Major refractor, cleaning and improvements.
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<template>
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<div class="flex flex-col items-center p-5 fixed bottom-6 mx-6 right-0">
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<div class="self-end mt-2 flex gap-2">
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<div>
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<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
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<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-cyan max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" :disabled="!isObjectSelected" />
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</div>
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<button @mousedown.stop @click="handleDelete" class="btn-bordeaux py-1.5 px-4" :disabled="!isObjectSelected">
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<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
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</button>
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<button @mousedown.stop @click="zoneEditorStore.setSelectedObject(zoneEditorStore.selectedZoneObject?.object)" class="btn-cyan py-1.5 px-4" :disabled="!isObjectSelected">S</button>
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<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24" :disabled="!isObjectSelected">Move</button>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { ref, computed, watch } from 'vue'
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const emit = defineEmits(['update_depth', 'move', 'delete'])
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const zoneEditorStore = useZoneEditorStore()
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const objectDepth = ref(zoneEditorStore.objectDepth)
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const isObjectSelected = computed(() => !!zoneEditorStore.selectedZoneObject)
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watch(
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() => zoneEditorStore.selectedZoneObject,
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(selectedZoneObject) => {
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objectDepth.value = selectedZoneObject?.depth ?? 0
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}
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)
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const handleDepthInput = () => {
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const depth = parseFloat(objectDepth.value)
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if (!isNaN(depth)) {
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emit('update_depth', depth)
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}
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}
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const handleMove = () => {
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emit('move')
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}
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const handleDelete = () => {
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emit('delete', zoneEditorStore.selectedZoneObject?.id)
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zoneEditorStore.setSelectedZoneObject(null)
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}
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</script>
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