Major refractor, cleaning and improvements.

This commit is contained in:
2024-08-24 03:07:48 +02:00
parent 6c44821ebb
commit bdc2ba35c9
33 changed files with 188 additions and 298 deletions

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<template>
<TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles as TilemapLayer" />
<Container :depth="2">
<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
</Container>
<Container :depth="3">
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
</Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" />
<Tiles v-if="zoneEditorStore.isTileListModalShown" />
<Objects v-if="zoneEditorStore.isObjectListModalShown" />
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
<TeleportModal v-if="shouldShowTeleportModal" />
</template>
<script setup lang="ts">
import { computed, onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import { placeTile, setAllTiles, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
// Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode, objectDepth } = storeToRefs(zoneEditorStore)
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([])
const tileArray = ref(createTileArray())
const sortedZoneObjects = computed(() => sortByDepth(zoneObjects.value, zoneTilemap.value.width))
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
}
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y)
}
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
function getEventTileImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(zoneTilemap.value, tile.positionX, tile.positionY),
y: tileToWorldY(zoneTilemap.value, tile.positionX, tile.positionY),
texture: tile.type
}
}
function eraser(tile: Phaser.Tilemaps.Tile) {
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, 'blank_tile')
tileArray.value[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
tileArray.value[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
addZoneEventTile(tile)
}
}
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
const newObject = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
objectId: selectedObject.value!.id,
object: selectedObject.value!,
depth: objectDepth.value,
positionX: tile.x,
positionY: tile.y
}
zoneObjects.value = [...new Set([...zoneObjects.value, newObject])]
}
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
const newEventTile = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
drawMode.value === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY
}
: undefined
}
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])] as any
}
function paint() {
if (!selectedTile.value) return
tileArray.value.forEach((row, y) =>
row.forEach((_, x) => {
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value!.id)
tileArray.value[y][x] = selectedTile.value!.id
})
)
}
function save() {
if (!zone.value) return
console.log('update')
const data = {
zoneId: zone.value.id,
name: zone.value.name,
width: zone.value.width,
height: zone.value.height,
tiles: tileArray.value,
pvp: zone.value.pvp,
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY }))
}
gameStore.connection?.emit('gm:zone_editor:zone:update', data)
if (zoneEditorStore.isSettingsModalShown) {
zoneEditorStore.toggleSettingsModal()
}
}
function clear() {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile')))
tileArray.value = createTileArray()
zoneEventTiles.value = []
zoneObjects.value = []
}
function updateZoneObjectDepth(depth: number) {
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
}
function deleteZoneObject(objectId: string) {
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
}
function handleMove() {
console.log('move btn clicked')
}
onBeforeMount(() => {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = zone.value?.zoneObjects ?? []
// Center camera
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onBeforeUnmount(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles.value.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
zoneEditorStore.reset()
})
</script>

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<template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Create new zone</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="submit" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-cyan max-w-64" v-model="name" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="name">Width</label>
<input class="input-cyan max-w-64" v-model="width" name="name" id="name" type="number" />
</div>
<div class="form-field-half">
<label for="name">Height</label>
<input class="input-cyan max-w-64" v-model="height" name="name" id="name" type="number" />
</div>
<div class="form-field-full">
<label for="name">PVP enabled</label>
<select class="input-cyan" name="pvp" id="pvp">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import type { Zone } from '@/types'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const name = ref('')
const width = ref(0)
const height = ref(0)
function submit() {
gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => {
zoneEditorStore.setZoneList(response)
})
zoneEditorStore.toggleCreateZoneModal()
}
</script>

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<template>
<Teleport to="body">
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="260">
<template #modalHeader>
<h3 class="text-lg">Objects</h3>
<div class="flex">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
<!-- <div>-->
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
<!-- <input v-model="objectDepth" @mousedown.stop class="input-cyan" type="number" name="depth" placeholder="Depth" />-->
<!-- </div>-->
</div>
</div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
alt="Object"
@click="zoneEditorStore.setSelectedObject(object)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
}"
/>
</div>
</div>
</div>
</div>
</template>
</Modal>
</Teleport>
</template>
<script setup lang="ts">
import config from '@/config'
import { ref, onMounted, computed, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import type { Object } from '@/types'
const gameStore = useGameStore()
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
// const objectDepth = ref(0)
const selectedTags = ref<string[]>([])
// watch(objectDepth, (depth) => {
// zoneEditorStore.setObjectDepth(depth)
// })
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags))
})
const filteredObjects = computed(() => {
return zoneEditorStore.objectList.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
} else {
selectedTags.value.push(tag)
}
}
onMounted(async () => {
zoneEditorStore.setObjectDepth(0)
isModalOpen.value = true
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
zoneEditorStore.setObjectList(response)
})
})
</script>

