New login design, added basic logic for multiplayer (WIP)
This commit is contained in:
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commit
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43
package-lock.json
generated
43
package-lock.json
generated
@ -9,6 +9,7 @@
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"version": "0.0.0",
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"phaser": "^3.80.1",
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"pinia": "^2.1.7",
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"socket.io-client": "^4.7.5",
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@ -2952,7 +2961,6 @@
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"funding": [
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{
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"type": "individual",
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"url": "https://github.com/sponsors/RubenVerborgh"
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@ -3571,7 +3598,6 @@
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@ -4387,7 +4413,6 @@
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@ -15,10 +15,11 @@
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},
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"dependencies": {
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"@vueuse/core": "^10.9.0",
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"axios": "^1.6.8",
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"phaser": "^3.80.1",
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"pinia": "^2.1.7",
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"socket.io-client": "^4.7.5",
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"vue": "^3.4.21",
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"phaser": "^3.80.1"
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"vue": "^3.4.21"
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},
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"devDependencies": {
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"@rushstack/eslint-patch": "^1.3.3",
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BIN
public/assets/bglogin.png
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public/assets/bglogin.png
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After Width: | Height: | Size: 2.7 MiB |
18
src/App.vue
18
src/App.vue
@ -7,16 +7,24 @@
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<script setup lang="ts">
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import Game from '@/components/Game.vue'
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import Login from '@/components/screens/Login.vue'
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import { onMounted, onUnmounted, type Ref, ref } from 'vue'
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import SocketioService from '@/services/socketio.service';
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import { onMounted, onUnmounted, type Ref, ref, watch } from 'vue'
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import { useSocketStore } from '@/stores/socket'
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import { storeToRefs } from 'pinia'
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const screen:Ref<string> = ref('login');
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const socket = useSocketStore();
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onMounted(() => {
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SocketioService.setupSocketConnection();
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// SocketioService.setupSocketConnection();
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});
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onUnmounted(() => {
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SocketioService.disconnect();
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const { isAuthenticated } = storeToRefs(socket);
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watch(isAuthenticated, (isAuthenticated) => {
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if (isAuthenticated) {
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screen.value = 'game';
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} else {
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screen.value = 'login';
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}
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});
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</script>
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@ -1,5 +1,6 @@
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#bg-img {
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height: 100vh;
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width: 100%;
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position: absolute;
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z-index: -1;
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left: 50%;
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@ -40,7 +41,7 @@
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label {
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color: #000;
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background-color: rgba(255, 255, 255, 0.5);
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padding: 0.25rem 0.5rem;
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padding: 0.25rem 0.25rem;
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font-size: 0.875rem;
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border-top-left-radius: 3px;
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border-top-right-radius: 3px;
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@ -65,26 +66,22 @@
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gap: 0.5rem;
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.button {
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padding: 1rem 0;
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padding: 0.8rem 0;
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min-width: 6.25rem;
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text-align: center;
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position: relative;
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font-size: 0.80rem;
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background-color: rgba(71, 65, 230, 0.75);
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border: rgba(255, 255, 255, 0.35) 1px solid;
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border-radius: 5px;
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p {
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span {
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color: white;
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margin: auto;
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}
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img {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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z-index: -1;
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}
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&:hover {
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filter: brightness(60%);
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background-color: rgba(123, 118, 255, 0.75);
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cursor: pointer;
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}
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}
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@ -7,6 +7,11 @@ body {
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-ms-overflow-style: none;
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scrollbar-width: none;
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background: black;
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// Disable selection, might wanna comment when debugging
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-webkit-user-select: none; /* Safari */
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-ms-user-select: none; /* IE 10 and IE 11 */
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user-select: none; /* Standard syntax */
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}
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p, a, li, label {
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@ -39,8 +39,8 @@ scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove);
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function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
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console.log(x,y);
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console.log('tile', tile);
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// console.log(x,y);
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// console.log('tile', tile);
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if (!tile) {
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return undefined;
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@ -13,6 +13,9 @@ import 'phaser';
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import { Game, Scene } from 'phavuer'
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import World from '@/components/World.vue'
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import Pointer = Phaser.Input.Pointer
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import { useSocketStore } from '@/stores/socket'
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const socket = useSocketStore();
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const gameConfig = {
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name: 'New Quest',
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@ -2,15 +2,38 @@
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
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<Controls :layer="layer" />
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<Player :layer="layer" />
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<div v-for="player in playerList">
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<Player :layer="layer"/>
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</div>
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</template>
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<script setup lang="ts">
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import { refObj, TilemapLayer, useScene } from 'phavuer'
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import Player from '@/components/sprites/player/Player.vue'
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import config from '@/config'
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import type { Ref } from 'vue'
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import { ref, type Ref } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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import Controls from '@/components/Controls.vue'
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import { useSocketStore } from '@/stores/socket'
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let playerList = ref([]);
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const socket = useSocketStore();
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socket.socket?.on('playerList', (players) => {
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playerList.value = players;
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console.log('players', players);
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console.log('playerList', playerList.value);
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});
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socket.socket?.on('player_moved', (username, coords) => {
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console.log('player_moved', username, coords);
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const player = playerList.value.find((player: any) => player.username === username);
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if (player) {
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player.x = coords.x;
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player.y = coords.y;
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}
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});
