Major refractor, cleaning and improvements.
This commit is contained in:
232
src/components/gameMaster/zoneEditor/ZoneEditor.vue
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232
src/components/gameMaster/zoneEditor/ZoneEditor.vue
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<template>
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<TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" />
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<Controls :layer="tiles as TilemapLayer" />
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<Container :depth="2">
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<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
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</Container>
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<Container :depth="3">
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<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
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</Container>
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
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<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" />
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<Tiles v-if="zoneEditorStore.isTileListModalShown" />
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<Objects v-if="zoneEditorStore.isObjectListModalShown" />
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<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
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<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
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<TeleportModal v-if="shouldShowTeleportModal" />
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</template>
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<script setup lang="ts">
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import { computed, onBeforeMount, onBeforeUnmount, ref } from 'vue'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { storeToRefs } from 'pinia'
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import { useGameStore } from '@/stores/game'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useAssetStore } from '@/stores/assets'
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import { placeTile, setAllTiles, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
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import { ZoneEventTileType, type ZoneObject, type ZoneEventTile } from '@/types'
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import { uuidv4 } from '@/utilities'
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import config from '@/config'
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// Components
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import Controls from '@/components/utilities/Controls.vue'
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import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
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import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
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import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
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import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
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import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
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import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
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import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const assetStore = useAssetStore()
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const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode, objectDepth } = storeToRefs(zoneEditorStore)
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const zoneTilemap = ref(createTilemap())
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const tiles = ref(createTileLayer())
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneEventTiles = ref<ZoneEventTile[]>([])
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const tileArray = ref(createTileArray())
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const sortedZoneObjects = computed(() => sortByDepth(zoneObjects.value, zoneTilemap.value.width))
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const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zone.value?.width ?? 10,
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height: zone.value?.height ?? 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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return new Phaser.Tilemaps.Tilemap(scene, zoneData)
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}
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function createTileLayer() {
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const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
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tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
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return zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y)
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}
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function createTileArray() {
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return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
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}
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function getObjectImageProps(object: ZoneObject) {
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return {
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tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
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x: tileToWorldX(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
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y: tileToWorldY(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
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texture: object.object.id,
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originY: Number(object.object.originX),
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originX: Number(object.object.originY)
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}
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}
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function getEventTileImageProps(tile: ZoneEventTile) {
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return {
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x: tileToWorldX(zoneTilemap.value, tile.positionX, tile.positionY),
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y: tileToWorldY(zoneTilemap.value, tile.positionX, tile.positionY),
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texture: tile.type
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}
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}
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function eraser(tile: Phaser.Tilemaps.Tile) {
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if (eraserMode.value === 'tile') {
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placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, 'blank_tile')
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tileArray.value[tile.y][tile.x] = 'blank_tile'
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} else if (eraserMode.value === 'object') {
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zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
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} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
