Receive new location as array instead of object
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@ -25,13 +25,13 @@ gameStore.connection?.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) =>
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mapStore.removeCharacter(characterId)
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})
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gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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mapStore.updateCharacterPosition(data)
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// @TODO: Replace with universal class, composable or store
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if (data.characterId === gameStore.character?.id) {
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gameStore.character!.positionX = data.positionX
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gameStore.character!.positionY = data.positionY
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gameStore.character!.rotation = data.rotation
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gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
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mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
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if (characterId === gameStore.character?.id) {
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gameStore.character!.positionX = posX
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gameStore.character!.positionY = posY
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gameStore.character!.rotation = rot
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}
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})
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