Major refractor, cleaning and improvements.
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<template>
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
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<div class="filler"></div>
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<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
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<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div class="m-2.5 p-2.5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
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<div class="form-field-full">
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<label for="name">Name</label>
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<input v-model="objectName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
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</div>
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<div class="form-field-half">
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<label for="origin-x">Origin X</label>
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<input v-model="objectOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
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</div>
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<div class="form-field-half">
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<label for="origin-y">Origin Y</label>
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<input v-model="objectOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="form-field-full">
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<label for="origin-x">Tags</label>
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<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
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</div>
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<div class="form-field-full">
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<label for="origin-x">Is animated</label>
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<select v-model="objectIsAnimated" class="input-cyan" name="is-animated">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="frame-speed">Frame speed</label>
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<input v-model="objectFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
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</div>
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<div class="form-field-half">
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<label for="frame-width">Frame width</label>
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<input v-model="objectFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
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</div>
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<div class="form-field-half">
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<label for="frame-height">Frame height</label>
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<input v-model="objectFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { Object } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const zoneEditorStore = useZoneEditorStore()
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const selectedObject = computed(() => assetManagerStore.selectedObject)
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const objectName = ref('')
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const objectTags = ref([] as string[])
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const objectOriginX = ref(0)
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const objectOriginY = ref(0)
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const objectIsAnimated = ref(false)
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const objectFrameSpeed = ref(0)
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const objectFrameWidth = ref(0)
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const objectFrameHeight = ref(0)
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if (!selectedObject.value) {
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console.error('No object selected')
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}
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if (selectedObject.value) {
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objectName.value = selectedObject.value.name
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objectTags.value = selectedObject.value.tags
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objectOriginX.value = selectedObject.value.originX
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objectOriginY.value = selectedObject.value.originY
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objectIsAnimated.value = selectedObject.value.isAnimated
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objectFrameSpeed.value = selectedObject.value.frameSpeed
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objectFrameWidth.value = selectedObject.value.frameWidth
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objectFrameHeight.value = selectedObject.value.frameHeight
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}
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function removeObject() {
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gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove object')
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return
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}
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refreshObjectList()
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})
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}
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function refreshObjectList(unsetSelectedObject = true) {
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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assetManagerStore.setObjectList(response)
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if (unsetSelectedObject) {
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assetManagerStore.setSelectedObject(null)
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}
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if (zoneEditorStore.active) {
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console.log('Refreshing object list for zone store')
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zoneEditorStore.setObjectList(response)
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}
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})
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}
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function saveObject() {
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if (!selectedObject.value) {
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console.error('No object selected')
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return
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}
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console.log(objectTags.value)
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gameStore.connection?.emit(
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'gm:object:update',
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{
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id: selectedObject.value.id,
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name: objectName.value,
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tags: objectTags.value,
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originX: objectOriginX.value,
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originY: objectOriginY.value,
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isAnimated: objectIsAnimated.value,
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frameSpeed: objectFrameSpeed.value,
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frameWidth: objectFrameWidth.value,
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frameHeight: objectFrameHeight.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save object')
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return
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}
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refreshObjectList(false)
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}
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)
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}
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watch(selectedObject, (object: Object | null) => {
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if (!object) return
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objectName.value = object.name
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objectTags.value = object.tags
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objectOriginX.value = object.originX
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objectOriginY.value = object.originY
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objectIsAnimated.value = object.isAnimated
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objectFrameSpeed.value = object.frameSpeed
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objectFrameWidth.value = object.frameWidth
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objectFrameHeight.value = object.frameHeight
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})
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onMounted(() => {
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if (!selectedObject.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedObject(null)
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})
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</script>
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