diff --git a/public/assets/avatar/default/0.png b/public/assets/avatar/default/0.png
new file mode 100644
index 0000000..40cf28d
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diff --git a/public/assets/avatar/default/1.png b/public/assets/avatar/default/1.png
new file mode 100644
index 0000000..965d5e4
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diff --git a/public/assets/avatar/default/2.png b/public/assets/avatar/default/2.png
new file mode 100644
index 0000000..0ac3732
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diff --git a/public/assets/avatar/default/3.png b/public/assets/avatar/default/3.png
new file mode 100644
index 0000000..b4c4da6
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diff --git a/public/assets/avatar/default/4.png b/public/assets/avatar/default/4.png
new file mode 100644
index 0000000..dbdeb41
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diff --git a/public/assets/avatar/default/anim.png b/public/assets/avatar/default/anim.png
new file mode 100644
index 0000000..b8fd4e5
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diff --git a/public/assets/avatar/default/base_right_down.png b/public/assets/avatar/default/base_right_down.png
deleted file mode 100644
index 51637f7..0000000
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diff --git a/public/assets/avatar/default/yeet.png b/public/assets/avatar/default/yeet.png
new file mode 100644
index 0000000..5b876f0
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diff --git a/public/assets/waypoint.png b/public/assets/waypoint.png
index 7fcd1fb..1468193 100644
Binary files a/public/assets/waypoint.png and b/public/assets/waypoint.png differ
diff --git a/src/components/Controls.vue b/src/components/Controls.vue
index cbac60e..b8221af 100644
--- a/src/components/Controls.vue
+++ b/src/components/Controls.vue
@@ -28,7 +28,7 @@ function onPointerMove(pointer: Phaser.Input.Pointer) {
// Convert tile coordinates to world coordinates
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
waypoint.value.x = worldPoint.x + config.tile_size.y
- waypoint.value.y = worldPoint.y + config.tile_size.y
+ waypoint.value.y = worldPoint.y + config.tile_size.y + 15
} else {
waypoint.value.visible = false
}
diff --git a/src/components/screens/Characters.vue b/src/components/screens/Characters.vue
index 19bc8ab..4c794b5 100644
--- a/src/components/screens/Characters.vue
+++ b/src/components/screens/Characters.vue
@@ -11,7 +11,7 @@
-

+
Lvl. {{ character.level }}
diff --git a/src/components/sprites/Character.vue b/src/components/sprites/Character.vue
index 1597756..d06f803 100644
--- a/src/components/sprites/Character.vue
+++ b/src/components/sprites/Character.vue
@@ -45,36 +45,52 @@ onMounted(() => {
function setupSelf()
{
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick)
- function onPointerClick(pointer: Phaser.Input.Pointer) {
- if (!isSelf) return;
+}
- const px = scene.cameras.main.worldView.x + pointer.x
- const py = scene.cameras.main.worldView.y + pointer.y
+function onPointerClick(pointer: Phaser.Input.Pointer) {
+ if (!isSelf) return;
- pointer_tile.value = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
- if (pointer_tile.value) {
- const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
- const position_x = worldPoint.x + config.tile_size.y
- const position_y = worldPoint.y
- socket.getConnection.emit('character:move', { position_x, position_y })
- }
+ const px = scene.cameras.main.worldView.x + pointer.x
+ const py = scene.cameras.main.worldView.y + pointer.y
- //Directions for player sprites + animations
- if (px < 0 && py > 0) {
- console.log('down left')
- } else if (px < 0 && py < 0) {
- console.log('top left')
- } else if (px > 0 && py > 0) {
- console.log('down right')
- } else if (px > 0 && py < 0) {
- console.log('top right')
- }
+ pointer_tile.value = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
+ if (pointer_tile.value) {
+ const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
+ const position_x = worldPoint.x + config.tile_size.y
+ const position_y = worldPoint.y
+ socket.getConnection.emit('character:move', { position_x, position_y })
}
- function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
- const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
- if (!tile) return undefined;
- return tile
+ //Directions for player sprites + animations
+ if (px < 0 && py > 0) {
+ console.log('down left')
+ } else if (px < 0 && py < 0) {
+ console.log('top left')
+ } else if (px > 0 && py > 0) {
+ console.log('down right')
+ } else if (px > 0 && py < 0) {
+ console.log('top right')
}
}
+
+function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
+ const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
+ if (!tile) return undefined;
+ return tile
+}
+
+scene.anims.create({
+ key: 'walk',
+ frames: scene.anims.generateFrameNumbers('walk', {
+ start: 0,
+ end: 4
+ }),
+});
+
+/**
+ * Resources:
+ * https://www.youtube.com/watch?v=9sWrGohw9qo
+ * https://jsfiddle.net/juwalbose/pu0gt7nc/
+ *
+ */