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zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
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}
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}
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function pencil(tile: Phaser.Tilemaps.Tile) {
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if (drawMode.value === 'tile' && selectedTile.value) {
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placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
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tileArray.value[tile.y][tile.x] = selectedTile.value.id
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} else if (drawMode.value === 'object' && selectedObject.value) {
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addZoneObject(tile)
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} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
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addZoneEventTile(tile)
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}
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}
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function addZoneObject(tile: Phaser.Tilemaps.Tile) {
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const newObject = {
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id: uuidv4(),
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zoneId: zone.value!.id,
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zone: zone.value!,
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objectId: selectedObject.value!.id,
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object: selectedObject.value!,
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depth: objectDepth.value,
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positionX: tile.x,
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positionY: tile.y
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}
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zoneObjects.value = [...new Set([...zoneObjects.value, newObject])]
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}
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function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
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const newEventTile = {
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id: uuidv4(),
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zoneId: zone.value!.id,
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zone: zone.value!,
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type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
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positionX: tile.x,
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positionY: tile.y,
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teleport:
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drawMode.value === 'teleport'
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? {
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toZoneId: zoneEditorStore.teleportSettings.toZoneId,
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toPositionX: zoneEditorStore.teleportSettings.toPositionX,
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toPositionY: zoneEditorStore.teleportSettings.toPositionY
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}
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: undefined
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}
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zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])] as any
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}
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function paint() {
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if (!selectedTile.value) return
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tileArray.value.forEach((row, y) =>
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row.forEach((_, x) => {
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placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value!.id)
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tileArray.value[y][x] = selectedTile.value!.id
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})
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)
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}
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function save() {
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if (!zone.value) return
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console.log('update')
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const data = {
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zoneId: zone.value.id,
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name: zone.value.name,
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width: zone.value.width,
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height: zone.value.height,
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tiles: tileArray.value,
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pvp: zone.value.pvp,
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zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
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zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY }))
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}
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gameStore.connection?.emit('gm:zone_editor:zone:update', data)
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if (zoneEditorStore.isSettingsModalShown) {
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zoneEditorStore.toggleSettingsModal()
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}
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}
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function clear() {
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tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile')))
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tileArray.value = createTileArray()
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zoneEventTiles.value = []
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zoneObjects.value = []
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}
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function updateZoneObjectDepth(depth: number) {
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zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
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}
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function deleteZoneObject(objectId: string) {
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zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
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}
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function handleMove() {
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console.log('move btn clicked')
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}
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onBeforeMount(() => {
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tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
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tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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}
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zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
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zoneObjects.value = zone.value?.zoneObjects ?? []
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// Center camera
