#236: Fixed clear button in map editor

This commit is contained in:
2024-11-04 23:44:34 +01:00
parent a653b61b51
commit bdc566e30f
3 changed files with 25 additions and 2 deletions

View File

@ -6,7 +6,7 @@
import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted, onUnmounted } from 'vue'
import { onMounted, onUnmounted, watch } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/gameStore'
@ -175,6 +175,18 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
}
watch(
() => zoneEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && zoneEditorStore.zone) {
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
setLayerTiles(tileMap, tileLayer, blankTiles)
zoneEditorStore.zone.tiles = blankTiles
zoneEditorStore.resetClearTilesFlag()
}
}
)
onMounted(() => {
if (!zoneEditorStore.zone?.tiles) {
return