { storeToRefs } from 'pinia'
const screen:Ref<string> = ref('login');
const socket = useSocketStore();
onMounted(() => {
SocketioService.setupSocketConnection();
// SocketioService.setupSocketConnection();
});
onUnmounted(() => {
SocketioService.disconnect();
const { isAuthenticated } = storeToRefs(socket);
watch(isAuthenticated, (isAuthenticated) => {
if (isAuthenticated) {
screen.value = 'game';
} else {
screen.value = 'login';
}
});
</script>

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@ -1,5 +1,6 @@
#bg-img {
height: 100vh;
width: 100%;
position: absolute;
z-index: -1;
left: 50%;
@ -40,7 +41,7 @@
label {
color: #000;
background-color: rgba(255, 255, 255, 0.5);
padding: 0.25rem 0.5rem;
padding: 0.25rem 0.25rem;
font-size: 0.875rem;
border-top-left-radius: 3px;
border-top-right-radius: 3px;
@ -65,26 +66,22 @@
gap: 0.5rem;
.button {
padding: 1rem 0;
padding: 0.8rem 0;
min-width: 6.25rem;
text-align: center;
position: relative;
font-size: 0.80rem;
background-color: rgba(71, 65, 230, 0.75);
border: rgba(255, 255, 255, 0.35) 1px solid;
border-radius: 5px;
p {
span {
color: white;
margin: auto;
}
img {
position: absolute;
top: 0;
left: 0;
width: 100%;
z-index: -1;
}
&:hover {
filter: brightness(60%);
background-color: rgba(123, 118, 255, 0.75);
cursor: pointer;
}
}

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@ -7,6 +7,11 @@ body {
-ms-overflow-style: none;
scrollbar-width: none;
background: black;
// Disable selection, might wanna comment when debugging
-webkit-user-select: none; /* Safari */
-ms-user-select: none; /* IE 10 and IE 11 */
user-select: none; /* Standard syntax */
}
p, a, li, label {

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@ -39,8 +39,8 @@ scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove);
function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
console.log(x,y);
console.log('tile', tile);
// console.log(x,y);
// console.log('tile', tile);
if (!tile) {
return undefined;

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@ -13,6 +13,9 @@ import 'phaser';
import { Game, Scene } from 'phavuer'
import World from '@/components/World.vue'
import Pointer = Phaser.Input.Pointer
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore();
const gameConfig = {
name: 'New Quest',

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@ -2,15 +2,38 @@
<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
<Controls :layer="layer" />
<Player :layer="layer" />
<div v-for="player in playerList">
<Player :layer="layer"/>
</div>
</template>
<script setup lang="ts">
import { refObj, TilemapLayer, useScene } from 'phavuer'
import Player from '@/components/sprites/player/Player.vue'
import config from '@/config'
import type { Ref } from 'vue'
import { ref, type Ref } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
import Controls from '@/components/Controls.vue'
import { useSocketStore } from '@/stores/socket'
let playerList = ref([]);
const socket = useSocketStore();
socket.socket?.on('playerList', (players) => {
playerList.value = players;
console.log('players', players);
console.log('playerList', playerList.value);
});
socket.socket?.on('player_moved', (username, coords) => {
console.log('player_moved', username, coords);
const player = playerList.value.find((player: any) => player.username === username);
if (player) {
player.x = coords.x;
player.y = coords.y;
}
});
const scene = useScene()
const mapData = new Phaser.Tilemaps.MapData({