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const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
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const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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})
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onBeforeUnmount(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles.value.destroy()
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zoneTilemap.value.removeAllLayers()
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zoneTilemap.value.destroy()
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zoneEditorStore.reset()
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})
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</script>
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58
src/components/gameMaster/zoneEditor/partials/CreateZone.vue
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58
src/components/gameMaster/zoneEditor/partials/CreateZone.vue
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<template>
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<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
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<template #modalHeader>
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<h3 class="m-0 font-medium shrink-0">Create new zone</h3>
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</template>
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<template #modalBody>
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<div class="m-4">
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<form method="post" @submit.prevent="submit" class="inline">
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<div class="gap-2.5 flex flex-wrap">
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<div class="form-field-full">
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<label for="name">Name</label>
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<input class="input-cyan max-w-64" v-model="name" name="name" id="name" />
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</div>
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<div class="form-field-half">
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<label for="name">Width</label>
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<input class="input-cyan max-w-64" v-model="width" name="name" id="name" type="number" />
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</div>
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<div class="form-field-half">
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<label for="name">Height</label>
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<input class="input-cyan max-w-64" v-model="height" name="name" id="name" type="number" />
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</div>
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<div class="form-field-full">
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<label for="name">PVP enabled</label>
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<select class="input-cyan" name="pvp" id="pvp">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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</div>
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</template>
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</Modal>
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</template>
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<script setup lang="ts">
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import { ref } from 'vue'
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import Modal from '@/components/utilities/Modal.vue'
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import { useGameStore } from '@/stores/game'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import type { Zone } from '@/types'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const name = ref('')
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const width = ref(0)
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const height = ref(0)
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function submit() {
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gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => {
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zoneEditorStore.setZoneList(response)
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})
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zoneEditorStore.toggleCreateZoneModal()
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}
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</script>
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97
src/components/gameMaster/zoneEditor/partials/ObjectList.vue
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97
src/components/gameMaster/zoneEditor/partials/ObjectList.vue
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@ -0,0 +1,97 @@
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<template>
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<Teleport to="body">
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<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="260">
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<template #modalHeader>
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<h3 class="text-lg">Objects</h3>
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<div class="flex">
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<div class="w-full flex gap-1.5 flex-row">
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<div>
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<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
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<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
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</div>
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<!-- <div>-->
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<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
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<!-- <input v-model="objectDepth" @mousedown.stop class="input-cyan" type="number" name="depth" placeholder="Depth" />-->
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<!-- </div>-->
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</div>
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</div>
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</template>
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<template #modalBody>
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<div class="flex flex-col h-full p-4">
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<div class="mb-4 flex flex-wrap gap-2">
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<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
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{{ tag }}
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</button>
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</div>
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<div class="h-full overflow-auto">
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<div class="flex justify-between flex-wrap gap-2.5 items-center">
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<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
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<img
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class="border-2 border-solid max-w-full"
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:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
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alt="Object"
