diff --git a/public/assets/tlogo.png b/public/assets/tlogo.png new file mode 100644 index 0000000..c6469aa Binary files /dev/null and b/public/assets/tlogo.png differ diff --git a/src/components/gameMaster/assetManager/AssetManager.vue b/src/components/gameMaster/assetManager/AssetManager.vue index 3395eb2..c4020d5 100644 --- a/src/components/gameMaster/assetManager/AssetManager.vue +++ b/src/components/gameMaster/assetManager/AssetManager.vue @@ -11,8 +11,8 @@ <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')"> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span> </a> - <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group"> - <span class="group-hover:text-white">Items</span> + <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'items' }" @click="() => (selectedCategory = 'items')"> + <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'items' }">Items</span> </a> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group"> <span class="group-hover:text-white">NPC's</span> @@ -42,6 +42,7 @@ <TileList v-if="selectedCategory === 'tiles'" /> <ObjectList v-if="selectedCategory === 'objects'" /> <SpriteList v-if="selectedCategory === 'sprites'" /> + <ItemList v-if="selectedCategory === 'items'" /> <CharacterTypeList v-if="selectedCategory === 'characterTypes'" /> <CharacterHairList v-if="selectedCategory === 'characterHair'" /> </div> @@ -51,6 +52,7 @@ <TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" /> <ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" /> <SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" /> + <ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" /> <CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" /> <CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" /> </div> @@ -70,6 +72,8 @@ import CharacterTypeList from '@/components/gameMaster/assetManager/partials/cha import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue' import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue' import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue' +import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue' +import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue' const assetManagerStore = useAssetManagerStore() const selectedCategory = ref('tiles') diff --git a/src/components/gameMaster/assetManager/partials/item/itemDetails.vue b/src/components/gameMaster/assetManager/partials/item/itemDetails.vue new file mode 100644 index 0000000..4252156 --- /dev/null +++ b/src/components/gameMaster/assetManager/partials/item/itemDetails.vue @@ -0,0 +1,143 @@ +<template> + <div class="h-full overflow-auto"> + <div class="p-2.5 block rounded-md border border-solid border-gray-500 bg-gray-700"> + <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveItem"> + <div class="form-field-full"> + <label for="name">Name</label> + <input v-model="itemName" class="input-field" type="text" name="name" placeholder="Item Name" /> + </div> + <div class="form-field-full"> + <label for="description">Description</label> + <input v-model="itemDescription" class="input-field" type="text" name="description" placeholder="Item Description" /> + </div> + <div class="form-field-full"> + <label for="itemType">Type</label> + <select v-model="itemType" class="input-field" name="itemType"> + <option v-for="type in itemTypeOptions" :key="type" :value="type">{{ type }}</option> + </select> + </div> + <div class="form-field-full"> + <label for="rarity">Rarity</label> + <select v-model="itemRarity" class="input-field" name="rarity"> + <option v-for="rarity in rarityOptions" :key="rarity" :value="rarity">{{ rarity }}</option> + </select> + </div> + <div class="form-field-full"> + <label for="stackable">Stackable</label> + <select v-model="itemStackable" class="input-field" name="stackable"> + <option :value="false">No</option> + <option :value="true">Yes</option> + </select> + </div> + <div class="form-field-full"> + <label for="spriteId">Sprite</label> + <select v-model="itemSpriteId" class="input-field" name="spriteId"> + <option disabled selected value="">Select sprite</option> + <option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option> + </select> + </div> + <button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> + <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeItem">Remove</button> + </form> + </div> + </div> +</template> + +<script setup lang="ts"> +import type { Item, ItemType, ItemRarity } from '@/types' +import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' +import { useAssetManagerStore } from '@/stores/assetManagerStore' +import { useGameStore } from '@/stores/gameStore' + +const gameStore = useGameStore() +const assetManagerStore = useAssetManagerStore() + +const selectedItem = computed(() => assetManagerStore.selectedItem) + +const itemName = ref('') +const itemDescription = ref('') +const itemType = ref<ItemType>('WEAPON' as ItemType) +const itemRarity = ref<ItemRarity>('COMMON' as ItemRarity) +const itemStackable = ref<boolean>(false) +const itemSpriteId = ref<string | null | undefined>(null) + +const itemTypeOptions: ItemType[] = ['WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE'] +const rarityOptions: ItemRarity[] = ['COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY'] + +if (!selectedItem.value) { + console.error('No item selected') +} + +if (selectedItem.value) { + itemName.value = selectedItem.value.name + itemDescription.value = selectedItem.value.description || '' + itemType.value = selectedItem.value.itemType + itemRarity.value = selectedItem.value.rarity + itemStackable.value = selectedItem.value.stackable + itemSpriteId.value = selectedItem.value.spriteId +} + +function removeItem() { + if (!selectedItem.value) return + + gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => { + if (!response) { + console.error('Failed to remove item') + return + } + refreshItemList() + }) +} + +function refreshItemList(unsetSelectedItem = true) { + gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { + assetManagerStore.setItemList(response) + + if (unsetSelectedItem) { + assetManagerStore.setSelectedItem(null) + } + }) +} + +function saveItem() { + const itemData = { + id: selectedItem.value!.id, + name: itemName.value, + description: itemDescription.value, + itemType: itemType.value, + rarity: itemRarity.value, + stackable: itemStackable.value, + spriteId: itemSpriteId.value + } + + gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => { + if (!response) { + console.error('Failed to save item') + return + } + refreshItemList(false) + }) +} + +watch(selectedItem, (item: Item | null) => { + if (!item) return + itemName.value = item.name + itemDescription.value = item.description || '' + itemType.value = item.itemType + itemRarity.value = item.rarity + itemStackable.value = item.stackable + itemSpriteId.value = item.spriteId +}) + +onMounted(() => { + if (!selectedItem.value) return + + gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { + assetManagerStore.setSpriteList(response) + }) +}) + +onBeforeUnmount(() => { + assetManagerStore.setSelectedItem(null) +}) +</script> \ No newline at end of file diff --git a/src/components/gameMaster/assetManager/partials/item/itemList.vue b/src/components/gameMaster/assetManager/partials/item/itemList.vue new file mode 100644 index 0000000..251a724 --- /dev/null +++ b/src/components/gameMaster/assetManager/partials/item/itemList.vue @@ -0,0 +1,98 @@ +<template> + <div class="relative mb-5 flex items-center gap-x-2.5"> + <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> + <label for="create-item" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer"> + <button class="p-0 h-5" id="create-item" @click="createNewItem"> + <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white"> + <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> + </svg> + </button> + </label> + </div> + <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll"> + <div v-bind="wrapperProps" ref="elementToScroll"> + <a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)"> + <div class="flex items-center gap-2.5"> + <span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }"> + {{ item.name }} + <small class="text-gray-400">({{ item.itemType }})</small> + </span> + </div> + </a> + </div> + <div class="absolute w-12 h-12 bottom-2.5 right-2.5"> + <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> + <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> + </button> + </div> + </div> +</template> + +<script setup lang="ts"> +import { useGameStore } from '@/stores/gameStore' +import { onMounted, ref, computed } from 'vue' +import { useAssetManagerStore } from '@/stores/assetManagerStore' +import type { Item } from '@/types' +import { useVirtualList } from '@vueuse/core' + +const gameStore = useGameStore() +const assetManagerStore = useAssetManagerStore() + +const searchQuery = ref('') + +const hasScrolled = ref(false) +const elementToScroll = ref() + +const handleSearch = () => { + virtualList.value?.scrollTo(0) +} + +const createNewItem = () => { + gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => { + if (!response) { + console.error('Failed to create new item') + return + } + + gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { + assetManagerStore.setItemList(response) + }) + }) +} + +const filteredItems = computed(() => { + if (!searchQuery.value) { + return assetManagerStore.itemList + } + return assetManagerStore.itemList.filter((item) => + item.name.toLowerCase().includes(searchQuery.value.toLowerCase()) || + item.itemType.toLowerCase().includes(searchQuery.value.toLowerCase()) + ) +}) + +const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredItems, { + itemHeight: 48 +}) + +const virtualList = ref({ scrollTo }) + +const onScroll = () => { + let scrollTop = elementToScroll.value.style.marginTop.replace('px', '') + + if (scrollTop > 80) { + hasScrolled.value = true + } else if (scrollTop <= 80) { + hasScrolled.value = false + } +} + +function toTop() { + virtualList.value?.scrollTo(0) +} + +onMounted(() => { + gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { + assetManagerStore.setItemList(response) + }) +}) +</script> \ No newline at end of file diff --git a/src/components/screens/Login.vue b/src/components/screens/Login.vue index 1cbc7ed..f69973d 100644 --- a/src/components/screens/Login.vue +++ b/src/components/screens/Login.vue @@ -6,7 +6,7 @@ <div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div> <div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative"> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20"> - <img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Noxious World logo" /> +<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious World logo" />--> <div class="relative"> <img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" /> <img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" /> diff --git a/src/stores/assetManagerStore.ts b/src/stores/assetManagerStore.ts index 4a5de59..ed5a8f3 100644 --- a/src/stores/assetManagerStore.ts +++ b/src/stores/assetManagerStore.ts @@ -1,6 +1,6 @@ import { ref } from 'vue' import { defineStore } from 'pinia' -import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types' +import type { Tile, Object, Sprite, CharacterType, CharacterHair, Item } from '@/types' export const useAssetManagerStore = defineStore('assetManager', () => { const tileList = ref<Tile[]>([]) @@ -18,6 +18,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => { const characterHairList = ref<CharacterHair[]>([]) const selectedCharacterHair = ref<CharacterHair | null>(null) + const itemList = ref<Item[]>([]) + const selectedItem = ref<Item | null>(null) + function setTileList(tiles: Tile[]) { tileList.value = tiles } @@ -58,6 +61,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => { selectedCharacterHair.value = characterHair } + function setItemList(items: Item[]) { + itemList.value = items + } + + function setSelectedItem(item: Item | null) { + selectedItem.value = item + } + return { tileList, selectedTile, @@ -69,6 +80,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => { selectedCharacterType, characterHairList, selectedCharacterHair, + itemList, + selectedItem, setTileList, setSelectedTile, setObjectList, @@ -78,6 +91,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => { setSelectedSprite, setSelectedCharacterType, setCharacterHairList, - setSelectedCharacterHair + setSelectedCharacterHair, + setItemList, + setSelectedItem } }) diff --git a/src/types.ts b/src/types.ts index bd02700..4e88cfc 100644 --- a/src/types.ts +++ b/src/types.ts @@ -45,12 +45,18 @@ export type Item = { id: string name: string description: string | null + itemType: ItemType stackable: boolean + rarity: ItemRarity + spriteId: string | null + sprite?: Sprite createdAt: Date updatedAt: Date - characters: CharacterItem[] } +export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE' +export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY' + export type Zone = { id: number name: string @@ -155,7 +161,6 @@ export type CharacterHair = { sprite: Sprite gender: CharacterGender isSelectable: boolean - // @TODO: Do we need addedAt and updatedAt? } export type Character = {