Added playSound func, use this on attack
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@ -77,7 +77,6 @@ const tileCategories = ref<Map<string, string>>(new Map())
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const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
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const tiles = ref<Tile[]>([])
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function startDragging(event: MouseEvent) {
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isDragging.value = true
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const startX = event.clientX
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