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@click="zoneEditorStore.setSelectedObject(object)"
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:class="{
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'cursor-pointer transition-all duration-300': true,
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'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
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'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
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}"
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/>
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</div>
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</div>
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</div>
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</div>
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</template>
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</Modal>
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</Teleport>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { ref, onMounted, computed, watch } from 'vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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import Modal from '@/components/utilities/Modal.vue'
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import type { Object } from '@/types'
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const gameStore = useGameStore()
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const isModalOpen = ref(false)
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const zoneEditorStore = useZoneEditorStore()
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const searchQuery = ref('')
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// const objectDepth = ref(0)
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const selectedTags = ref<string[]>([])
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// watch(objectDepth, (depth) => {
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// zoneEditorStore.setObjectDepth(depth)
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// })
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const uniqueTags = computed(() => {
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const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
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return Array.from(new Set(allTags))
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})
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const filteredObjects = computed(() => {
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return zoneEditorStore.objectList.filter((object) => {
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const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
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const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
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return matchesSearch && matchesTags
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})
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})
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const toggleTag = (tag: string) => {
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if (selectedTags.value.includes(tag)) {
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selectedTags.value = selectedTags.value.filter((t) => t !== tag)
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} else {
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selectedTags.value.push(tag)
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}
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}
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onMounted(async () => {
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zoneEditorStore.setObjectDepth(0)
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isModalOpen.value = true
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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zoneEditorStore.setObjectList(response)
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})
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||||
})
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</script>
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@ -0,0 +1,50 @@
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<template>
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||||
<div class="flex flex-col items-center p-5 fixed bottom-6 mx-6 right-0">
|
||||
<div class="self-end mt-2 flex gap-2">
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||||
<div>
|
||||
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
|
||||
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-cyan max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" :disabled="!isObjectSelected" />
|
||||
</div>
|
||||
<button @mousedown.stop @click="handleDelete" class="btn-bordeaux py-1.5 px-4" :disabled="!isObjectSelected">
|
||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||
</button>
|
||||
<button @mousedown.stop @click="zoneEditorStore.setSelectedObject(zoneEditorStore.selectedZoneObject?.object)" class="btn-cyan py-1.5 px-4" :disabled="!isObjectSelected">S</button>
|
||||
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24" :disabled="!isObjectSelected">Move</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { ref, computed, watch } from 'vue'
|
||||
|
||||
const emit = defineEmits(['update_depth', 'move', 'delete'])
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const objectDepth = ref(zoneEditorStore.objectDepth)
|
||||
|
||||
const isObjectSelected = computed(() => !!zoneEditorStore.selectedZoneObject)
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.selectedZoneObject,
|
||||
(selectedZoneObject) => {
|
||||
objectDepth.value = selectedZoneObject?.depth ?? 0
|
||||
}
|
||||
)
|
||||
|
||||
const handleDepthInput = () => {
|
||||
const depth = parseFloat(objectDepth.value)
|
||||
if (!isNaN(depth)) {
|
||||
emit('update_depth', depth)
|
||||
}
|
||||
}
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move')
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', zoneEditorStore.selectedZoneObject?.id)
|
||||
zoneEditorStore.setSelectedZoneObject(null)
|
||||
}
|
||||
</script>
|
@ -0,0 +1,80 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="250" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0">Teleport settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-half">
|
||||
<label for="positionX">Position X</label>
|
||||
<input class="input-cyan" v-model="toPositionX" name="positionX" id="positionX" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="positionY">Position Y</label>
|
||||
<input class="input-cyan" v-model="toPositionY" name="positionY" id="positionY" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="toZoneId">Zone to teleport to</label>
|
||||
<select v-model="toZoneId" class="input-cyan" name="toZoneId" id="toZoneId">
|
||||
<option :value="0">Select zone</option>
|
||||
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import type { Zone } from '@/types'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
onMounted(async () => {
|
||||
fetchZones()
|
||||
})
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
})
|
||||
}
|
||||
|
||||
const toPositionX = ref(zoneEditorStore.teleportSettings.toPositionX)
|
||||
const toPositionY = ref(zoneEditorStore.teleportSettings.toPositionY)
|
||||
const toZoneId = ref(zoneEditorStore.teleportSettings.toZoneId)
|
||||
|
||||
watch(toZoneId, (value) => {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: toPositionY.value,
|
||||
toZoneId: value
|
||||
})
|
||||
})
|
||||
|
||||
watch(toPositionX, (value) => {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
