Removed broken logic @TODO. replace with working logic :(

This commit is contained in:
2024-09-20 14:15:47 +02:00
parent b6b0ccb22d
commit b9bb55cf49
5 changed files with 27 additions and 43 deletions

View File

@ -5,18 +5,22 @@
</template>
<script setup lang="ts">
import { useGame, useScene } from 'phavuer'
import { useAssetStore } from '@/stores/assets'
import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import Characters from '@/components/zone/Characters.vue'
import { loadAssets } from '@/services/zone'
const assetStore = useAssetStore()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const game = useGame()
const scene = useScene()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
@ -25,15 +29,13 @@ type zoneLoadData = {
characters: CharacterT[]
}
gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, async (response: zoneLoadData) => {
await assetStore.fetchAssetsByZoneId(response.zone.id)
gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, (response: zoneLoadData) => {
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Event listeners
gameStore.connection?.on('zone:teleport', async (data: zoneLoadData) => {
gameStore.connection?.on('zone:teleport', (data: zoneLoadData) => {
if (zoneStore.zone?.id === data.zone.id) return
/**
@ -44,8 +46,6 @@ gameStore.connection?.on('zone:teleport', async (data: zoneLoadData) => {
zoneId: data.zone.id
})
await assetStore.fetchAssetsByZoneId(data.zone.id)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
@ -55,7 +55,6 @@ gameStore.connection?.on('zone:character:join', async (data: ExtendedCharacterT)
})
gameStore.connection?.on('zone:character:leave', (character_id: number) => {
console.log('character left', character_id)
zoneStore.removeCharacter(character_id)
})
@ -63,8 +62,6 @@ gameStore.connection?.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {})
onBeforeUnmount(() => {
zoneStore.reset()
gameStore.connection?.off('zone:teleport')