My 13th reason (2.0)

This commit is contained in:
2024-09-20 16:34:17 +02:00
parent b9bb55cf49
commit be4c201d81
21 changed files with 129 additions and 131 deletions

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@ -32,14 +32,12 @@ import config from '@/config'
import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets'
import type { Object } from '@/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const objectUploadField = ref(null)
const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore()
const searchQuery = ref('')
@ -55,8 +53,6 @@ const handleFileUpload = (e: Event) => {
return
}
assetStore.fetchAssets()
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
})

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@ -28,13 +28,11 @@ import config from '@/config'
import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets'
import { useVirtualList } from '@vueuse/core'
import type { Sprite } from '@/types'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore()
const searchQuery = ref('')

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@ -32,14 +32,12 @@ import config from '@/config'
import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets'
import type { Tile } from '@/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const tileUploadField = ref(null)
const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore()
const searchQuery = ref('')
@ -55,8 +53,6 @@ const handleFileUpload = (e: Event) => {
return
}
assetStore.fetchAssets()
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})

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@ -29,8 +29,7 @@ import { Container, Image, useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import { calculateIsometricDepth, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
import { calculateIsometricDepth, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
@ -55,7 +54,6 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore)
@ -81,7 +79,7 @@ function createTilemap() {
}
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }))
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer

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@ -86,7 +86,7 @@
<script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { getTile } from '@/services/zone'
import { getTile } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer

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@ -21,11 +21,9 @@
<script setup lang="ts">
import { onBeforeUnmount, onMounted, ref, nextTick } from 'vue'
import { useGameStore } from '@/stores/game'
import { useNotificationStore } from '@/stores/notifications'
import type { Character } from '@/types'
const gameStore = useGameStore()
const notifications = useNotificationStore()
const message = ref('')
const chats = ref([] as ChatMessage[])

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@ -18,7 +18,7 @@
<script lang="ts" setup>
import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
import { type ExtendedCharacter as CharacterT } from '@/types'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import config from '@/config'

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@ -1,5 +1,5 @@
<template>
<Modal v-for="notification in notifications.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0">{{ notification.title }}</h3>
</template>
@ -10,16 +10,14 @@
</template>
<script setup lang="ts">
import { useNotificationStore } from '@/stores/notifications'
import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
const notifications = useNotificationStore()
const gameStore = useGameStore()
function closeNotification(id: string) {
notifications.removeNotification(id)
gameStore.removeNotification(id)
}
type Notification = {
@ -29,7 +27,7 @@ type Notification = {
function setupNotificationListener(connection: any) {
connection.on('notification', (data: Notification) => {
notifications.addNotification({
gameStore.addNotification({
title: data.title,
message: data.message
})

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@ -5,7 +5,7 @@
<script setup lang="ts">
import Character from '@/components/sprites/Character.vue'
import { useZoneStore } from '@/stores/zone'
import { calculateIsometricDepth } from '@/services/zone'
import { calculateIsometricDepth } from '@/composables/zoneComposable'
const zoneStore = useZoneStore()

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@ -4,7 +4,7 @@
</template>
<script setup lang="ts">
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, Text } from 'phavuer'
import { useZoneStore } from '@/stores/zone'
import type { ZoneObject } from '@/types'

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@ -8,7 +8,7 @@ import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { storeToRefs } from 'pinia'
import { placeTile, setAllTiles } from '@/services/zone'
import { placeTile, setAllTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])

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@ -5,21 +5,18 @@
</template>
<script setup lang="ts">
import { useGame, useScene } from 'phavuer'
import { useAssetStore } from '@/stores/assets'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
import { onBeforeUnmount, ref } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import Characters from '@/components/zone/Characters.vue'
import { loadAssets } from '@/services/zone'
import { loadAssets } from '@/composables/zoneComposable'
const assetStore = useAssetStore()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const game = useGame()
const scene = useScene()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
@ -29,15 +26,25 @@ type zoneLoadData = {
characters: CharacterT[]
}
gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, (response: zoneLoadData) => {
gameStore.connection!.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Event listeners
gameStore.connection?.on('zone:teleport', (data: zoneLoadData) => {
gameStore.connection!.on('zone:teleport', async (data: zoneLoadData) => {
if (zoneStore.zone?.id === data.zone.id) return
// Fetch assets for new zone
await gameStore.fetchZoneAssets(data.zone.id)
// wait 1.5 sec
await loadAssets(scene)
/**
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
*/
@ -50,23 +57,23 @@ gameStore.connection?.on('zone:teleport', (data: zoneLoadData) => {
zoneStore.setCharacters(data.characters)
})
gameStore.connection?.on('zone:character:join', async (data: ExtendedCharacterT) => {
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
zoneStore.addCharacter(data)
})
gameStore.connection?.on('zone:character:leave', (character_id: number) => {
gameStore.connection!.on('zone:character:leave', (character_id: number) => {
zoneStore.removeCharacter(character_id)
})
gameStore.connection?.on('character:move', (data: ExtendedCharacterT) => {
gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
onBeforeUnmount(() => {
zoneStore.reset()
gameStore.connection?.off('zone:teleport')
gameStore.connection?.off('zone:character:join')
gameStore.connection?.off('zone:character:leave')
gameStore.connection?.off('character:move')
gameStore.connection!.off('zone:teleport')
gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('character:move')
})
</script>