toPositionX: value,
|
||||
toPositionY: toPositionY.value,
|
||||
toZoneId: toZoneId.value
|
||||
})
|
||||
})
|
||||
|
||||
watch(toPositionY, (value) => {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: value,
|
||||
toZoneId: toZoneId.value
|
||||
})
|
||||
})
|
||||
</script>
|
86
src/components/gameMaster/zoneEditor/partials/TileList.vue
Normal file
86
src/components/gameMaster/zoneEditor/partials/TileList.vue
Normal file
@ -0,0 +1,86 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="600">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg">Tiles</h3>
|
||||
<div class="flex">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
|
||||
alt="Tile"
|
||||
@click="zoneEditorStore.setSelectedTile(tile)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
|
||||
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Tile } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredTiles = computed(() => {
|
||||
return zoneEditorStore.tileList.filter((tile) => {
|
||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
})
|
||||
})
|
||||
|
||||
const toggleTag = (tag: string) => {
|
||||
if (selectedTags.value.includes(tag)) {
|
||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||
} else {
|
||||
selectedTags.value.push(tag)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
zoneEditorStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
209
src/components/gameMaster/zoneEditor/partials/Toolbar.vue
Normal file
209
src/components/gameMaster/zoneEditor/partials/Toolbar.vue
Normal file
@ -0,0 +1,209 @@
|
||||
<template>
|
||||
<div class="flex justify-center p-5">
|
||||
<div class="toolbar fixed top-6 mx-6 rounded left-0 right-0 flex bg-gray-300/80 solid border-solid border-2 border-cyan ext-gray-50 p-1.5 px-3 p min-w-11/12 h-10">
|
||||
<div class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'move' }" @click="zoneEditorStore.setTool('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handlePencilClick">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||
{{ zoneEditorStore.drawMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute top-full mt-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleEraserClick">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||
{{ zoneEditorStore.eraserMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute top-full mt-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectEraserOpen">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'paint' }" @click="zoneEditorStore.setTool('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="() => zoneEditorStore.toggleSettingsModal()" v-if="zoneEditorStore.zone">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'settings' }">(Z)</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-2.5 ml-auto">
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { getTile } from '@/services/zone'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps({
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
})
|
||||
const scene = useScene()
|
||||
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
|
||||
|
||||
// track select state
|
||||
let selectPencilOpen = ref(false)
|
||||
let selectEraserOpen = ref(false)
|
||||
|
||||
// drawMode
|
||||
function setDrawMode(value: string) {
|
||||
if (value === 'tile') {
|
||||
zoneEditorStore.isTileListModalShown = true
|
||||
}
|
||||
if (value === 'object') {
|
||||
zoneEditorStore.isObjectListModalShown = true
|
||||
}
|
||||
zoneEditorStore.setDrawMode(value)
|
||||
selectPencilOpen.value = false
|
||||
}
|
||||
|
||||
// drawMode
|
||||
function setEraserMode(value: string) {
|
||||
zoneEditorStore.setEraserMode(value)
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function clickTile(pointer: Phaser.Input.Pointer) {
|
||||
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') {
|
||||
return
|
||||
}
|
||||
|
||||
if (pointer.event.shiftKey) {
|
||||
return
|
||||
}
|
||||
|
||||
const px = scene.cameras.main.worldView.x + pointer.x
|
||||
const py = scene.cameras.main.worldView.y + pointer.y
|
||||
|
||||
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
|
||||
if (!pointer_tile) {
|
||||
return
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'eraser') {
|
||||
emit('eraser', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'pencil') {
|
||||
emit('pencil', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'paint') {
|
||||
emit('paint', pointer_tile)
|
||||
}
|
||||
}
|
||||
|
||||
function drawTiles(pointer: Phaser.Input.Pointer) {
|
||||
if (!pointer.isDown) return
|
||||
clickTile(pointer)
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
removeEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
function handlePencilClick() {
|
||||
zoneEditorStore.setTool('pencil')
|
||||
selectPencilOpen.value = !selectPencilOpen.value
|
||||
}
|
||||
|
||||
function handleEraserClick() {
|
||||
zoneEditorStore.setTool('eraser')
|
||||
selectEraserOpen.value = !selectEraserOpen.value
|
||||
}
|
||||
|
||||
// Key bindings
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// prevent if focussed on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
|
||||
if (event.key === 'm') {
|
||||
zoneEditorStore.setTool('move')
|
||||
}
|
||||
|
||||
if (event.key === 'p') {
|
||||
zoneEditorStore.setTool('pencil')
|
||||
}
|
||||
|
||||
if (event.key === 'e') {
|
||||
zoneEditorStore.setTool('eraser')
|
||||
}
|
||||
|
||||
if (event.key === 'b') {
|
||||
zoneEditorStore.setTool('paint')
|
||||
}
|
||||
|
||||
if (event.key === 'z') {
|
||||
console.log('settings')
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
}
|
||||
}
|
||||
</script>
|
64
src/components/gameMaster/zoneEditor/partials/ZoneList.vue
Normal file
64
src/components/gameMaster/zoneEditor/partials/ZoneList.vue
Normal file
@ -0,0 +1,64 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
|
||||
<Teleport to="body">
|
||||
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg">Zones</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-bordeaux py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted } from 'vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Zone } from '@/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
onMounted(async () => {
|
||||
fetchZones()
|
||||
})
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
})
|
||||
}
|
||||
|
||||
function loadZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
zoneEditorStore.toggleZoneListModal()
|
||||
}
|
||||
|
||||
function deleteZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
|
||||
fetchZones()
|
||||
})
|
||||
}
|
||||
</script>
|
@ -0,0 +1,64 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0">Zone settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-cyan" v-model="name" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-cyan" v-model="width" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-cyan" v-model="height" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="pvp">PVP enabled</label>
|
||||
<select v-model="pvp" class="input-cyan" name="pvp" id="pvp">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor.ts'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const name = ref(zoneEditorStore.zone?.name)
|
||||
const width = ref(zoneEditorStore.zone?.width)
|
||||
const height = ref(zoneEditorStore.zone?.height)
|
||||
const pvp = ref(zoneEditorStore.zone?.pvp)
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
})
|
||||
|
||||
watch(width, (value) => {
|
||||
zoneEditorStore.setZoneWidth(value)
|
||||
})
|
||||
|
||||
watch(height, (value) => {
|
||||
zoneEditorStore.setZoneHeight(value)
|
||||
})
|
||||
|
||||
watch(pvp, (value) => {
|
||||
zoneEditorStore.setZonePvp(value)
|
||||
})
|
||||
</script>
|
Reference in New Issue
Block a user