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@ -1,6 +1,6 @@
<template>
<!-- <audio ref="bgm" id="bgm" src="/assets/music/bgm.mp3" loop autoplay></audio>-->
<img src="/assets/Leaf_BG_standalone.png" id="bg-img" alt="New Quest login background" />
<img src="/assets/bglogin.png" id="bg-img" alt="New Quest login background" />
<div class="content-wrapper">
<h1 class="main-title">NEW QUEST</h1>
@ -11,39 +11,32 @@
<label for="username">Username</label>
<input v-model="username" type="text" name="username" required>
</div>
<div class="form-field">
<label for="password">Password</label>
<input v-model="password" type="password" name="password" required>
</div>
</form>
</div>
<div class="row-buttons">
<button class="button button-1" id="submit" @click="submit">
<p>LOGIN</p>
<img src="/assets/Button_1.png" />
<button class="button" @click="login">
<span>LOGIN</span>
</button>
<button class="button button-2" @click="register">
<p>REGISTER</p>
<img src="/assets/Button_2.png" />
<button class="button" @click="register">
<span>REGISTER</span>
</button>
<button class="button button-3">
<p>CREDITS</p>
<img src="/assets/Button_3.png" />
<button class="button">
<span>CREDITS</span>
</button>
</div>
</div>
</div>
</template>
<script setup>
import { ref, onMounted } from 'vue'
import SocketioService from '@/services/socketio.service';
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore();
// const bgm = ref('bgm');
// const bgmStart = () => bgm.value.play();
@ -57,15 +50,10 @@ import SocketioService from '@/services/socketio.service';
//
// })
// on login form submit
const submit = () => {
console.log('submit');
}
const username = ref('');
const password = ref('');
function register() {
async function login() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
alert('Please enter a valid username and password');
@ -73,7 +61,29 @@ function register() {
}
// send register event to server
SocketioService.socket.emit('register', username.value, password.value);
const success = await socket.login(username.value, password.value);
if (!success) {
alert('Invalid username or password');
}
}
async function register() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
alert('Please enter a valid username and password');
return;
}
// send register event to server
const success = await socket.register(username.value, password.value);
if (!success) {
alert('Username already exists');
}
if (success) {
alert('User registered successfully');
}
}
</script>

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@ -6,9 +6,15 @@
import { Sprite, useScene } from 'phavuer'
import { type Ref, ref } from 'vue'
import config from '@/config'
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore();
socket.socket?.emit('joinRoom', 'game');
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
layer: Phaser.Tilemaps.TilemapLayer,
player: Object
})
const scene = useScene()
@ -16,6 +22,11 @@ const pointer_tile = ref(undefined);
const x: Ref<number> = ref(0);
const y: Ref<number> = ref(0);
if (props.player) {
x.value = props.player.x;
y.value = props.player.y;
}
function onPointerClick(pointer: Phaser.Input.Pointer) {
/**
* @TODO : Check if player was dragging, if so, don't move player

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@ -1,25 +0,0 @@
import { io, Socket } from 'socket.io-client'
import config from '@/config';
class SocketioService {
socket: Socket | undefined;
constructor() {}
setupSocketConnection(): void {
this.socket = io(config.server_endpoint as string);
}
disconnect(): void {
if (this.socket) {
this.socket.disconnect();
}
}
registerAccount(account: string): void {
if (this.socket) {
this.socket.emit('register', account);
}
}
}
export default new SocketioService();

66
src/stores/socket.ts Normal file
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@ -0,0 +1,66 @@
import { defineStore } from 'pinia';
import { io, Socket } from 'socket.io-client';
import config from '@/config';
import axios from 'axios';
export const useSocketStore = defineStore('socket', {
state: () => ({
isAuthenticated: false,
socket: null as Socket | null,
}),
actions: {
async register(username: string, password: string) {
if ( this.isAuthenticated ) return console.log('User already authenticated');
try {
const response = await axios.post(`${config.server_endpoint}/register`, { username, password });
console.log(response.data);
return true;
} catch (error) {
console.error('Error registering user:', error);
return false;
}
},
async login(username: string, password: string) {
if ( this.isAuthenticated ) return console.log('User already authenticated');
try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password });
if (response.status === 200) {
this.isAuthenticated = true;
this.setupSocketConnection(username, password);
return true;
}
} catch (error) {
console.error('Login failed:', error);
return false;
}
},
setupSocketConnection(username: string, password: string) {
this.socket = io(config.server_endpoint as string, {
query: { username, password },
transports: ['websocket']
});
this.socket.on('connect', () => {
console.log('Socket connected!');
});
this.socket.on('message', (message) => {
console.log('Received message:', message);
});
// Handle more socket events as needed
},
disconnectSocket() {
if (this.socket) {
this.socket.disconnect();
this.socket = null;
}
}
}
});