Major refractor, cleaning and improvements.
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86
src/components/gameMaster/zoneEditor/partials/TileList.vue
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86
src/components/gameMaster/zoneEditor/partials/TileList.vue
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<template>
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<Teleport to="body">
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<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="600">
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<template #modalHeader>
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<h3 class="text-lg">Tiles</h3>
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<div class="flex">
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<div class="w-full flex gap-1.5 flex-row">
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<div>
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<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
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<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
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</div>
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</div>
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</div>
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</template>
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<template #modalBody>
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<div class="flex flex-col h-full p-4">
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<div class="mb-4 flex flex-wrap gap-2">
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<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
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{{ tag }}
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</button>
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</div>
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<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
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<div class="grid grid-cols-8 gap-2 justify-items-center">
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<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
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<img
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class="max-w-full max-h-full border-2 border-solid"
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:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
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alt="Tile"
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@click="zoneEditorStore.setSelectedTile(tile)"
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:class="{
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'cursor-pointer transition-all duration-300': true,
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'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
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'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
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}"
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/>
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</div>
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</div>
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</div>
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</div>
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</template>
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</Modal>
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</Teleport>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { ref, onMounted, computed } from 'vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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import Modal from '@/components/utilities/Modal.vue'
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import type { Tile } from '@/types'
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const gameStore = useGameStore()
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const isModalOpen = ref(false)
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const zoneEditorStore = useZoneEditorStore()
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const searchQuery = ref('')
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const selectedTags = ref<string[]>([])
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const uniqueTags = computed(() => {
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const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
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return Array.from(new Set(allTags))
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})
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const filteredTiles = computed(() => {
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return zoneEditorStore.tileList.filter((tile) => {
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const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
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const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
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return matchesSearch && matchesTags
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})
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})
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const toggleTag = (tag: string) => {
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if (selectedTags.value.includes(tag)) {
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selectedTags.value = selectedTags.value.filter((t) => t !== tag)
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} else {
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selectedTags.value.push(tag)
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}
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}
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onMounted(async () => {
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isModalOpen.value = true
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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zoneEditorStore.setTileList(response)
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})
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})
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</script>
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