Major refractor, cleaning and improvements.
This commit is contained in:
@ -0,0 +1,165 @@
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<template>
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
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<div class="filler"></div>
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<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
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<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div class="m-2.5 p-2.5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
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<div class="form-field-full">
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<label for="name">Name</label>
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<input v-model="objectName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
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</div>
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<div class="form-field-half">
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<label for="origin-x">Origin X</label>
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<input v-model="objectOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
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</div>
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<div class="form-field-half">
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<label for="origin-y">Origin Y</label>
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<input v-model="objectOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="form-field-full">
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<label for="origin-x">Tags</label>
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<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
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</div>
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<div class="form-field-full">
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<label for="origin-x">Is animated</label>
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<select v-model="objectIsAnimated" class="input-cyan" name="is-animated">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="frame-speed">Frame speed</label>
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<input v-model="objectFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
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</div>
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<div class="form-field-half">
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<label for="frame-width">Frame width</label>
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<input v-model="objectFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
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</div>
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<div class="form-field-half">
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<label for="frame-height">Frame height</label>
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<input v-model="objectFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { Object } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const zoneEditorStore = useZoneEditorStore()
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const selectedObject = computed(() => assetManagerStore.selectedObject)
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const objectName = ref('')
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const objectTags = ref([] as string[])
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const objectOriginX = ref(0)
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const objectOriginY = ref(0)
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const objectIsAnimated = ref(false)
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const objectFrameSpeed = ref(0)
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const objectFrameWidth = ref(0)
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const objectFrameHeight = ref(0)
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if (!selectedObject.value) {
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console.error('No object selected')
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}
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if (selectedObject.value) {
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objectName.value = selectedObject.value.name
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objectTags.value = selectedObject.value.tags
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objectOriginX.value = selectedObject.value.originX
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objectOriginY.value = selectedObject.value.originY
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objectIsAnimated.value = selectedObject.value.isAnimated
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objectFrameSpeed.value = selectedObject.value.frameSpeed
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objectFrameWidth.value = selectedObject.value.frameWidth
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objectFrameHeight.value = selectedObject.value.frameHeight
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}
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function removeObject() {
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gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove object')
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return
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}
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refreshObjectList()
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})
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}
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function refreshObjectList(unsetSelectedObject = true) {
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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assetManagerStore.setObjectList(response)
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if (unsetSelectedObject) {
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assetManagerStore.setSelectedObject(null)
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}
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if (zoneEditorStore.active) {
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console.log('Refreshing object list for zone store')
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zoneEditorStore.setObjectList(response)
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}
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})
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}
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function saveObject() {
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if (!selectedObject.value) {
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console.error('No object selected')
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return
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}
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console.log(objectTags.value)
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gameStore.connection?.emit(
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'gm:object:update',
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{
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id: selectedObject.value.id,
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name: objectName.value,
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tags: objectTags.value,
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originX: objectOriginX.value,
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originY: objectOriginY.value,
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isAnimated: objectIsAnimated.value,
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frameSpeed: objectFrameSpeed.value,
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frameWidth: objectFrameWidth.value,
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frameHeight: objectFrameHeight.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save object')
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return
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}
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refreshObjectList(false)
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}
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)
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}
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watch(selectedObject, (object: Object | null) => {
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if (!object) return
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objectName.value = object.name
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objectTags.value = object.tags
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objectOriginX.value = object.originX
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objectOriginY.value = object.originY
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objectIsAnimated.value = object.isAnimated
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objectFrameSpeed.value = object.frameSpeed
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objectFrameWidth.value = object.frameWidth
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objectFrameHeight.value = object.frameHeight
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})
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onMounted(() => {
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if (!selectedObject.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedObject(null)
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})