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const scene = useScene()
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const mapData = new Phaser.Tilemaps.MapData({
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@ -1,6 +1,6 @@
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<template>
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<!-- <audio ref="bgm" id="bgm" src="/assets/music/bgm.mp3" loop autoplay></audio>-->
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<img src="/assets/Leaf_BG_standalone.png" id="bg-img" alt="New Quest login background" />
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<img src="/assets/bglogin.png" id="bg-img" alt="New Quest login background" />
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<div class="content-wrapper">
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<h1 class="main-title">NEW QUEST</h1>
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@ -11,39 +11,32 @@
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<label for="username">Username</label>
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<input v-model="username" type="text" name="username" required>
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</div>
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<div class="form-field">
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<label for="password">Password</label>
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<input v-model="password" type="password" name="password" required>
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</div>
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</form>
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</div>
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<div class="row-buttons">
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<button class="button button-1" id="submit" @click="submit">
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<p>LOGIN</p>
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<img src="/assets/Button_1.png" />
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<button class="button" @click="login">
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<span>LOGIN</span>
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</button>
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<button class="button button-2" @click="register">
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<p>REGISTER</p>
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<img src="/assets/Button_2.png" />
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<button class="button" @click="register">
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<span>REGISTER</span>
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</button>
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<button class="button button-3">
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<p>CREDITS</p>
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<img src="/assets/Button_3.png" />
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<button class="button">
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<span>CREDITS</span>
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</button>
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</div>
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</div>
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</div>
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</template>
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<script setup>
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import { ref, onMounted } from 'vue'
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import SocketioService from '@/services/socketio.service';
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import { useSocketStore } from '@/stores/socket'
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const socket = useSocketStore();
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// const bgm = ref('bgm');
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// const bgmStart = () => bgm.value.play();
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@ -57,15 +50,10 @@ import SocketioService from '@/services/socketio.service';
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//
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// })
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// on login form submit
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const submit = () => {
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console.log('submit');
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}
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const username = ref('');
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const password = ref('');
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function register() {
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async function login() {
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// check if username and password are valid
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if (username.value === '' || password.value === '') {
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alert('Please enter a valid username and password');
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@ -73,7 +61,29 @@ function register() {
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}
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// send register event to server
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SocketioService.socket.emit('register', username.value, password.value);
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const success = await socket.login(username.value, password.value);
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if (!success) {
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alert('Invalid username or password');
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}
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||||
}
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async function register() {
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// check if username and password are valid
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if (username.value === '' || password.value === '') {
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alert('Please enter a valid username and password');
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return;
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||||
}
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// send register event to server
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const success = await socket.register(username.value, password.value);
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if (!success) {
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alert('Username already exists');
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}
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if (success) {
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alert('User registered successfully');
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}
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}
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</script>
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@ -6,9 +6,15 @@
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import { Sprite, useScene } from 'phavuer'
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import { type Ref, ref } from 'vue'
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import config from '@/config'
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import { useSocketStore } from '@/stores/socket'
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const socket = useSocketStore();
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socket.socket?.emit('joinRoom', 'game');
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer
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layer: Phaser.Tilemaps.TilemapLayer,
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player: Object
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})
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const scene = useScene()
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@ -16,6 +22,11 @@ const pointer_tile = ref(undefined);
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const x: Ref<number> = ref(0);
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const y: Ref<number> = ref(0);
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||||
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||||
if (props.player) {
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x.value = props.player.x;
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y.value = props.player.y;
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}
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function onPointerClick(pointer: Phaser.Input.Pointer) {
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/**
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* @TODO : Check if player was dragging, if so, don't move player
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@ -1,25 +0,0 @@
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import { io, Socket } from 'socket.io-client'
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import config from '@/config';
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||||
class SocketioService {
|
||||
socket: Socket | undefined;
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||||
constructor() {}
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||||
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||||
setupSocketConnection(): void {
|
||||
this.socket = io(config.server_endpoint as string);
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||||
}
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||||
disconnect(): void {
|
||||
if (this.socket) {
|
||||
this.socket.disconnect();
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||||
}
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||||
}
|
||||
|
||||
registerAccount(account: string): void {
|
||||
if (this.socket) {
|
||||
this.socket.emit('register', account);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default new SocketioService();
|
66
src/stores/socket.ts
Normal file
66
src/stores/socket.ts
Normal file
@ -0,0 +1,66 @@
|
||||
import { defineStore } from 'pinia';
|
||||
import { io, Socket } from 'socket.io-client';
|
||||
import config from '@/config';
|
||||
import axios from 'axios';
|
||||
|
||||
export const useSocketStore = defineStore('socket', {
|
||||
state: () => ({
|
||||
isAuthenticated: false,
|
||||
socket: null as Socket | null,
|
||||
}),
|
||||
|
||||
actions: {
|
||||
async register(username: string, password: string) {
|
||||
if ( this.isAuthenticated ) return console.log('User already authenticated');
|
||||
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/register`, { username, password });
|
||||
console.log(response.data);
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error('Error registering user:', error);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
async login(username: string, password: string) {
|
||||
if ( this.isAuthenticated ) return console.log('User already authenticated');
|
||||
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password });
|
||||
if (response.status === 200) {
|
||||
this.isAuthenticated = true;
|
||||
this.setupSocketConnection(username, password);
|
||||
return true;
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Login failed:', error);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
setupSocketConnection(username: string, password: string) {
|
||||
this.socket = io(config.server_endpoint as string, {
|
||||
query: { username, password },
|
||||
transports: ['websocket']
|
||||
});
|
||||
|
||||
this.socket.on('connect', () => {
|
||||
console.log('Socket connected!');
|
||||
});
|
||||
|
||||
this.socket.on('message', (message) => {
|
||||
console.log('Received message:', message);
|
||||
});
|
||||
|
||||
// Handle more socket events as needed
|
||||
},
|
||||
|
||||
disconnectSocket() {
|
||||
if (this.socket) {
|
||||
this.socket.disconnect();
|
||||
this.socket = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
Loading…
x
Reference in New Issue
Block a user