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<template>
<div class="flex flex-col items-center p-5 fixed bottom-6 mx-6 right-0">
<div class="self-end mt-2 flex gap-2">
<div>
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-cyan max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" :disabled="!isObjectSelected" />
</div>
<button @mousedown.stop @click="handleDelete" class="btn-bordeaux py-1.5 px-4" :disabled="!isObjectSelected">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button>
<button @mousedown.stop @click="zoneEditorStore.setSelectedObject(zoneEditorStore.selectedZoneObject?.object)" class="btn-cyan py-1.5 px-4" :disabled="!isObjectSelected">S</button>
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24" :disabled="!isObjectSelected">Move</button>
</div>
</div>
</template>
<script setup lang="ts">
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { ref, computed, watch } from 'vue'
const emit = defineEmits(['update_depth', 'move', 'delete'])
const zoneEditorStore = useZoneEditorStore()
const objectDepth = ref(zoneEditorStore.objectDepth)
const isObjectSelected = computed(() => !!zoneEditorStore.selectedZoneObject)
watch(
() => zoneEditorStore.selectedZoneObject,
(selectedZoneObject) => {
objectDepth.value = selectedZoneObject?.depth ?? 0
}
)
const handleDepthInput = () => {
const depth = parseFloat(objectDepth.value)
if (!isNaN(depth)) {
emit('update_depth', depth)
}
}
const handleMove = () => {
emit('move')
}
const handleDelete = () => {
emit('delete', zoneEditorStore.selectedZoneObject?.id)
zoneEditorStore.setSelectedZoneObject(null)
}
</script>

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<template>
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="250" :is-resizable="false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Teleport settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="positionX">Position X</label>
<input class="input-cyan" v-model="toPositionX" name="positionX" id="positionX" type="number" />
</div>
<div class="form-field-half">
<label for="positionY">Position Y</label>
<input class="input-cyan" v-model="toPositionY" name="positionY" id="positionY" type="number" />
</div>
<div class="form-field-full">
<label for="toZoneId">Zone to teleport to</label>
<select v-model="toZoneId" class="input-cyan" name="toZoneId" id="toZoneId">
<option :value="0">Select zone</option>
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
</select>
</div>
</div>
</form>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import { onMounted, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGameStore } from '@/stores/game'
import type { Zone } from '@/types'
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()
onMounted(async () => {
fetchZones()
})
function fetchZones() {
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
zoneEditorStore.setZoneList(response)
})
}
const toPositionX = ref(zoneEditorStore.teleportSettings.toPositionX)
const toPositionY = ref(zoneEditorStore.teleportSettings.toPositionY)
const toZoneId = ref(zoneEditorStore.teleportSettings.toZoneId)
watch(toZoneId, (value) => {
zoneEditorStore.setTeleportSettings({
toPositionX: toPositionX.value,
toPositionY: toPositionY.value,
toZoneId: value
})
})
watch(toPositionX, (value) => {
zoneEditorStore.setTeleportSettings({
toPositionX: value,
toPositionY: toPositionY.value,
toZoneId: toZoneId.value
})
})
watch(toPositionY, (value) => {
zoneEditorStore.setTeleportSettings({
toPositionX: toPositionX.value,
toPositionY: value,
toZoneId: toZoneId.value
})
})
</script>

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<template>
<Teleport to="body">
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="600">
<template #modalHeader>
<h3 class="text-lg">Tiles</h3>
<div class="flex">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid"
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
alt="Tile"
@click="zoneEditorStore.setSelectedTile(tile)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
}"
/>
</div>
</div>
</div>
</div>
</template>
</Modal>
</Teleport>
</template>
<script setup lang="ts">
import config from '@/config'
import { ref, onMounted, computed } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import type { Tile } from '@/types'
const gameStore = useGameStore()
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags))
})
const filteredTiles = computed(() => {
return zoneEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
} else {
selectedTags.value.push(tag)
}
}
onMounted(async () => {
isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
zoneEditorStore.setTileList(response)
})
})
</script>