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</script>
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@ -0,0 +1,103 @@
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<template>
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<div class="relative p-2.5 flex items-center gap-x-2.5">
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<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
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</svg>
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</label>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll">
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<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
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<div class="flex items-center gap-2.5">
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<div class="h-7 w-16 max-w-16 flex justify-center">
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<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
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</div>
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<span>{{ object.name }}</span>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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</div>
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<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
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<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
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</button>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { useGameStore } from '@/stores/game'
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import { onMounted, ref, computed } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useAssetStore } from '@/stores/assets'
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import type { Object } from '@/types'
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import { useVirtualList } from '@vueuse/core'
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const gameStore = useGameStore()
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const objectUploadField = ref(null)
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const assetManagerStore = useAssetManagerStore()
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const assetStore = useAssetStore()
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const searchQuery = ref('')
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to upload object')
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return
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}
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assetStore.fetchAssets()
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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assetManagerStore.setObjectList(response)
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})
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})
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}
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const handleSearch = () => {
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// Trigger a re-render of the virtual list
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virtualList.value?.scrollTo(0)
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}
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const filteredObjects = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.objectList
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}
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return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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})
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
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itemHeight: 48
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})
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
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if (scrollTop > 80) {
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hasScrolled.value = true
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} else if (scrollTop <= 80) {
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hasScrolled.value = false
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}
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}
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function toTop() {
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virtualList.value?.scrollTo(0)
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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assetManagerStore.setObjectList(response)
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})
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})
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</script>
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@ -0,0 +1,185 @@
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<template>
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<div class="h-full overflow-auto">
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<div class="relative p-4 flex flex-col">
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<div class="flex flex-wrap gap-2">
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<div class="w-full flex flex-col">
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<label class="mb-1.5 font-titles" for="name">Name</label>
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<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="New sprite" />
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</div>
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<div class="w-full flex gap-2 mt-2 pb-4 relative">
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<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
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<button class="btn-bordeaux px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
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<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div>
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</div>
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</div>
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<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
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<Accordion v-for="action in spriteActions" :key="action.id">
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<template #header>
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<div class="flex justify-between items-center">
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{{ action.action }}
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<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Remove</button>
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</div>
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</template>
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<template #content>
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
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<div class="form-field-full">
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<label for="action">Action</label>
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<input v-model="action.action" class="input-cyan" type="text" name="action" placeholder="Action" />
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</div>
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<div class="form-field-half">
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<label for="origin-x">Origin X</label>
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<input v-model.number="action.originX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
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</div>
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<div class="form-field-half">
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<label for="origin-y">Origin Y</label>
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<input v-model.number="action.originY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="form-field-half">
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<label for="is-animated">Is animated</label>
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<select v-model="action.isAnimated" class="input-cyan" name="is-animated">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="form-field-half" v-if="action.isAnimated">
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<label for="is-looping">Is looping</label>
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<select v-model="action.isLooping" class="input-cyan" name="is-looping">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="form-field-full" v-if="action.isAnimated">
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<label for="frame-speed">Frame speed</label>
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<input v-model.number="action.frameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
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</div>
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<div class="form-field-full">
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<SpriteActionsInput v-model="action.sprites" />
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</div>
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</form>
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</template>
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</Accordion>
|
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { Sprite, SpriteAction } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
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||||
import { uuidv4 } from '@/utilities'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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||||
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const spriteName = ref('')
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||||
const spriteActions = ref<SpriteAction[]>([])
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||||
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||||
if (!selectedSprite.value) {
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||||
console.error('No sprite selected')
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||||
}
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||||
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||||
if (selectedSprite.value) {
|
||||
spriteName.value = selectedSprite.value.name
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||||
spriteActions.value = selectedSprite.value.spriteActions
|
||||
}
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||||
|
||||
function removeSprite() {
|
||||
gameStore.connection?.emit('gm:sprite:remove', { id: selectedSprite.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove sprite')
|
||||
return
|
||||
}
|
||||
refreshSpriteList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshSpriteList(unsetSelectedSprite = true) {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
|
||||
if (unsetSelectedSprite) {
|
||||
assetManagerStore.setSelectedSprite(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveSprite() {
|
||||
if (!selectedSprite.value) {
|
||||
console.error('No sprite selected')
|
||||
return
|
||||
}
|
||||
|
||||
const updatedSprite = {
|
||||
id: selectedSprite.value.id,
|
||||
name: spriteName.value,
|
||||
spriteActions:
|
||||
spriteActions.value?.map((action) => {
|
||||
return {
|
||||
action: action.action,
|
||||
sprites: action.sprites,
|
||||
originX: action.originX,
|
||||
originY: action.originY,
|
||||
isAnimated: action.isAnimated,
|
||||
isLooping: action.isLooping,
|
||||
frameSpeed: action.frameSpeed,
|
||||
frameWidth: action.frameWidth,
|
||||
frameHeight: action.frameHeight
|
||||
}
|
||||
}) ?? []
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save sprite')
|
||||
return
|
||||
}
|
||||
refreshSpriteList(false)
|
||||
})
|
||||
}
|
||||
|
||||
function addNewImage() {
|
||||
if (!selectedSprite.value) return
|
||||
|
||||
const newImage: SpriteAction = {
|
||||
id: uuidv4(), // Temporary ID, should be replaced by server-generated ID
|
||||
spriteId: selectedSprite.value.id,
|
||||
sprite: selectedSprite.value,
|
||||
action: 'new_action',
|
||||
sprites: [],
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
isAnimated: false,
|
||||
isLooping: false,
|
||||
frameSpeed: 0,
|
||||
frameWidth: 0,
|
||||
frameHeight: 0
|
||||
}
|
||||
|
||||
if (!spriteActions.value) {
|
||||
spriteActions.value = []
|
||||
}
|
||||
|
||||
spriteActions.value.push(newImage)
|
||||
}
|
||||
|
||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||
if (!sprite) return
|
||||
spriteName.value = sprite.name
|
||||
spriteActions.value = sprite.spriteActions
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedSprite.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedSprite(null)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,94 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ sprite.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import type { Sprite } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const assetStore = useAssetStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
function newButtonClickHandler() {
|
||||
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.development) console.error('Failed to create new sprite')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const filteredSprites = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.spriteList
|
||||
}
|
||||
return assetManagerStore.spriteList.filter((sprite) => sprite.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredSprites, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -0,0 +1,97 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-50 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||
<button @click.stop="deleteImage(index)" class="absolute top-1 right-1 bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-20 w-20 p-4 bg-gray-100 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
|
||||
</svg>
|
||||
</div>
|
||||
</div>
|
||||
<input type="file" ref="fileInput" @change="onFileChange" multiple accept="image/png" class="hidden" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
|
||||
interface Props {
|
||||
modelValue: string[]
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: () => []
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: string[]): void
|
||||
}>()
|
||||
|
||||
const fileInput = ref<HTMLInputElement | null>(null)
|
||||
const draggedIndex = ref<number | null>(null)
|
||||
|
||||
const triggerFileInput = () => {
|
||||
fileInput.value?.click()
|
||||
}
|
||||
|
||||
const onFileChange = (event: Event) => {
|
||||
const target = event.target as HTMLInputElement
|
||||
if (target.files) {
|
||||
handleFiles(target.files)
|
||||
}
|
||||
}
|
||||
|
||||
const onDrop = (event: DragEvent) => {
|
||||
if (event.dataTransfer?.files) {
|
||||
handleFiles(event.dataTransfer.files)
|
||||
}
|
||||
}
|
||||
|
||||
const handleFiles = (files: FileList) => {
|
||||
Array.from(files).forEach((file) => {
|
||||
if (file.type.startsWith('image/')) {
|
||||
const reader = new FileReader()
|
||||
reader.onload = (e) => {
|
||||
if (typeof e.target?.result === 'string') {
|
||||
updateImages([...props.modelValue, e.target.result])
|
||||
}
|
||||
}
|
||||
reader.readAsDataURL(file)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const updateImages = (newImages: string[]) => {
|
||||
emit('update:modelValue', newImages)
|
||||
}
|
||||
|
||||
const deleteImage = (index: number) => {
|
||||
const newImages = [...props.modelValue]
|
||||
newImages.splice(index, 1)
|
||||
updateImages(newImages)
|
||||
}
|
||||
|
||||
const dragStart = (event: DragEvent, index: number) => {
|
||||
draggedIndex.value = index
|
||||
if (event.dataTransfer) {
|
||||
event.dataTransfer.effectAllowed = 'move'
|
||||
event.dataTransfer.dropEffect = 'move'
|
||||
}
|
||||
}
|
||||
|
||||
const drop = (event: DragEvent, dropIndex: number) => {
|
||||
event.preventDefault()
|
||||
if (draggedIndex.value !== null && draggedIndex.value !== dropIndex) {
|
||||
const newImages = [...props.modelValue]
|
||||
const [reorderedItem] = newImages.splice(draggedIndex.value, 1)
|
||||
newImages.splice(dropIndex, 0, reorderedItem)
|
||||
updateImages(newImages)
|
||||
}
|
||||
draggedIndex.value = null
|
||||
}
|
||||
</script>
|
@ -0,0 +1,113 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
||||
<div class="filler"></div>
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeTile">Remove</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="tileName" class="input-cyan" type="text" name="name" placeholder="Tile #1" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="origin-x">Tags</label>
|
||||
<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Tile } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import config from '@/config'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
||||
|
||||
const tileName = ref('')
|
||||
const tileTags = ref()
|
||||
|
||||
if (!selectedTile.value) {
|
||||
console.error('No tile selected')
|
||||
}
|
||||
|
||||
if (selectedTile.value) {
|
||||
tileName.value = selectedTile.value.name
|
||||
tileTags.value = selectedTile.value.tags
|
||||
}
|
||||
|
||||
watch(selectedTile, (tile: Tile | null) => {
|
||||
if (!tile) return
|
||||
tileName.value = tile.name
|
||||
tileTags.value = tile.tags
|
||||
})
|
||||
|
||||
function removeTile() {
|
||||
gameStore.connection?.emit('gm:tile:remove', { tile: selectedTile.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove tile')
|
||||
return
|
||||
}
|
||||
refreshTileList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshTileList(unsetSelectedTile = true) {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
|
||||
if (unsetSelectedTile) {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.active) {
|
||||
console.log('Refreshing tile list for zone store')
|
||||
zoneEditorStore.setTileList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveTile() {
|
||||
if (!selectedTile.value) {
|
||||
console.error('No tile selected')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit(
|
||||
'gm:tile:update',
|
||||
{
|
||||
id: selectedTile.value.id,
|
||||
name: tileName.value,
|
||||
tags: tileTags.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save tile')
|
||||
return
|
||||
}
|
||||
refreshTileList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedTile.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,103 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
||||
</div>
|
||||
<span>{{ tile.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import type { Tile } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const tileUploadField = ref(null)
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const assetStore = useAssetStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.development) console.error('Failed to upload tile')
|
||||
return
|
||||
}
|
||||
|
||||
assetStore.fetchAssets()
|
||||
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const filteredTiles = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.tileList
|
||||
}
|
||||
return assetManagerStore.tileList.filter((tile) => tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredTiles, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
Reference in New Issue
Block a user