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<template>
<div class="flex justify-center p-5">
<div class="toolbar fixed top-6 mx-6 rounded left-0 right-0 flex bg-gray-300/80 solid border-solid border-2 border-cyan ext-gray-50 p-1.5 px-3 p min-w-11/12 h-10">
<div class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'move' }" @click="zoneEditorStore.setTool('move')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handlePencilClick">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ zoneEditorStore.drawMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="flex flex-col absolute top-full mt-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')">
Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')">
Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span>
</div>
</div>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleEraserClick">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ zoneEditorStore.eraserMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="flex flex-col absolute top-full mt-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')">
Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')">
Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span>
</div>
</div>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'paint' }" @click="zoneEditorStore.setTool('paint')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="() => zoneEditorStore.toggleSettingsModal()" v-if="zoneEditorStore.zone">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'settings' }">(Z)</span>
</button>
</div>
<div class="flex gap-2.5 ml-auto">
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { getTile } from '@/services/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const zoneEditorStore = useZoneEditorStore()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
// track select state
let selectPencilOpen = ref(false)
let selectEraserOpen = ref(false)
// drawMode
function setDrawMode(value: string) {
if (value === 'tile') {
zoneEditorStore.isTileListModalShown = true
}
if (value === 'object') {
zoneEditorStore.isObjectListModalShown = true
}
zoneEditorStore.setDrawMode(value)
selectPencilOpen.value = false
}
// drawMode
function setEraserMode(value: string) {
zoneEditorStore.setEraserMode(value)
selectEraserOpen.value = false
}
function clickTile(pointer: Phaser.Input.Pointer) {
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') {
return
}
if (pointer.event.shiftKey) {
return
}
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
if (!pointer_tile) {
return
}
if (zoneEditorStore.tool === 'eraser') {
emit('eraser', pointer_tile)
}
if (zoneEditorStore.tool === 'pencil') {
emit('pencil', pointer_tile)
}
if (zoneEditorStore.tool === 'paint') {
emit('paint', pointer_tile)
}
}
function drawTiles(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
clickTile(pointer)
}
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
removeEventListener('keydown', initKeyShortcuts)
})
function handlePencilClick() {
zoneEditorStore.setTool('pencil')
selectPencilOpen.value = !selectPencilOpen.value
}
function handleEraserClick() {
zoneEditorStore.setTool('eraser')
selectEraserOpen.value = !selectEraserOpen.value
}
// Key bindings
function initKeyShortcuts(event: KeyboardEvent) {
if (!zoneEditorStore.zone) return
// prevent if focussed on composables
if (document.activeElement?.tagName === 'INPUT') return
if (event.key === 'm') {
zoneEditorStore.setTool('move')
}
if (event.key === 'p') {
zoneEditorStore.setTool('pencil')
}
if (event.key === 'e') {
zoneEditorStore.setTool('eraser')
}
if (event.key === 'b') {
zoneEditorStore.setTool('paint')
}
if (event.key === 'z') {
console.log('settings')
zoneEditorStore.toggleSettingsModal()
}
}
</script>

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<template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Teleport to="body">
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
<template #modalHeader>
<h3 class="text-lg">Zones</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-bordeaux py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
</div>
</template>
</Modal>
</Teleport>
</template>
<script setup lang="ts">
import { onMounted } from 'vue'
import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
onMounted(async () => {
fetchZones()
})
function fetchZones() {
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
zoneEditorStore.setZoneList(response)
})
}
function loadZone(id: number) {
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
zoneEditorStore.setZone(response)
})
zoneEditorStore.toggleZoneListModal()
}
function deleteZone(id: number) {
gameStore.connection?.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
fetchZones()
})
}
</script>

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<template>
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="300" :modal-height="350" :is-resizable="false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Zone settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-cyan" v-model="name" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="name">Width</label>
<input class="input-cyan" v-model="width" name="name" id="name" type="number" />
</div>
<div class="form-field-half">
<label for="name">Height</label>
<input class="input-cyan" v-model="height" name="name" id="name" type="number" />
</div>
<div class="form-field-full">
<label for="pvp">PVP enabled</label>
<select v-model="pvp" class="input-cyan" name="pvp" id="pvp">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
</div>
</form>
</div>
</template>
</Modal>
</template>
<script setup>
import { ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor.ts'
const zoneEditorStore = useZoneEditorStore()
const name = ref(zoneEditorStore.zone?.name)
const width = ref(zoneEditorStore.zone?.width)
const height = ref(zoneEditorStore.zone?.height)
const pvp = ref(zoneEditorStore.zone?.pvp)
watch(name, (value) => {
zoneEditorStore.setZoneName(value)
})
watch(width, (value) => {
zoneEditorStore.setZoneWidth(value)
})
watch(height, (value) => {
zoneEditorStore.setZoneHeight(value)
})
watch(pvp, (value) => {
zoneEditorStore.setZonePvp(value)
})
</script>